SRB2 2.1.25 release

Status
Not open for further replies.

LoganA

Administrator
Administrator
Sonic Team Junior
Posted by Rob Tisdell on 08-18-2019 01:09 AM.

Hey all!

Sorry, this isn’t 2.2. We found a couple major issues that prevented certain mods from working, as well as patched over a few netcode exploits. We deemed these important enough to make a new patch for 2.1, because a fantastic mod was made that’s dependent on these. After you download the patch, you should head on over to the KIMOKAWAIII release thread and download that. It’s a massive mod made from various members of the community and has tons of new content for you to play through. It’s well worth your while.

As an update, we are working hard on getting 2.2 together and are building internal betas. We are not quite at the RC stage yet, but we’re getting there, and a whole bunch of stuff we didn’t think we’d actually polish has been getting some serious attention while we wait on the last few major components for the game. For anyone who hasn’t seen it yet, let me share this with you:

srb20119-1.gif


Also, because we always do this, changelog:

* Fixed APNG movies in OpenGL recording the game as completely black.
* Fixed FOF with slopes glitching very briefly at level load.
* Fixed PK3 folders being accidentally loaded as textures, which caused crashes sometimes.
* Fixed the game reading data from past the expected end of per-level colormaps, which could cause crashes somtimes. This happened if you made the colormap with some external program that decided to append some text to the end of the lump to tell you how it was made.
* In netgames, only the server or admins are allowed to skip credits now.
* Fixed several PolyObject physics issues:
** If you were standing on a PolyObject following waypoints, walking off its edge teleported you to the ground.
** Sometimes you could collide with thin air below or above some PolyObjects.
** PolyObjects spawned with the "Crush" Spawn point weren't able to crush you properly sometimes.
* Fixed an exploit where players could steal the final hash of a login.
* Fixed ERZ3 and Pipe Towers Zone spitting console errors on being loaded.

View on SRB2.org
 
Last edited by a moderator:
I only see it once, so I have no what you guys are talking about.
 
I literally laughed out loud when I saw "SRB2 2.1.25 release" show up in my RSS feed. I don't even know why I found it so funny. It's not like 25 patches is significantly different from 24 or 23 or whatever.

I had no idea there was a SUGOI 3!! Downloading right now!
 
Not all of the "srb2-data" packages have been updated on the PPA, so only one version of Ubuntu can get them currently.
 
Nice to see a new update... though I'm a bit upset on the part where 2.2 is STILL not out yet. Though from seeing the "last few components" part, I can tell it's right around the corner.
 
Trying to apt-get update and apt-get upgrade doesn't seem to make it move for me (Ubuntu version: 18.10 {Cosmic} )
x7Tl32d.png

Looks like both the binary and data for cosmic weren't updated. But I can't say why.
 
Well,5 years and 26 updates....
has improved a lot over these years.
Workers coming out, and new ones coming in and so THE GAME LOOKS GREAT!
 
Looks like both the binary and data for cosmic weren't updated. But I can't say why.
It was probably figured out by now, but cosmic is no longer supported. That's why it's package is still on 2.1.24. Not much I can do but recommend to upgrade, sorry.
 
I'm totally a 2.0 child, it'll always be new to me. Therefore, this topic is from the future... Even if it passed. (Illogical? Yes! But I'm used to being a retrograde)
 
2.1 will be always the best, 2.0 too. 2.1 is good because of how things look there, but 2.2 in my view, things look complex and kind of behaving but I like it too!
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top