[Open Assets] Mushroom Kingdom - [V1.7.1] PLEASE USE BOWLING CUP INSTEAD

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SoupBowler

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** DISCLAIMER **
I have added Mushroom Kingdom as part of a track pack. Please use that version instead as this page will no longer get updates.

Inspired by the first "Super Mario Bros." game, it's the Mushroom Kingdom! Largely based on the SRB2 sprites for "Mario Koopa Blast", this stage is an intermediate track split into four sections: Ground, Underground, Treetops (yes, those are trees), and a Castle. It's three laps long.


I'd like to give credit to members of the KartKrew Discord server for assisting me on building my first map. I also want to thank "FaytxStay" personally for helping me with the mini-map among other things.


Changelog:
V 1.0
- Official release

V 1.1
- Adjusted brightness in a few spots:
+ The Fofs of 1-2
+ Inside the castle (now darker)
- Expanded the last pit of the underground on the slope side by a bit
- Moved speed pad outside the castle forward a bit
- Made the speed pad inside the castle by the flame thrower longer
- Fix some of the castle interior that should've been off-road but wasn't

V 1.2
- Fix a piece of off-road that refused to be a slope

V 1.3
- This map is now a pk3 file!
- Encore Palette now available
- Added an arrow for the sharp left turn at the tree section
- Another minor brightness adjustment
- Fixed some misaligned sign textures

V 1.4
- It's NOT in a zip folder! (sorry about last time)
- Brightness adjustment
- Added shatter blocks before final turn
- Fences on trees are now mid-texture solid instead of impassible (you can drive over them if need be)
- Fixed texture alignments
- Added extra fence by item set in tree section
- Moving platform is now bigger (may have graphical error due to be a poly object, I can't fix it :/ )
- Booster flats now scroll
- Touched up decorations

V 1.5
- Removed Goombas that caused server crashes
- Added a checkpoint by the pipes outside the castle. Should fix the ranks from shuffling.
- Also added two checkpoints in the castle, one in the spiral and another by the spring jump.

V 1.6
- Adjusted some boost pad lengths so they may be used more
- Added more checkpoints/waypoints to fix rank shuffling
- Removed some random audience members to lower thing count
- Flame thrower trap in bottom of Castle now replaced with lava pit (has arrows)

V 1.7
- Replace "Zoom Tube Waypoints" to proper "Bossway Point" (whoops)
- Added a small square of offroad in on the final turn in the castle section
- Removed second pit in underground straightaway. Now it's some shatter blocks to give people an idea they can break in the first place
 

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  • KR_Mushroom_Kingdom_V1.5.1.pk3
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  • KR_Mushroom_Kingdom_V1.6.pk3
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  • KR_Mushroom_Kingdom_V1.7.1.pk3
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Last edited:
Sorry about putting V 1.3 in a zip when I didn't need to. I wasn't aware I could upload pk3's alone without issue. V 1.4 won't require unzipping!
 
Sorry about messing up the V 1.7 release. I should've checked if the everything else in the map was fine first before saving and uploading. At least the map is beatable again!
 

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