Modern Sonic will cause the game to lag, because it removes the recital in Co-op. It's most noticeable with Silver. I can't use him with my Lil bro any more, because of this.
 
need help pls

For Some Reason, I Cannot Boost, Nor Slide, Nor Stomp, And Cannot Light Dash, My Homing Attack Reticle Does Not Show Up, I Need Help. (Haha Just Noticed V5 Is Being Worked On.)

i have a similar problem i cannot boost or slide and the reticle dont shows up pls someone help me i already downloaded it twice, configurated the controls hundreds of times and im in the last version please save me
 
bug

I found a bug with sonic's moves,for some reason all of modern sonic's moves have stopped working except his jump/homing and double jump. But boost and slide and the rest have just poof... gone i have no clue why it did this but if you can help me please help thank you.
 
Can You Do Blaze with his Abilities?
Like in Sonic Rush

Can YOU do it? If you want something to happen do it yourself, go into the ModernSonic mod with SLADE (obviously ask permission first) and use it. Create some sprites and make the mod YOU want. Nothing is truly stopping you from making your dream. You need to actually do it, never expect to create something this amazing on your first try. It takes practice and time to become mod creators like MotdSpork. Now go HAM!
 
I found a bug with sonic's moves,for some reason all of modern sonic's moves have stopped working except his jump/homing and double jump. But boost and slide and the rest have just poof... gone i have no clue why it did this but if you can help me please help thank you.

the problem is prob that you did actionswap, do actionswap off in console

Read the quote. *sigh* This world is just weird, man...
 
V5 has been released. Changelog here:

Changelog:
*Fixed being able to enter rush mode while in NiGHTS

*Fixed being able to crouch while in DSZ water slides

*Fixed being able to trick while boosting

*Fixed a bug where you could walljump with no directional input

*Fixed a bug where you could hold jump and walljump shortly after an airboost

*Can now cling to a wall for short period of time before a walljump

*Can no longer walljump after an Airboost

*Successive walljumps now give diminishing returns meaning every walljump will be less powerful than the last. Doublejumps also add to the diminishing returns.

*Now the camera shifts to walljump direction if holding spin while walljumping

*Changed the super color from nega (a custom super color from a seperate mod) back to yellow

*Flung enemies now use rollangle to give them a flipping effect

*Fixed a bug where if a homing attack got interupted by latching onto something such as a ACZ rope would not allow you to jump off

*Fixed Super form not having footstep sounds

*Reworked HomingAttack code

*Fixed Lock-On Code causing desynchs

*Fixed bug where homing attack just gives up

*Removed "lockon" command

*Fixed offset issues with Super Sonic's walk

*Added command "homingattack". Toggles the ability to use the HomingAttack

*Added command "poses". Toggles Sonic posing after a HomingAttack

*Removed being able to Lightdash after beating a stage

*Added New Character Description thanks to izzy#5210 on discord

*Added command "hudstyle". Lets you toggle through various HUDs inspired by Sonic Boost Titles and....06 >.>

*Added command "rushglow". Lets you choose which color you glow while in Rush mode

*Fixed Stomp getting stuck on bouncy platforms

*Fixed a bug where you could lock on and homing attack enemies while flying as Super Sonic

*Fixed a bug where you couldnt lightdash with a shield

*Moved the tricks to Custom 3

*Moved Super transformation to Custom 2

*Removed the slower boost decrease after boosting for 3+ seconds due to Rush mode being a thing

*Fixed an oversight where starting a trick combo would yield the rewards of 2 tricks

*Slightly decreased boost drain speed.

*Decreased the amount of energy you get from rings to encourage destoying enemies and doing tricks for boost. Also makes getting Rush more satisfying and feel like an actual reward

*Removed diminishing returns on boostenergy from tricks but now gives less boost energy than the max you would get in V4

*Slightly increased boost energy given by enemies up to 12 from 10

*Can now always airboost after a homing attack

*Added cheering while doing tricks and in rush mode

*Added trick gain sfx for doing tricks and defeating badniks while in rush mode

*Updated the font on the Unleashed HUD to be more inline with the other HUDs

*Removed Slide Boosting as it was never intentional to begin with.

*Super Sonic now flings enemys just by touching them above a certain speed

*Added captions for sfx that didnt have them

*Removed boost ring attraction for gamemodes outside of SP and Coop

*Added additional trick poses thanks to a bunch of awesome spriters on the Discord SRB2 Servers

*Added Taunt easter egg

*Fixed bug where footsteps would play in NiGHTS

*You no longer lose boost meter if you do not boost while in Rush mode

*Can now slide out of a crouch

*Updated Wait anim

*Fixed a bug where you didnt lose rush mode upon being hit while sliding

*Fixed a bug where the rush overlay wouldnt match the rollangle of the player

*Added 06 styled falling animation

*Fixed a bug related to fire flowers and special effect colors

*All commands besides supermusic now work in splitscreen!

*Fixed bug where forcefully switching from ModernSonic to a different character would result in issues with the lockon

*Fixed a bug where the sliding effects would dissapear if you reset the stage while sliding

*Added the ability for the airboost to attract rings

*Fixed an issue with minecarts and drawangle

*Fixed bugs relating to stomping/sliding/boosting and water slides

*Fixed a bug where you would keep your homing acceleration on the ground

*Fixed an offset issue with running frames

*Fixed HUDS not complying with hud transparency options

*Fixed the boost slowing down while doing a small hop instead of the full jump

*Added new Boost Energy effect from destroyed badniks and tricks based off of Sonic Generations

*Removed ability to detransform from super form while finishing level in multiplayer

*Fixed a bug that's been around since release that caused you to get crushed if jumping into an area that would normally force you into a spin.

*Sonic now enters spring state if running off a slope upwards

*Added sparkles to the boost aura

*Fixed a bug where slopes would sometimes cause you to rapidly change to your falling frames

*Added command "modernfov" toggling the dynamic fov changes during actions

*Fixed a bug related to lightdash and rollout rocks

*Can now boost on rollout rocks

*Fixed a bug where the lockon wouldnt work for characters like Fang while ModernSonic was added

*Activating starposts now gives boost energy

*Crouching no longer locks the players drawangle

*Can now retain some momentum from a homing attack if you hold any direction

*Fixed a bug where you could try to doublejump while homing in on something

*Can now doublejump to cancel an unwanted stomp with a slight cooldown to prevent doublejump flying

*CEZ Boss is now less likely to kill you if you use a homing attack on it

*Added new sfx to Sonic when he takes damage

*Remade how Homing is handled, hopefully making hitting bosses with the homing attack feel a lot more consistent

*Added "Drifting" when turning sharply

*New Jumpball effect

*Fixed a bug where you could crouch while homing

*New default color for Modern. SKINCOLOR_LAPIS

*New slide gfx from Kart thanks to VelocitOni

*Can now trick off the top of dust devils

*New 1-Up icon

*New CCS pic

*Can now grind on minecart rails

*Added Kirby support. Modern now gives Kirby wheel

*Doing tricks as Super Sonic lowers the rate at which you lose rings

*Fixed a bug related to ropehang on stomping
 
v5 has been released. Changelog here:

changelog:
*fixed being able to enter rush mode while in nights

*fixed being able to crouch while in dsz water slides

*fixed being able to trick while boosting

*fixed a bug where you could walljump with no directional input

*fixed a bug where you could hold jump and walljump shortly after an airboost

*can now cling to a wall for short period of time before a walljump

*can no longer walljump after an airboost

*successive walljumps now give diminishing returns meaning every walljump will be less powerful than the last. Doublejumps also add to the diminishing returns.

*now the camera shifts to walljump direction if holding spin while walljumping

*changed the super color from nega (a custom super color from a seperate mod) back to yellow

*flung enemies now use rollangle to give them a flipping effect

*fixed a bug where if a homing attack got interupted by latching onto something such as a acz rope would not allow you to jump off

*fixed super form not having footstep sounds

*reworked homingattack code

*fixed lock-on code causing desynchs

*fixed bug where homing attack just gives up

*removed "lockon" command

*fixed offset issues with super sonic's walk

*added command "homingattack". Toggles the ability to use the homingattack

*added command "poses". Toggles sonic posing after a homingattack

*removed being able to lightdash after beating a stage

*added new character description thanks to izzy#5210 on discord

*added command "hudstyle". Lets you toggle through various huds inspired by sonic boost titles and....06 >.>

*added command "rushglow". Lets you choose which color you glow while in rush mode

*fixed stomp getting stuck on bouncy platforms

*fixed a bug where you could lock on and homing attack enemies while flying as super sonic

*fixed a bug where you couldnt lightdash with a shield

*moved the tricks to custom 3

*moved super transformation to custom 2

*removed the slower boost decrease after boosting for 3+ seconds due to rush mode being a thing

*fixed an oversight where starting a trick combo would yield the rewards of 2 tricks

*slightly decreased boost drain speed.

*decreased the amount of energy you get from rings to encourage destoying enemies and doing tricks for boost. Also makes getting rush more satisfying and feel like an actual reward

*removed diminishing returns on boostenergy from tricks but now gives less boost energy than the max you would get in v4

*slightly increased boost energy given by enemies up to 12 from 10

*can now always airboost after a homing attack

*added cheering while doing tricks and in rush mode

*added trick gain sfx for doing tricks and defeating badniks while in rush mode

*updated the font on the unleashed hud to be more inline with the other huds

*removed slide boosting as it was never intentional to begin with.

*super sonic now flings enemys just by touching them above a certain speed

*added captions for sfx that didnt have them

*removed boost ring attraction for gamemodes outside of sp and coop

*added additional trick poses thanks to a bunch of awesome spriters on the discord srb2 servers

*added taunt easter egg

*fixed bug where footsteps would play in nights

*you no longer lose boost meter if you do not boost while in rush mode

*can now slide out of a crouch

*updated wait anim

*fixed a bug where you didnt lose rush mode upon being hit while sliding

*fixed a bug where the rush overlay wouldnt match the rollangle of the player

*added 06 styled falling animation

*fixed a bug related to fire flowers and special effect colors

*all commands besides supermusic now work in splitscreen!

*fixed bug where forcefully switching from modernsonic to a different character would result in issues with the lockon

*fixed a bug where the sliding effects would dissapear if you reset the stage while sliding

*added the ability for the airboost to attract rings

*fixed an issue with minecarts and drawangle

*fixed bugs relating to stomping/sliding/boosting and water slides

*fixed a bug where you would keep your homing acceleration on the ground

*fixed an offset issue with running frames

*fixed huds not complying with hud transparency options

*fixed the boost slowing down while doing a small hop instead of the full jump

*added new boost energy effect from destroyed badniks and tricks based off of sonic generations

*removed ability to detransform from super form while finishing level in multiplayer

*fixed a bug that's been around since release that caused you to get crushed if jumping into an area that would normally force you into a spin.

*sonic now enters spring state if running off a slope upwards

*added sparkles to the boost aura

*fixed a bug where slopes would sometimes cause you to rapidly change to your falling frames

*added command "modernfov" toggling the dynamic fov changes during actions

*fixed a bug related to lightdash and rollout rocks

*can now boost on rollout rocks

*fixed a bug where the lockon wouldnt work for characters like fang while modernsonic was added

*activating starposts now gives boost energy

*crouching no longer locks the players drawangle

*can now retain some momentum from a homing attack if you hold any direction

*fixed a bug where you could try to doublejump while homing in on something

*can now doublejump to cancel an unwanted stomp with a slight cooldown to prevent doublejump flying

*cez boss is now less likely to kill you if you use a homing attack on it

*added new sfx to sonic when he takes damage

*remade how homing is handled, hopefully making hitting bosses with the homing attack feel a lot more consistent

*added "drifting" when turning sharply

*new jumpball effect

*fixed a bug where you could crouch while homing

*new default color for modern. Skincolor_lapis

*new slide gfx from kart thanks to velocitoni

*can now trick off the top of dust devils

*new 1-up icon

*new ccs pic

*can now grind on minecart rails

*added kirby support. Modern now gives kirby wheel

*doing tricks as super sonic lowers the rate at which you lose rings

*fixed a bug related to ropehang on stomping

hold up!!!!
 

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