Majestic Grove Zone (f_majesticgrove.wad)

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Scizor300

a man denied his homeland
So yeah, addressing some complaints from the OLDC version of MGZ, here are some improvements.

  • The bases have another entrance and there is another path within the base to prevent only one chokepoint being spammed with grenade rings.
  • The team monitors have been fixed, so there is no more random respawns on those.
  • Not every monitor is a SRM or WRM. There are around 6-8 WRMs and 3 SRMs, the rest are Super Rings or the two Super Sneakers in the map.
  • The upper path has been made easier to access, with a bridge instead of a balcony you have to jump to.
  • There has also been some other misc. changes to the map as well.
Anyways, if you can't get the file from the attachment, then here's a mirror.

Comments and Criticism are appreciated.

EDIT: Put the other SRM in the blue side, toned down the amount of WRMs from 8 to 6, and fixed the texturing issues in the Blue base.
EDIT2 (July 24, 2011): Replaced most of the LFZ textures with the brown Cliff/Shale textures. Looks much nicer if you ask me <3
 

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Aside from missing textures in the blue base near the extended parts of the base, I like the improvements made to this already great level!
 
The red side has an SRM that's missing on the blue side. Also, there are 10 WRMs in total, which I think is a bit too much, even for a level this large. 6 sounds more reasonable to me. And please make the base items for the WRMs Super Rings and not shields. There's a ridiculous overflow of shields at the beginning of the game otherwise. Not to mention that Attraction Shields are way too powerful to be directly placed on the map.

Otherwise, I agree with Spherallic. Great improvements to an already great level.
 
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