Mega Man 8-bit Deathmatch - SGC demo now released!

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I played it, and all I can say is
Fuck this shit, lemme know when they install a 2 second spawn invincibility.

Seriously, people are camping the spawnpoints too fucking much.
 
Actually thats not the games fault. Skulltag has a weird spawn system.
Either that or the server has disabled spawn protection.

Anywho, the demo's alright, but there are some things that should be fixed, such as the messages on the top being hard to read with all the bright textures on the map.
 
First of all, I didn't see any real camping except for the expected people spamming Napalm Bombs on the teleporter in Skull Castle Interior. And Needle Cannon is absurdly overpowered; each needle stuns you just enough to keep you from dodging the next needle.

And the SUPER BRIGHT console text can't really be fixed. Not without potentially breaking font colorization.
 
Bump

Update: MM8BDM is almost done! There are only 7 stages left to complete(in MM6 I think), so expect a release in August.

Gyro Man's stage deserves special notice:
gyrostage.png



Now's your chance to MEET THE TEAM:
skins.gif


That's right; every Robot Master from the NES games is playable. There are also bonus skins like Dark Man and the Mega Man Killers.
 
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