Adding Textures to SRB2 DB

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I'm having some issues with adding textures to SRB2 Doom Builder.
When I try to add it form a WAD file the texture I want shows up and i can add it as a usable texture, but when I try to load up SRB2 I get an error message that says something about a texture missing or something.

If anyone could help me with this issue that would be greatly appreciated and would help me greatly with getting modification working well.

Thanks,
Onja The Fox
 
Naw... It was a good idea, but it didn't work.

This is the Message that I keep getting.(Whenever I try to load the map in SRB2 DB)

WARNING: Could not find the required lump for the patch BLUEW2 W
WARNING: Could not find the required lump for the patch BLUEW3 W
WARNING: Could not find the required lump for the patch COMP4 EN
WARNING: Could not find the required lump for the patch COMP5 EN
WARNING: Could not find the required lump for the patch COMP6 EN
WARNING: Could not find the required lump for the patch DCTOW 1
WARNING: Could not find the required lump for the patch DCWIN1 W
WARNING: Could not find the required lump for the patch DCWIN2 W
WARNING: Could not find the required lump for the patch DIRTW RW
WARNING: Could not find the required lump for the patch WEB1 W
WARNING: Could not find the required lump for the patch BLUEW1 W
WARNING: Could not find the required lump for the patch DIRT3 L1
WARNING: Could not find the required lump for the patch DIRT4 L1
WARNING: Could not find the required lump for the patch MMA AL11
WARNING: Could not find the required lump for the patch MM9 AL11
WARNING: Could not find the required lump for the patch MM8 AL11
WARNING: Could not find the required lump for the patch DIRT2 11
WARNING: Could not find the required lump for the patch RED1 4
WARNING: Could not find the required lump for the patch RED2 4
WARNING: Could not find the required lump for the patch RED3 4
WARNING: Could not find the required lump for the patch YEL1 4
WARNING: Could not find the required lump for the patch YEL2 4
WARNING: Could not find the required lump for the patch YEL3 4
 
Hey. Sorry for the double post but I figured out my problem.
Apparently XWE is bad at compiling the TEXTURE1 lump in srb2.srb or something so I used SLumpED and I got it to work for me.

Sorry for the annoyance.
 
If you want to play it safe, just replace an existing texture (For instance, call your texture GFZWALL or something). The only downsides are that the original texture cannot then be used in your WAD, and that the size of your texture is restricted to the size of whatever texture you're replacing...but it's a lot easier!!!
 
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