SRB2Hub for 2.2!!

SRB2Hub for 2.2!! 2.10

SuperOfSrb2

Member!!!!!
Disclaimer: Huuuuuuuuuuuuuge thanks to Gaga Hax, the original creator of SRB2Hub, for allowing me to port this great map to 2.2, and even giving me help in creating it.


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Srb2hub, the amazing map from Gaga Hax is finally back! Featuring features such as an updated level select, a couple cool secrets, a lovely soundtrack, and much more!

2 maps for gameplay-related activities, and for vibing. 4 music tracks, 5 extra maps, custom things, and a ton of new textures!

2.8 Initial Release.



You should totally support Gaga Hax, as 99% of this is his work, and he is an awesome dude.
 

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Last edited by a moderator:
I can't seem to replicate whateer caused that SigSegv, so I'm going to assume if there is suh a cause, it must have been a rare occurrence, or just something odd on my end. I'll let it into releases for now.
 
So this one coffee machine and this coffee machine alone does this? Is this intentional?
 

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are the textures in the haunted heights room supposed to look like this?
 

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This reminds me a lot to SRB2 station, only that includes even more things!
I Love It!
 
Would it be possible to combine the gameplay and hangout sections into one map?
Seconded! I find it really odd I can't go back to the Gameplay area from the Hangout area, even though I can do the reverse.

Also, super glad to see this ported! It takes me back, and to see the little added details like slopes is really nice.
 
Why is there an Eggmobile in the Hangout area's Monokuma room?
Also, the MONOKUMA and FONDMEMO textures are in the wrong palette (I've attached a zip to this post with the fixed textures), and there's a bunch of lumps that I think aren't needed between TX_END and MAP28.
 

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Why is there an Eggmobile in the Hangout area's Monokuma room?
Also, the MONOKUMA and FONDMEMO textures are in the wrong palette (I've attached a zip to this post with the fixed textures), and there's a bunch of lumps that I think aren't needed between TX_END and MAP28.

I assume it's because the creator found it easier to kill the player who slips in the secret Monokuma area via EggMobile to hide the broken textures. Found out via godmode.
 
This is like a dream come true for me, seeing my favourite SRB2 map recreated within SRB2 v2.2! Thank you so much for doing this!

Also, like I've seen a few users point out, the level warp within the Hangout region of the map is broken. Hopefully, you should be able to fix this in the future.
 

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