• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

I'm making a thing!

Status
Not open for further replies.

SRB2-Playah

Ne'er-Do-Anythin'
But it's busted! I can't get it to work! I need help! D:

The thing I'm trying to make: An animated pushable object.
Here's the problem: Segment violation as soon as I enter the map my thing is in.


Here's the thing data from MAINCFG.soc.
Code:
FRAME 1352
SPRITENUMBER = 191 (SPR_F001 free spot. This sentance is not part of the SOC.)
SPRITESUBNUMBER = 1
DURATION = 60
NEXT = 1353
ACTION None

FRAME 1353
SPRITENUMBER = 192 (SPR_F002 free spot)
SPRITESUBNUMBER = 2
DURATION = 60
NEXT = 1352
ACTION None

Thing 245
MAPTHINGNUM = 6001
SPAWNSTATE = 1352
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1638400
RADIUS = 1000000
HEIGHT = 1500000
MASS = 50
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 2114
Flags: MF_PUSHABLE, MF_SOLID, MF_SLIDEME.
Most if it was copied from the snowman.

Files inside the WAD that are related to the thing:
Code:
MAINCFG
S_START
F001A1
F001A2A8
F001A3A7
F001A4A6
F001A5
F002A1
F002A2A8
F002A3A7
F002A4A6
F002A5
S_END

The THING was made with SSNTails SOC editor.
Tell me what I did wrong, and I will be eternally grateful.
 
Remember: The "next" state thing is BROKEN in 1.09 and you must subtract 1 from it for it to work!!
IT IS ACTUALLY GOING TO FRAME 1354 INSTEAD OF 1353!
 
Ok, fixed that.
Another part of the problem was that when I copied and pasted GFZ into the WAD, it didn't take the sector data with it, so it was all linedefs. :? Fixed that too, of course.
So, it KINDA helped. Now it doesn't Seg Vio immedietly. Just after about half a second... Anything else?
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top