Duplicate [OpenGL] Hotswitch THZ2 Polyobject issue

Ace Premier

Team Springs' member
When you start game in Software mode and then in the level try to hotswitch to OpenGL renderer. Pushing polyobjects, which are made out of multiple textures stretch textures' first vertical line of texture over entire linedef of polyobject.

Issue/Bug for confirmation probably would needed few tries to occur. This isn't exclusive to 2.2.5, since it has been there for pretty long while (I am saying this, because as you may know 2.2.5 got merged with shaders branch and maybe few other OpenGL related branches, so they probably aren't in issue.)
 

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