SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' 2.2 3D Models v1.1 Details »»
Jeck Jims' 2.2 3D Models v1.1
Version: v1.0.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (10 votes - 5.00 average)
Released: 02-17-2020 Last Update: Never Installs: 35
Models

V1.1 Werehog and Yoshi
Did not plan on making these two, never mind both within a week, but here we are. Along with the new characters, this update contains a bunch of small tweaks and bugfixes, including but not limited to: Team Monitors being corrected, and support for Amy Hugs.
I don't have a patch file for this update, as I honestly don't remember quite everyfile that was changed, so I ask that you please just download v1.1 entirely, you should still be able to just merge overtop any 1.0 version.

3D Models for SRB2
Now that 2.2.1 has arrived and models support in the game have received some much needed debugging, it's finally time to post theses publicly!
Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze (no super form currently)
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:
V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards, Characters such as Mighty, Ray, Espio, etc. Though don't expect me to support every version of Sonic that gets a wad, the Vanilla, Pointy, and Modern/Neo are the only Sonic's I intend to make.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: zip Jeck Jims' 2.2 Models v1.1.zip (6.29 MB, 22306 views)

Screenshots

Click image for larger version

Name:	SELECT.gif
Views:	46477
Size:	1.43 MB
ID:	26739   Click image for larger version

Name:	srb20000.jpg
Views:	44911
Size:	134.4 KB
ID:	26741   Click image for larger version

Name:	srb20199.png
Views:	1019
Size:	30.9 KB
ID:	26742   Click image for larger version

Name:	srb20242.png
Views:	1047
Size:	34.2 KB
ID:	26743   Click image for larger version

Name:	srb20465.png
Views:	964
Size:	9.0 KB
ID:	26744  

Click image for larger version

Name:	srb20699.png
Views:	1201
Size:	37.0 KB
ID:	26745   Click image for larger version

Name:	srb20775.png
Views:	1029
Size:	36.3 KB
ID:	26746   Click image for larger version

Name:	srb20787.png
Views:	1054
Size:	145.4 KB
ID:	26747   Click image for larger version

Name:	srb20808.png
Views:	1316
Size:	156.9 KB
ID:	26748   Click image for larger version

Name:	srb20830.png
Views:	1575
Size:	87.2 KB
ID:	26749  

Click image for larger version

Name:	srb20844.png
Views:	1396
Size:	26.6 KB
ID:	26750   Click image for larger version

Name:	srb20259.png
Views:	1284
Size:	306.8 KB
ID:	26751   Click image for larger version

Name:	srb20113.jpg
Views:	1524
Size:	153.8 KB
ID:	26752   Click image for larger version

Name:	srb20866.png
Views:	2448
Size:	55.0 KB
ID:	26754   Click image for larger version

Name:	srb20008.png
Views:	3452
Size:	13.3 KB
ID:	26801  

Click image for larger version

Name:	werehog.gif
Views:	33427
Size:	130.6 KB
ID:	27853   Click image for larger version

Name:	Yoshi.gif
Views:	33252
Size:	112.3 KB
ID:	27854   Click image for larger version

Name:	srb20124.png
Views:	767
Size:	47.9 KB
ID:	27855   Click image for larger version

Name:	srb20096.png
Views:	1054
Size:	150.7 KB
ID:	27856  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 05-17-2020   #182
KuroEl64
Known as Hajime in game
 
KuroEl64's Avatar
Default

Quote:
Originally Posted by Imperfect View Post
How do i get this working for 2.2.4?
Put the Models folder and models.dat on your srb2 2.2 folder. Then like it says up there.
"-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings."
"-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
__________________
Just a Danganronpa fan boi. Don't take this seriously
KuroEl64 is offline   Reply With Quote
Old 05-17-2020   #183
little guy*
 
little guy*'s Avatar
Default What

Is it just me or...

(deleted)
__________________
Should I put something here?


Just playing 2.2!

Last edited by little guy*; 05-23-2020 at 06:22 PM.
little guy* is offline   Reply With Quote
Old 05-21-2020   #184
XleederTH
ˇReremy
 
XleederTH's Avatar
Default

Quote:
Originally Posted by little guy* View Post
Is it just me or...
Could you re-upload the image? I cannot see it - I guess no one can see it.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
XleederTH is online now   Reply With Quote
Old 05-23-2020   #185
little guy*
 
little guy*'s Avatar
Default

Nevermind, i fixed it, the photo is deleted as it's useless
__________________
Should I put something here?


Just playing 2.2!
little guy* is offline   Reply With Quote
Old 05-25-2020   #186
SpicyHamSamson
Pure of Heart! Dumb of Ass!
 
SpicyHamSamson's Avatar
Default

So... I just tried out the models for the first time(took me long enough). They look great, no surprise, everyone's said the same. There was one thing that confused me though. When playing as Modern Sonic, the Super Sonic model had the design of Dreamcast Era Super Sonic, with the quills in the same shape as Shadow's, rather than, well, Modern Super Sonic, who has every quill upturned. I was just wondering why that choice was made. Is that like, a personal preference of Jim's?
SpicyHamSamson is offline   Reply With Quote
Old 05-26-2020   #187
Cyron
Actually a Waddle Dee
 
Cyron's Avatar
Default

it's based off Rush model, which had that era of spines
Cyron is offline   Reply With Quote
Old 05-26-2020   #188
Icarus
The Final Doomer
 
Icarus's Avatar
Default

Dreamcast Sonic is Modern Sonic with a slightly different design
__________________
"Running SRB2.wad with GZDoom wasn't a good idea"
Icarus is offline   Reply With Quote
Old 05-30-2020   #189
ActualAmyRose
 
ActualAmyRose's Avatar
Default

I'm having trouble getting this mod to work - I launched the game in OpenGL mode and went to the settings to enable models and all that, but I still only see sprites. Where do I put the model files when they're downloaded?
ActualAmyRose is offline   Reply With Quote
Old 05-30-2020   #190
Elyos03
 
Elyos03's Avatar
Default

Quote:
Originally Posted by ActualAmyRose View Post
I'm having trouble getting this mod to work - I launched the game in OpenGL mode and went to the settings to enable models and all that, but I still only see sprites. Where do I put the model files when they're downloaded?
The root folder of the game.

Not in any other subfolder in your SRB2 folder, like the 'addons' folder, for example. JUST the root folder.
__________________
"We're friends now."
"But I want to kill Goku."
"Most of my friends did."
Spoiler:
DO NOT look into my oldest posts. They now make me cringe like and YouTuber watching its very first video.
Elyos03 is offline   Reply With Quote
Old 05-30-2020   #191
ActualAmyRose
 
ActualAmyRose's Avatar
Default

Quote:
Originally Posted by Elyos03 View Post
The root folder of the game.

Not in any other subfolder in your SRB2 folder, like the 'addons' folder, for example. JUST the root folder.
Thank you! I was confused because I was using macOS, and one of the two folders marked as "srb2" was located inside the application package itself, and that was the one I needed to use, not the one in the user's Home Folder.
ActualAmyRose is offline   Reply With Quote
Old 4 Weeks Ago   #192
ElMateito987
 
ElMateito987's Avatar
Default

Quote:
Originally Posted by SuperPhanto View Post
Also, I think that the legacy characters should use the Saturn models you made for 2.1.
I did that, I copied and pasted the 2.1 sonic and tails models into 2.2 and it works. In the file ¨models.dat¨i put the 2.1 models for ssnsonic and ssntails
ElMateito987 is offline   Reply With Quote
Old 4 Weeks Ago   #193
khamo
srb2 web and android player
 
khamo's Avatar
Default no more versions of sonic are being made

Quote:
Originally Posted by leonlight View Post
will you add in the future more 3d for characters like modern sonic, CD SONIC, ray, robo knucks, dirk, hinote ?
Obviously this comment is dated but, Msonic is in the pack now. CD Sonic won't ever get a model as Jeck said himself: Sonic that gets a wad, the Vanilla, Pointy, and Modern/Neo are the only Sonic's I intend to make. I can bet that Dirk and Hinote will get models, but I can't be sure on Robo Knux and Ray
khamo is offline   Reply With Quote
Old 4 Weeks Ago   #194
Agrera
Default

can you make Mario and Luigi too?
Agrera is offline   Reply With Quote
Old 3 Weeks Ago   #195
LuxisLand
I am good enough with 200ms
 
LuxisLand's Avatar
Default

I would love to see a Silver, Shadow, Dirk, Hinote, And even more character with a precious 3D model
__________________
I don't have imagination to put something in here...
LuxisLand is offline   Reply With Quote
Old 3 Weeks Ago   #196
Icarus
The Final Doomer
 
Icarus's Avatar
Default

Quote:
Originally Posted by LuxisLand View Post
I would love to see a Silver, Shadow, Dirk, Hinote, And even more character with a precious 3D model
Silver is already done.
__________________
"Running SRB2.wad with GZDoom wasn't a good idea"
Icarus is offline   Reply With Quote
Old 3 Weeks Ago   #197
Kurt91
Default

I don't suppose there's an easy way to use an existing 3D model in this collection for a different character? Like for example, let's say that I want to use the 3D model for Sonic, but a Sonic character mod that isn't in the list. Could I rename the model to something that matches the other mod, and get it to work? If it doesn't work in all situations, but makes a good starting point (some animations are correct, some aren't), how difficult would it be to look through the existing animations and remap them to the correct situations?
Kurt91 is offline   Reply With Quote
Old 3 Weeks Ago   #198
Stonecutter
Default

There is. Open "models.dat" in your favorite text editor, find the line that reads as follows:
<skin name> PLAY/<model name>.md3 3.0 0.0


Make a new line like it, but replace the previous skin name with the name of the skin of your choice.


For example, if I want to give Advance Sonic the Neo Sonic model, I find
MSONIC PLAY/MSONIC.md3 3.0 0.0


then I add the new line
ADVANCESONIC PLAY/MSONIC.md3 3.0 0.0

Last edited by Stonecutter; 3 Weeks Ago at 10:00 PM.
Stonecutter is offline   Reply With Quote
Old 3 Weeks Ago   #199
NewObedBjs.2020
Srb2 The Best Fangame!
 
NewObedBjs.2020's Avatar
Default

The new update of Modern Sonic it has been realized with resprite and its new version (v4) and I suppose it will have the same model but with some new animations as tricks in the air I say this because the model we use is compatible with an old version that will no longer be used so...hopefully after the launch of the New M.Sonic there will be an update of this pack I think......

Last edited by NewObedBjs.2020; 3 Weeks Ago at 10:17 PM.
NewObedBjs.2020 is offline   Reply With Quote
Old 3 Weeks Ago   #200
GrayAngel
 
GrayAngel's Avatar
Default

Had an interesting visual glitch when testing this out. After completing Greenflower Act 2 as Super Sonic, I entered Act 3 still having the yellow super coloration, but in base form. I continued to Techno Hill Zone, and when I turned Super, Super Sonic would be yellow, but flash blue.

I double checked my settings, and they match what was recommended. Nothing game breaking or anything. Just thought I should mention it.
GrayAngel is offline   Reply With Quote
Old 3 Weeks Ago   #201
Katmint
 
Katmint's Avatar
Default

Quote:
Originally Posted by GrayAngel View Post
Had an interesting visual glitch when testing this out. After completing Greenflower Act 2 as Super Sonic, I entered Act 3 still having the yellow super coloration, but in base form. I continued to Techno Hill Zone, and when I turned Super, Super Sonic would be yellow, but flash blue.
That is an OpenGL bug in 2.2.1 and was already fixed a while ago. Update your copy of SRB2 to 2.2.4.
Katmint is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:05 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.