This content may be freely modified and/or maintained by anyone.

war-dog

CEO of OCs
Morden and Eggman have teamed up! It's up to Sonic and the gang to take over the bases the only way they can, with Karts! Well what are you waiting for? Select your driver and grab your heavy machine gun!
attachment.php

With that I introduce you to the:
Assault Pack


With 3 of the planned 5 missions out now for selection get your kart warmed up and you weapons locked and loaded cause your gonna need them.

What missions are available?
Well here they are:

MISSION 1:

BEACH INVASION ZONE
MapA8
Storm the beach from the aircraft carrier and take over the enemy base. Try to find the Enemy Chaser!
attachment.php


MISSION 2:

FOREST RAID ZONE
MapA9
From the staging point go and capture the sludge factory just watch out for the ooze and the giant hermit crab!
attachment.php


MISSION 3:

LABORATORY TAKEOVER ZONE:
MapTL
You and your team has snuck in by the elevator. This is where Morden is getting his tanks repaired by Eggman's factory. Race around the facility from the generator room to the cannons on the side of the lab. There are some soldiers hanging around teach them a lesson!
attachment.php


Thanks to the kind folk who helped me out a bunch!:
Chaobrother for making the lua for the item pickups
SuperStarXAlien for helping me improve the look of Laboratory Takeover
Barki for helping me bunch in making the soc stuff for the helicopters and the sounds play properly
Fontes for making the art you see at the top! Check him out at https://twitter.com/FontesRanter
Changelog:
V-1: Initial Release!
V-2: -new map added Laboratory Takeover
-Forest Raid has changes to the map to make it look better, new skybox, Giant Herm now grooves, one section got a minor overhaul, new water fall section
-Beach Invasion the turn at the finish line got smoothed out after seeing everyone bonk it
-changed the Drop shot in Forest no longer summons Chaobrothers final boss as a surprise guest
-some textures got changed to not bork
-Boneless wall on Forest be gone
-Added new sound effect on race finish
V-2.1: Some spawn points on forest were facing the wrong way at the start
V-3 :Beach invasion has become not ugly

Supporters / Co-Authors:
 

Attachments

  • kart0009.jpg
    kart0009.jpg
    133 KB · Views: 228
  • kart0010.jpg
    kart0010.jpg
    157.3 KB · Views: 830
  • kart0011.jpg
    kart0011.jpg
    147.2 KB · Views: 265
  • KRL_ASSAULT_CUP-v1.pk3
    3.6 MB · Views: 309
  • WarDog005e.png
    WarDog005e.png
    67.6 KB · Views: 6,097
  • kart0022.jpg
    kart0022.jpg
    158.2 KB · Views: 248
  • kart0023.jpg
    kart0023.jpg
    199.8 KB · Views: 223
  • kart0019.jpg
    kart0019.jpg
    110 KB · Views: 214
  • kart0017.jpg
    kart0017.jpg
    151.7 KB · Views: 5,323
  • KRL_ASSAULT_PACK-v2.pk3
    7.8 MB · Views: 198
  • kart0021.jpg
    kart0021.jpg
    182.4 KB · Views: 5,349
  • KRL_ASSAULT_PACK-v2.1.pk3
    7.8 MB · Views: 290
  • kart0008.jpg
    kart0008.jpg
    103.6 KB · Views: 195
  • KRL_ASSAULT_PACK-v3.pk3
    8.4 MB · Views: 702
  • kart0028.jpg
    kart0028.jpg
    157.4 KB · Views: 4,793
Last edited by a moderator:
The tracks aren't bad, and adding those alt paths with dedicated item drops is a really nice thematic touch. The shortcuts don't always feel impactful, though, and the design can feel somewhat barren besides the sprites pasted around.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top