Fixed Colormap Error In THZ2

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IT'S NO USE
I recently found an error in THZ2. You know that dear turret at the beginning of the level ?
Well ... I found her purple version. .... It is a Colormap mistake...

Two things :
- I did not press the red button to display the purple waterfall.
- I'm in Co-Op. But I do not think it changes anything.

With pictures :
srb20027.png
 
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It's not an error, it's the slimefall colormap right before it falls down.
 
I do not quite understand ... (since I speak badly English)
"This is the colormap before that the cascading falls ?"
Why do not they have left gray ?
 
I think there's a linedef flag you can check to stop colormaps flooding the area below. I know I did that in Tortured Planet.
 
It's an oversight, although left over from earlier versions of SRB2 where if you used the 'double light block', the game had a higher chance of crashing...so I left it out.
 
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