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[Open Assets] Landing/walking/running sounds

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Dabir

Nitpicker
What does this do?
Have you ever noticed that characters' feet don't make any sounds? Modern Sonic aside, SRB2's characters sort of glide around in an eerie silence. You might not have picked up on that, but your ears did. And now I've said it, you'll never be able to stop noticing.

Get to the point.
This mod adds sounds for when the characters walk, run and land on the ground. Some sounds are shared among several characters, some are unique to just one character. I feel this adds a greater sense of presence to the characters - they feel more like they're part of the world. There is, in a very literal way, more impact.

I think some of these kind of sound like garbage...
I'm not an audio engineer, and I'm not happy with everything I was able to come up with either. If you have any better sounds, please go ahead and suggest them. I'd love to have a lot more variety, I wrote my code with the ability to have it, I just don't have the SFX to fill those slots.

Changelog:
v1.2.1
  • Fixes a spelling error and a redundant line so that the below actually works!
V1.2
  • Custom characters can now define their own footstep sounds, timing and other settings for use with this mod - or even tell it not to give them any no matter what. A template with instructions for use can be found in Lua/FeetSettings.lua - feel free to use that file in your own mod.
  • Using this new system, I've set it so that Modern Sonic now doesn't get footstep sounds from this mod, as he has his own perfectly fine set of feet.
  • Added a new console variable "defaultfeet" to handle what happens with characters which don't have defined feet sound settings. It defaults to 1 (simple sounds, Sonic's timing), and can be set to 0 to make footsteps silent.
V1.1
  • Made Knuckles's feet sounds slightly quieter.
  • Replaced Tails's running sound with the flight sound from S3K.
 

Attachments

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Last edited:
It's not bad, I like it :). But it would be cool if the walking and running sounds were a little bit more loud.
 
I really like this, it fits really well. One suggestion would be to give Fang Knuckles' footstep sounds as they both have big boots on, I just think it would fit better. Also I really like how Metal has a different sound for boost mode, nice touch.
 
V1.1 is now out.

Changelog:
  • Made Knuckles's feet sounds slightly quieter.
  • Replaced Tails's running sound with the flight sound from S3K.

It's not bad, I like it :). But it would be cool if the walking and running sounds were a little bit more loud.

Gave it a try, but if they're too loud they stand out too much. The sounds I have are very simple clicks clipped out of SFX from the Genesis games, so they need to blend in and get a little bit lost in the rest of the soundscape to give the illusion of actually being footsteps.

I really like this, it fits really well. One suggestion would be to give Fang Knuckles' footstep sounds as they both have big boots on, I just think it would fit better. Also I really like how Metal has a different sound for boost mode, nice touch.

Tried it, but I don't think it fits all that well. Knuckles is all about being heavy and solid, he crashes into things head-on. Fang's a more floaty, distant type of character who hardly even touches the ground when he's using his abilities to their fullest. He might have big boots, but they didn't sound right making big weighty thuds.
 
This reminds me I was going to suggest at the minimum a landing sound be added to the game in the Suggestions thread at some point, because it would help the player know when jumping was an available action again, which wasn't always clear in some cases--this was before drop shadows were added in, which mostly alleviates the issue.


Anyway, good work on the addon.
 
Could this be made to work with mods like Silver? (ie. running sound except when he's dashing since he's hovering in his dash animation)
 
That's a very good point. I originally meant to make sure it was compatible with custom characters, but dealing with sound effects was annoying me, so I wound up forgetting.

v1.2 is now available.
Changelog:
  • Custom characters can now define their own footstep sounds, timing and other settings for use with this mod - or even tell it not to give them any no matter what. A template with instructions for use can be found in Lua/FeetSettings.lua - feel free to use that file in your own mod.
  • Using this new system, I've set it so that Modern Sonic now doesn't get footstep sounds from this mod, as he has his own perfectly fine set of feet.
  • Added a new console variable "defaultfeet" to handle what happens with characters which don't have defined feet sound settings. It defaults to 1 (simple sounds, Sonic's timing), and can be set to 0 to make footsteps silent.
 
Footstep sounds don't seem to play for Super Knuckles. Also, for when the character lands on the surface of water while they have the ability to do so I think a special sound effect for that would be in order.
 
There's a couple special use cases that have some error to them. Shadow, in particular, still plays footsteps at full skating speed. Rouge does the same for while she's doing her fullspeed run, where she hovers over the ground, and I think Silver still does the same.

Otherwise, I think the footstep noises should change based on what texture is being walked upon, like stone, or metal. Really love what this mod adds to the game and the extra degree of immersion would help.
 
I think that since there are mod characters that do not fit the default sounds, it would be a good idea to add some kind of commands such as "tailssteps" "knuxsteps" "metalsteps" to change the footstep sounds to ones that fit the character better
 

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