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Advance Sonic (v2.1) Details »»
Advance Sonic (v2.1)
Version: 2.1, by Crum Crum is offline
Developer Last Online: Mar 2020

Version: SRB2 Rating: (4 votes - 3.60 average)
Released: 03-16-2020 Last Update: Never Installs: 2
Characters Scripts Sprites/Graphics

Disclaimer: I had nothing to do with any previous incarnation of this character that may or may not have gotten around in the past few months.

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It's Sonic as he was in the Sonic Advance series, now in SRB2! His base stats are the same as regular Sonic's, but he has some new abilities, such as...

Boost Mode!
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Similar to Metal Sonic's, but instead of tearing through spikes and enemies, Advance Sonic can keep his boost in mid air regardless of his speed! You can use this to quickly turn around or pick up speed again after hitting vertical springs. It doesn't charge up while you're revving a spindash though...

The Homing Attack!
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Advance Sonic has the homing attack as his Jump Ability. Some people didn't even know he had this move in the Advance games. It wasn't very good, at least in 2, but it's better here as you can now pick up speed pretty quickly after using it and it won't stop boost mode. However, if you don't have a target, rather than doing the air dash you might expect, Sonic will perform a jump thok which can be used to pick up some speed, make it over ledges that are just slightly too high, or redirect his momentum in a different direction!

The Bound Attack!
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Advance Sonic can't use shield abilities, but pressing Spin after jumping will send him straight down at a high speed, performing a small bounce upon landing. Good for getting through areas where you need to quickly fall down. If you're in boost mode, it won't cut your speed.

Spring Tricks!
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For extra mobility after hitting springs, Advance Sonic can perform one of two tricks. Pressing Spin will perform the Humming Top, a spinning kick that sends you flying forward very fast! Pressing Jump will perform the Hop Jump, a decent vertical boost that lets you reach higher platforms or cover large distances when timed right.

All of these moves used together will help you maintain your momentum and open up almost any zone.

Changelog:
Spoiler:

v2.1:
  • Character now uses two buttons only. Vertical trick with Jump, forward trick with Spin.
  • Can no longer use homing or bound attacks after hitting a spring.
  • Can trick off of Techno Hill Zone gas jets and Arid Canyon Zone dust devils.
  • Homing attack recovery angle should be consistent now.
  • Horizontal springs and speed boosters can now put you in boost mode on the ground.
  • Bound attack no longer kills momentum in boost mode.
  • Can jump dash after a bounce.
  • Can no longer use the whirlwind shield's secondary jump.
  • New boost mode activation sound.
  • Boost mode is no longer instantly lost upon entering water (still lost in goop though).
  • Changed character select art.
  • Adjusted several sound effect volumes.
  • Changed homing attack sound effect.
v2:
  • Initial release.


Additional Notes:
  • The current character sprites are very much placeholders. I'd like to replace them with wholly original sprites in the future, so I hope for the time being that the gameplay makes up for it.
  • Sonic's sprites are all upscaled in game, which may make them look even weirder. Additionally, he doesn't have unique super form frames. He does have NiGHTS frames though.
  • Main abilities are subject to tweaks later on as sprites change. It'll mostly be the same though.
  • Please do not ask me to add Battle mod support. Do not give me suggestions for abilities in Battle mod. And for the love of all that is good in the world, do not host a server with this character in Battle mod.

Credits:
  • SEGA / Sonic Team - Origin of pretty much all the current sprites.
  • Blacknide and LonelyFoxz - Base sprite edits for the character and inspiration through the original Advance Sonic.
  • izzy - Further sprite edits, lots of gameplay testing, general encouragement, and showing me some really cool GIFs of what they could do with the character.
  • SMS Alfredo - Clean rip of the Sonic Rush trick sound. Seriously, this could have had way worse sound choices if not for that.
  • And the SRB2 wiki and Discord server for helping me with random scripting questions at 5 in the morning and whatnot.

Download Now

File Type: pk3 VCL_AdvanceSonic-v2.1.pk3 (960.4 KB, 233 views)

Screenshots

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 6 Days Ago   #22
I'll Begin
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Is it really that astounding to you lot that multiple people could have had the same idea independently from each other?
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Old 5 Days Ago   #23
Eis-Kold
 
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Quote:
Originally Posted by Icarus View Post
By "illegaly" do you mean that the ones on this site needs to be deleted because it could be reprehensible by the authorities?


Or just in the sense that those are illegitimate ports without the original modder's authorization?
It's the second one. Gamebanana ports often don't get the permission of the original creator. And yeah, it's made from scratch.
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Old 5 Days Ago   #24
Turret 49
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Some of the sounds in this mod (especially the jumping sound and Sonic's "Yeah!") are quite notably loud, can they be turned down to be closer to SRB2's vanilla sound balance?

Last edited by Turret 49; 5 Days Ago at 09:05 AM.
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Old 5 Days Ago   #25
Crum
 
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Quote:
Originally Posted by Turret 49 View Post
Some of the sounds in this mod (especially the jumping sound and Sonic's "Yeah!") are quite notably loud, can they be turned down to be closer to SRB2's vanilla sound balance?
Can do. I adjusted those cause originally they were too quiet in-game but I guess I overdid it. It'll be in v2.1.
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Old 5 Days Ago   #26
Icarus
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Quote:
Originally Posted by Eis-Kold View Post
It's the second one. Gamebanana ports often don't get the permission of the original creator. And yeah, it's made from scratch.

Would it be a good idea to simply ask the site to shut down their SRB2 page because of it?

I know it's not the subject of the main thread but it would be better if the "real versions" of the mods there would be uploaded here by their respective creators.


Back to the main subject: Advance Sonic is probably the closest thing to an Adventure/classic gameplay mix we could get in the game and I'm glad about that.
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Old 5 Days Ago   #27
Bright Tailz
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Why does Advance Sonic use Sonic Rush sound effects when Advance already has trick sounds?
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Old 4 Days Ago   #28
Crum
 
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Update. Changelog in opening post.

Quote:
Originally Posted by Bright Tailz View Post
Why does Advance Sonic use Sonic Rush sound effects when Advance already has trick sounds?
I didn't feel like going through the effort to try to rip and manually sequence that sound myself, since it wasn't in the sound effect rips I had. That's also why the spindash release sound is just the default one.
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Old 1 Day Ago   #29
izzy
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Rest in YEAH, Homing/Bounding after hitting a spring. I'll probably be the only one that misses you.
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