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Shut Up and Get On It
Version: 1.2, by TehRealSalt (Ya Gal Sal Here (σᴥσ)) TehRealSalt is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (22 votes - 4.77 average)
Released: 09-05-2016 Last Update: Never Installs: 9
Single Player Levels SOCs Scripts Sprites/Graphics

<SeventhSentinel> OH GOD THE TITLE SCREEN IS SO CREEPY
<SeventhSentinel> JESUS
<SeventhSentinel> PLEASE DON'T KEEP THAT IN
<SeventhSentinel> I LITERALLY ALMOST SCREAMED
<TehRealSalt> I AM ANIME
<TehRealSalt> UGUUU
<TehRealSalt> UGGUUUUUU



Shut Up and Get On It was a community project meant to encourage people to make a level. Any kind of level, without worry of quality or how your level would measure up against others! With 30 total maps, this far exceeded my expectations for entries. I hope you all enjoy experiencing playing this as much as I did working on this! Please avoid spoiling anything in your posts. This got way more secrets than anticipated, so put secret/finale discussion in spoilers. Please try to avoid giving flat-out directions to everything too, unless if asked for.

Back of the box phrases:
  • 30 levels in total from 25 different contributors, with 1 final boss map, 2 secret maps, and a hub map!
  • Progress tracking via emblems, so that you can put it down and finish it later!
  • Special netgame attention! Maps beaten get used as makeshift emblems, and there's a map voting system!
  • Two different endings, based on a complex morality rating system!
  • 45 total emblems, for people who like to complete everything!

I must give special thanks to these fine individuals as well:
  • JStheguy, for making the SUGOI Team intro graphic.
  • Prime 2.0 and toaster, for coding assistance.
  • Zipper, for making the spectacular final boss for my incompetent ass.
  • Boinciel, for making all the secret levels (on accident), as well as writing, acting, and filmography.
  • MonsterIestyn, Sorry For Putting Up With My Antics and Fixing All Those EXE-side Glitches and Crashes for 2.1.16

Spoiler: Custom resources every level used is listed here!
MAP03 - Groggy Gale Zone (TehRealSalt)
Music: "Mountain Journey" by Supergoose (https://modarchive.org/module.php?52496)

MAP04 - Skytop Zone (Glaber)
Music: "Mysticism" by Necros/PM (https://modarchive.org/module.php?48433)
Sprites: Old Drilla by SSNTails
Coding: Prime 2.0 and toaster for creating the Lua script

MAP08 - Contaminated Water Zone (MK.exe)
Music: Unknown, retrieved from "Sonic 3 & Knuckles: Hard Bosses Edition"

MAP09 - Nightlight Ruins Zone (Steel Titanium)
Music: "Entry Into The Crater Part 1" from Phantasy Star Online Blue Burst Episode 4
Textures: SRB2 Asset Pack

MAP10 - Robotnik Park Zone (FuriousFox)
Sprites: Bumper sprites by Blade
Music: "Pleasure Castle ...for Twinkle Park" from Sonic Adventure
Special Thanks: MotorRoach for supplying the balloon pop sprites from Sonic 3

MAP11 - Aquatic Corridors Zone (*icefox*avp*)
Music: "Waves" by kid pixel (https://soundcloud.com/kdpxl/waves)

MAP12 - Overgrown Castle Zone (Chaobrother)
Music: "Fillmore Act-1" from Actraiser

MAP13 - Lilac Conservatory Zone (RoyKirbs)
Music: "Marshmallow Castle" from Kirby Super Star

MAP14 - Sunset Ruins Zone 1 (Hedgefox)
Music: "Beta Aquatic Ruin (Neo Green Hill Zone)" from Sonic the Hedgehog 2
Textures: SRB2 Asset Pack

MAP15 - Sunset Ruins Zone 2 (Hedgefox)
Music: "Danger (Approaching Boss)" from Kirby Triple Deluxe, and "Boss 2" from Sonic 3D Blast
Textures: SRB2 Asset Pack

MAP16 - Lavender World Zone (CarlosGamer72)
Music: "Jumper" by Waterflame

MAP17 - Sky Labyrinth Zone (Tripel the fox)
Music: "Act 1" from Sonic Labyrinth
Coding: Tripel the fox for the original script, toaster for tweaking it

MAP18 - Fiery Volcano (Monster Psychic Cat)
Music: By JexuBandicoot527

MAP19 - Mine Maze Zone (RomioTheBadass)
Enemy: Drilla taken from Glaber's SRB2 The Past

MAP20 - End of Time (Duon)
Boss: Derived from SOC by Morph and Thompson
Music (Cutscene): "void" by nutcase (https://modarchive.org/module.php?169697)
Music (Level): "Heaven of Pain" by MADOKAN (https://modarchive.org/module.php?44352)

MAP21 - Cute Ice (Zipper)
Music: "REMNANT" from Megadimension Neptunia Victory II

MAP22 - Robotnik Laboratory Zone 1 (Manimi)
Music: "Mechanical Resonance ...for Final Egg" from Sonic Adventure
Sprites: By strikezee

MAP23 - Robotnik Laboratory Zone 2 (Manimi)
Music: "Bullet Station" from Sonic Heroes

MAP24 - Fudge Canyon Zone (VAdaPEGA)
Music (Easter Egg): From Soup 0.9

MAP25 - Orbital Complex Zone (Knux576)
Music: "Okta-xy-geen" by Skaven252 (https://modarchive.org/module.php?71907)
Textures: Spherallic for the skybox flat

MAP26 - Gravity Well Zone (Goldenhog)
Music: "Galactical Galaxies" from Speedy Gonzales in Los Gatos Bandidos

MAP27 - Kodachrome Void Zone (Boinciel)
Music: "Overscan" by Andreas Bilke (https://modarchive.org/module.php?158049)
Special Thanks: MonsterIestyn for fixing texture/flat animation bugs for 2.1.15, inspired by the Doom level "Dada" by Scientist (https://www.doomworld.com/idgames/le...rts/d-f/dada01)

MAP28 - The Grand Finale (Zipper)
Music (Level): "Continuous Hits" from Megadimension Neptunia Victory II
Music (Boss): "Purple Heart's Theme" from Hyperdimension Neptunia Re;Birth 3
Music (Dogoo): "Game Over" from Hyperdimension Neptunia Re;birth
Special Thanks: Boinciel, for Boin things

MAP29 - Garanz Site 16 (Boinciel)
Music (OGG): "Mystic Forest" from Umineko: When They Cry
Music (MIDI): "Jungle ~A Lush Load~" from Phantasy Star Online

MAPA0 - Teleport Station (TehRealSalt)
Music: "bump-n-knock" by phaser (https://modarchive.org/module.php?116891)

Additional Credits:
Graphics (Title Screen): Background from Super Castlevania IV
Music (Title Screen): "Dracula Battle" from Super Castlevania IV
Music (Credits): "Void Glide" by Gargoyle (https://modarchive.org/module.php?43717)
Music (~True Ending~): "Hellraiser ~The Mastermind Behind The Scheme~" from Megadimension Neptunia Victory II


Spoiler: Changelog
v1.2:
  • Fixed a very catastrophic mapping error in Robotnik Laboratory 1 that caused wall scrolling thinkers being applied to almost every linedef in the map. This would crash the host when someone tried joining during this level.
  • A really quick port of the fake cecho system from SUBARASHII has been added to replace the actual cechos. This fixes unlock messages being red after End of Time, and removes any chance of console errors about cechos popping up.
  • Mine Maze's level select picture has been updated, at the request of the author.
  • Lavender World's lavender grass flat was previously an invalid size. This caused no apparent side-effects in game, but it has been replaced with a properly sized version.
  • Fixed the 50 Big Ring and the HHH having their despawn behaviors flipped around. (Previously, the 50 Big Ring would despawn if Area X was unlocked, while the HHH would despawn in Match.)
  • A Lua hook for the Elemental Shield from another add-on that accidentally made it's way into the file has been removed.
  • The mod is now wadzipped, reducing the file size by a fair chunk.

v1.1:
  • A new cvar has been added: "useemblems". Setting this to "no" will force the game to use the multiplayer/modified game method of tracking maps beaten and not unlocking the same gates between files (at the cost of maps beaten not being saved due to limitations for Lua/save game interactions). Useful for replaying the game without deleting your gamedata.
  • A cvar from an old dev version returns (and this time actually working), "votetime"! This lets you set how many seconds the voting timer lasts; you can also set it to 0 to have it last until everyone has put in their vote, or set it to -1 to have it skip voting and go straight to the map picked.
  • If you're pressing anything during the first ten tics when a vote starts, input will now get ignored until you stop pressing anything. This helps prevent accidentally voting when someone starts a vote unexpectedly in a netgame.
  • Nightlight Ruins has been heavily extended. It's nearly twice as long now!
  • Robotnik Park now has sexy new bumper sprites, courteousy of Blade!
  • The button that opens the exit in Contaminated Water has been made a bit more obvious; it now has more metal flowers around it, a different texture, and lowers when you press it.
  • Gravity Well's had its gravity strength made to be much more lenient in areas where you were required to spindash, for the sake of staying future-proof.
  • Kodachrome Void has additional extra lives in various, very evil spots. Most of the pure black walls have also been made unclimbable.
  • A couple of platforms in Groggy Gale had been moved around and adjusted.
  • Slight adjustments to The Grand Finale; you now get rings on spawn in netgames (the amount scales with players) and the BonusType is now Boss instead of ERZ3.
  • Unlocking Garanz Site 16 now highlights the "F" on the mulitplayer progress bar with yellow, and has a multiplayer cecho.
  • Garanz Site 16 is now possible to access from the hub in Race mode.
  • Fixed a grass flat bleeding into a couple other sectors in Skytop. Not really sure how, I just moved a couple vertices around, but it's fixed so
  • A couple of lines have been made unclimbable in Teleport Station.
  • Moved a couple of monitors in Sunset Ruins 1 that were sitting on top of torches.
  • Moved two rings that were stuck in a pit in Retro Hill 1.
  • Act number was removed from Aquatic Corridors, at the request of the creator.
  • I didn't properly store player names for the voting hud, so if the person who started it left mid-vote you'd get an error message! Now properly checks for player.valid, stores the name for when the player leaves, and has a backup easter egg string if all these fail for whatever reason.
  • A kind of small, slightly secretive extra that unlocks on 100% completion. This is gamedata compatible, so if you've already gotten all emblems then you can go right for it!

v1.0:
  • Initial release.


Records Site 16: http://records.srb2.org/maps.php?pack=4
Google Drive Mirror: https://drive.google.com/file/d/0BwP...ew?usp=sharing

Download Now

File Type: zip sugoi_v1-2.zip (30.01 MB, 1810 views)

Screenshots

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Name:	MAP04 - Skytop Zone.png
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ID:	8847   Click image for larger version

Name:	MAP10 - Robotnik Park Zone.png
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ID:	8848   Click image for larger version

Name:	MAP13 - Lilac Conservatory Zone.png
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ID:	8849   Click image for larger version

Name:	MAP21 - Cute Ice.png
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ID:	8850   Click image for larger version

Name:	MAPA0 - Teleport Station.png
Views:	3092
Size:	171.1 KB
ID:	8852  

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Comments
Old 09-10-2016   #62
Monster Iestyn
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Quote:
Originally Posted by nothing View Post
It's just a bunch of zeros.
00000000
...what?

Post the full log then?

EDIT:

Quote:
Originally Posted by Potatosack View Post
Silver can't spindash
That's funny because apparently Robo-Hood can in Sky Labyrinth, and he hasn't the ability to spin normally either.
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Old 09-10-2016   #63
nothing
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Quote:
Originally Posted by Monster Iestyn View Post
...what?

Post the full log then?
SRB2 v2.1.16 -ERROR LOG-


srb2win caused an Access Violation in module srb2win.exe at 0023:0050da26.
Exception handler called in main thread.
Error occurred at 9/10/2016 09:09:12.
C:\Users\nothing\Downloads\Video gaming\Sonic The Hedgehog\SRB2\srb2win.exe, run by nothing.
2 processor(s), type 586 6.5898.
Program Memory from 0x00010000 to 0x7FFEFFFF

3964 MBytes physical memory.
Read from location 0d8be9a0 caused an access violation.

Registers:
EAX=00000000 CS=0023 EIP=0050da26 EFLGS=00010206
EBX=000000a0 SS=002b ESP=0028fbfc EBP=ffff0011
ECX=000000a0 DS=002b ESI=0d8be9a0 FS=0053
EDX=00000000 ES=002b EDI=0d8fd1a0 GS=002b
Command Line parameters: -win -width 640 -height 400 -file wads\Boom.lua wads\FSonic.wad wads\skyboxchange.lua wads\sugoi-v1.wad wads\VictoryPose.wad wads\Greeneyes.wad wads\Pal-VibrantColours.wad wads\tailsCD.wad Bytes at CS : EIP:
f3 ?? a5 ?? 01 ?? c6 ?? 01 ?? d7 ?? 4d ?? 75 ?? f5 ?? 5b ?? 5e ?? 5f ?? 5d ?? c3 ?? 66 ?? 90 ??
Stack dump:
Email Sonic Team Junior so we can fix the bugs
Make sure you tell us what you were doing to cause the crash, and if possible, record a demo!


Edit: I was looking at the wrong log. It's this one.

Last edited by nothing; 09-10-2016 at 04:54 PM. Reason: I didn't explain something
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Old 09-10-2016   #64
Monster Iestyn
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Oh, so the EIP is 50da26, okay.

...yep it's the same kind of crash I was thinking of. It's nothing to do with the other WADs, it's just Fudge Canyon Zone itself that somehow causes the crash.
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Old 09-10-2016   #65
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Quote:
Originally Posted by Monster Iestyn View Post
Oh, so the EIP is 50da26, okay.

...yep it's the same kind of crash I was thinking of. It's nothing to do with the other WADs, it's just Fudge Canyon Zone itself that somehow causes the crash.
I tried playing again, but at the title screen it crashed.
Do you think fudge canyon zone corrupted my save file?

Edit: I can still access the levels, but only in server mode.

Last edited by nothing; 09-10-2016 at 05:11 PM. Reason: Forgot to tell something
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Old 09-10-2016   #66
Sapheros
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You didn't play Single Player with any of the character wads, did you?
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Old 09-10-2016   #67
nothing
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Quote:
Originally Posted by Duon the Adventurer View Post
You didn't play Single Player with any of the character wads, did you?
I only had fsonic, tailsCD and greeneyes.
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Old 09-10-2016   #68
toaster
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ForgiveThisNewb, you should replace all of those plaintext descriptions with ridiculous riddles before somebody actually gets helped by that!

Spoiler: For example...

Hilltop Hunt:
Mind your head
Before and after twin arches
Not a happy meal

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Quote:
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Old 09-10-2016   #69
Sapheros
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Quote:
Originally Posted by nothing View Post
I only had fsonic, tailsCD and greeneyes.
Bad. If you use a Single Player Save for a character wad, if you try to play it Vanilla or without that character wad altogether, you practically corrupted your save.
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Old 09-10-2016   #70
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Quote:
Originally Posted by Duon the Adventurer View Post
Bad. If you use a Single Player Save for a character wad, if you try to play it Vanilla or without that character wad altogether, you practically corrupted your save.
Thanks! Tried playing a vanilla sonic and it's working. It even save the hub world.

Last edited by nothing; 09-10-2016 at 07:40 PM.
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Old 09-10-2016   #71
MK.exe
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Quote:
Originally Posted by nothing View Post
I only had fsonic, tailsCD and greeneyes.
Ditto! I had those characters (execpt greeneyes) on my first run of the game
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Old 09-10-2016   #72
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Didn't really know if this is a spoiler but, just in case it is, I put it in one.
Spoiler:
Could someone get the direct link of the music used in Fudge Canyon Zone?
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Old 09-10-2016   #73
Chaotic Chao 3
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Default Noo! Sugoi!!


This happen
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Old 09-10-2016   #74
MK.exe
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Quote:
Originally Posted by coolknux900 View Post
Didn't really know if this is a spoiler but, just in case it is, I put it in one.
Spoiler:
Could someone get the direct link of the music used in Fudge Canyon Zone?
Yeah i cant find the song externally and would love a link to the source please
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Old 09-10-2016   #75
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Wow ForgiveThisNoob, thanks! I needed that emerald guide.
Though super sonic + slopes = Wow. Just wow.


EDIT: Just realized that forgivethisnewb's post was deleted, and i made a mistake by looking at it.

Last edited by Lilac; 09-10-2016 at 11:28 PM.
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Old 09-10-2016   #76
TehRealSalt
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@Monster Iestyn:
The script forces the character's ability2 to CA2_SPINDASH... which, doesn't work at all for characters that change it every tic. Had a similar problem with characters like FSonic that set their normalspeed and jumpfactor every tic too, but I figured out a workaround for that.

@coolknux900 & MK.exe
VAda made the song himself! You can find it on his SoundCloud: https://soundcloud.com/vadapega/fudge-canyon

@Chaotic Chao 3:
No clue on either of your problems, sadly. I at least know the HOM is caused by turning off skyboxes, and maybe you could try redownloading to make sure you didn't modify sugoi-v1 for your save error?

@Zero_the_artifical:
Spoiler: All Emeralds Spoilers
Fighting it would be a waste of time. You are forever doomed to become anime. (also Garanz Site 16 was a regular entry turned finale due to the stars aligning perfectly for it, but this meant no boss for it; however, we're all lucky we got two different endings at all! :v)


Also, v1.1 coming soon. v1.0's been extremely stable though, so its mostly just tweaks, features, and visual glitch fixes. c:
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Last edited by TehRealSalt; 09-15-2016 at 06:37 PM.
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Old 09-11-2016   #77
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Quote:
Originally Posted by toaster View Post
ForgiveThisNewb, you should replace all of those plaintext descriptions with ridiculous riddles before somebody actually gets helped by that!
You're absolutely right! I have no idea what I was thinking! I better get right on that before

Quote:
Originally Posted by Lilac View Post
Wow ForgiveThisNoob, thanks! I needed that emerald guide.
Oh no! Too late!

Well, what's done is done. Here's the "corrected" version. Hopefully it's obscure enough without being outright unhelpful.
Spoiler:
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Old 09-11-2016   #78
Rafeku
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I didn't expect to see
Spoiler:
Neptunia, from Hyper Dimension Neptunia... game for tards really.


Well gotta get those Chaos Emeralds....
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Old 09-12-2016   #79
Lilac
 
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Is there a link to the sugoi level pack music? I really love the music in it.
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Old 09-12-2016   #80
Flare957
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Quote:
Originally Posted by ForgiveThisNewb View Post
Spoiler:
Just the hint for the bottom image reminded me of something Gabriel Iglesias said in his "Aloha Fluffy" show.
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Old 09-12-2016   #81
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Best thing I've played in years!
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