Dr. Robotnik: Now my new Metal Sonic can infiltrate that hedgehog's friends and then give them all roboticizer injections! HOHOHOHOHOHOHO!!!!
Lol, 'syringe' hands. I never looked at the OpenGL glitch that way before. :P
Dr. Robotnik: Now my new Metal Sonic can infiltrate that hedgehog's friends and then give them all roboticizer injections! HOHOHOHOHOHOHO!!!!
Metal-RAWR: SatSR's "Super Sonic" form is called DarkSpine Sonic, FYI.
Yeah, sure thats works, better than anything I could come up with, now we just got to name it.A space-traveling warrior from our time. He volunteered to go on a experimental shuttle into orbit to attempt the first tachyon flight. However, going faster than the speed of light slowed time so much that when he returned, 6000 years had passed. He missed the Xorda's attempts to eradicate any and all human life, and thus, the birth of Mobius. Faster-than light travel combined with cosmic radiation altered his DNA so that he became what you see before you. Now he roams the lands, looking for a purpose.
Yeah, sure thats works, better than anything I could come up with, now we just got to name it.
Did anyone order a Yoshi?
I need some ideas for this one. First off, Spin Frames: Yoshi Egg? Second, Ability: ? (I can't soc) And Lastly: Mario riding him? (separate version of course)
Why not Baby mario, like in Yoshi's island?And Lastly: Mario riding him? (separate version of course)
No, I ordered a Dark Spine Sawneek. :<Did anyone order a Yoshi?
That is what I was thinking, but there are two problems with that. First off, Yoshi would go into the Flutter kick frames for his falling animation. And second, there are only 2 frames, not enough to make it look good, plus they move too fast, so its the skating shadow problem all over again. If I could, I would make the slow decent frames come from another place (not falling frames) and have at least 4 frames. (but I have no clue how to soc.)Ability would most likely be...is Slow Fall still an option? If so, use that. Yoshi's flutter kick will suffice for an animation.