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SRB2 Chaos Domain -Now with final 1.09.4 download link!-

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GREG THE CAT said:
Knockout The Echidna said:
The final boss that is used now is just a cheap place holder, the new one will be a ground based boss that acts like Sonic 2's final boss.
Are you freaking joking me? Pinch me, for I must be dreaming that you said so. *pinch.* You're serious?


http://www.majhost.com/gallery/Knockout/Stuff/finalbossb.png
http://www.majhost.com/gallery/Knockout/Stuff/srb2kotefinalboss.bmp (I would have used Sonic insted of some tikal sprites but I was lazy :P)

Does it look like I'm kidding? :P
But I don't know what one I should use.

Are you gonna use my level knockout? I really don't care for it anymore.

I'll go take a look at it and I'll PM you what I think.
 
The effort put into this wad really shows! Forest Fort Zone's theme was refreshingly different, although a couple of pop-up turrets were very cheap (getting shot in the face after jumping off a blue spring).

Beating Final Zone was so worth it for what I got right after!

Knockout The Echidna said:
http://www.majhost.com/gallery/Knockout/Stuff/finalbossb.png
http://www.majhost.com/gallery/Knockout/Stuff/srb2kotefinalboss.png (I would have used Sonic insted of some tikal sprites but I was lazy :P)

Does it look like I'm kidding? :P
But I don't know what one I should use.

The first one looks amazing, but it's not that much bigger than normal Robotnik/Eggman (this isn't really a bad thing, you could use it as a seperate boss if you decide to use the second one). The second fits in SRB2's style nicely (the current style, anyway), something feels really off with the head, though. You could have some collision issues with the large size as well.

It's your call.
 
Status report

Ok, I have now gotten over my sickness mostly so progress will start to go faster. anyways, like I said before I have new sprites for the final boss done.

http://www.majhost.com/gallery/Knockout/Stuff/srb2kotefinalboss.png

And I have a small level I need tested, It is a idea for the a special stage in the MOD. It is themed off the ones from Sonic 3D blast and Sonic 2.
Anyways I have a download link for it, it is the first special stage for this release but int the MOD it will be the second.

http://www.sendspace.com/file/qjaxd1
 
Re: Status report

Knockout The Echidna said:
Ok, I have now gotten over my sickness mostly so progress will start to go faster. anyways, like I said before I have new sprites for the final boss done.

http://www.majhost.com/gallery/Knockout/Stuff/srb2kotefinalboss.png

And I have a small level I need tested, It is a idea for the a special stage in the MOD. It is themed off the ones from Sonic 3D blast and Sonic 2.
Anyways I have a download link for it, it is the first special stage for this release but int the MOD it will be the second.

http://www.sendspace.com/file/qjaxd1
EPIC boss.
I'd test your special stage, but I'm not at my grandmother's house right now.... Ugh.
 
Also tested

The special stage was pretty cool but it kinda lacked flow as I almost never hit forward through the whole thing.
(and I was still pretty close to the exit then.)

I would recommend Making the level longer or generally making rings easier to collect at top speed.
(Possibly by spreading them out as if you were just stretching the whole level.)
 
Re: Tested

srb2kirbyo said:
Wow....That was cool!

I just finished testing it is good but, it is way too hard for a first special stage. I would suggest toning it down a bit or place it as a 3rd or 5th special stage. I loved the loop! Oh,change the music to something more like Sonic 3d blast. If you need the music here! *http://www.vgmusic.com/music/console/sega/genesis/index-sz.html*. Good luck with your wad !
A challenging special stage?! How challenging you say? I'm still trying to beat the last special stage in regular SRB2....
 
Pretty hard... If it was not for thokking against the flow I STILL be trying to beat it. (*facepalm* I should try strafing!)
 
srb2kirbyo said:
Pretty hard... If it was not for thokking against the flow I STILL be trying to beat it. (*facepalm* I should try strafing!)

Yes, use straffing it is pretty much the ONLY safe way of beating it.

srb2kirbyo said:
just finished testing it is good but, it is way too hard for a first special stage. I would suggest toning it down a bit or place it as a 3rd or 5th special stage

I said:
And I have a small level I need tested, It is a idea for the a special stage in the MOD. It is themed off the ones from Sonic 3D blast and Sonic 2.
Anyways I have a download link for it, it is the first special stage for this release but int the MOD it will be the second.

>>
The current one may not be in the MOD but ot would be used as a base for the others. if it ain't the second Special Stage.

GREG THE CAT said:
A challenging special stage?! How challenging you say? I'm still trying to beat the last special stage in regular SRB2....

It's a bit harder the the normal ones because you are always moving forwards. and if you try to move left and right without straffing you have pretty much sealed you own death wish. I gusse I should have cleared this up when I released it, sorry <<'
 
I enjoyed the format of this special stage. It was a very unique stage, this one stood out from the others.

My problems with the special stage is with the excessive hazards on both sides of the track. I remember in Sonic 3D blast that in the special stages you could not fall of the edges of them.
I suggest replacing them with a slow-down area, or just narrowing the edges all together. My other problem is with the rings, while well placed they looked like there was just enough rings to pass by.
My suggestion for this problem is to add a few more rings, or just to loop the track with a tele-port.
 
If he decided to loop the Special Stage, then it would really defeat the point of making the emerald challenge the way that he did. To be honest, It reminded me more of Knuckles Chaotix. I liked the concept, though; Perhaps you could remedy the problem by removing some of the hazard water, and adding a few spikeballs here and there, and prevent sonic players from thokking backward to recover missed rings-I`m not sure how you could accomplish that, however.

Also, <333 @ level pack. :D
 
If he wanted to prevent the players from going back to the missed rings he could use a line-def executor. My idea is that he should split the special stage up into 20-22 sections. What I mean is if you moved from the sector area 1 to sector area 2, sector area 2 would start a line-def executor that would lower the ceiling height of sector area 1 to make it inaccessible. When you go to sector area 3 the same thing would happen to sector area 2 that happened to 1. That would take some time to implement in the special stages, but it would work.
 
Okay, I just tried out your special stage.

Eaugh... Too hard. Why make a special stage focused on strafing? Blech.
Everything's been good, but the special stages.... Way too hard.
 
Status Report

Ok, because the test special stage is hated, it will be removed and replace with you regular ones.

Anyways, I havn't benn working ont the levels that much because I am re socing EVERY thing in the MOD, I even have coded in some new enemies.
I have one of the new enemies done, but while I wont give you it I will show you a sprites sheet that has it's sprites, along with others.

http://www.majhost.com/gallery/Knockout/Stuff/enemies3.png

I have been making some progress on the first expansion pack for the MOD, I hvae gotten to the first check-point, wooo whooo? The zone will also have a custom enemy, Slime Turret.
 
Re: Status Report

Knockout The Echidna said:
Ok, because the test special stage is hated, it will be removed and replace with your regular ones.

You ARE still gonna make new special stages right ?

I mean you could make a stage where the goal is to get to the end in time with the emerald at the end.
 
If I do make any new ones it would be like the ones in Sonic 3. But I don't know if I will.
 
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