PlanetHopper Beta 1 (6-level demo)

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Daredevil

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NOTE: THIS MOD IS NOT COMPATIBLE WITH OPENGL IN SOME AREAS.

Well, This is my first release ever. Trust me, my first UNreleased level was so horrible...

Anyway, screenies:

Title screen:
http://www.imagehuge.com/images/rs0635o8fb9u5oeujv.png
Sonic in the rocky area of Tadpole Creek 1:
http://www.imagehuge.com/images/r7jr6o5kb6dovtg6000.png
grasspeggingonfofslolwutbbqomgwtflol???????////
http://www.imagehuge.com/images/p041hig7lnefg386hyh.png
Tadpole Creek 2's starting area:
http://www.imagehuge.com/images/9cv99ie24xx2jtyqu55z.png
In the cave, looking down from the upper ledge:
http://www.imagehuge.com/images/xth0itrb1zqgzbele6q.png
"Your Watery Grave", the frst boss act (if you're wondering, the springs let you breathe)
http://www.imagehuge.com/images/qr92dgytkibezov0m4op.png
The start of Burning Climb Zone 1:
http://www.imagehuge.com/images/3kd22pai7ottcqb2t714.png
A tunnel/bridge through some pillars:
http://www.imagehuge.com/images/nv4y54dfx0vz5t741alv.png
Trust the spring, the spring knows best!
http://www.imagehuge.com/images/fqk76q4782c9dz26dz52.png
Surprisingly enough, this is in Burning Climb Zone. Not exactly burning...
http://www.imagehuge.com/images/dtyf6yeu0ih6dgf8dt06.png
Smooooke on the waaateer, " " " " "
http://www.imagehuge.com/images/a5pf2e0z9pfjym2s3h2r.png

Story:
Earth and Mobius have collided, and Sonic must travel across the two fused planets to find Eggman, who resides in a newly created Space Station. See the Title Screen background for a picture.

Zones:
Tadpole Creek - 100% - Spain
Burning Climb - 50% - Inside the crack between Earth and Mobius
Melting Glacier - 63% - Canada
Acid Attack - 5% - Near Mobius's Equator, in a submerged base
Giga House - 0% - In my house! ZONE SCRAPPED
Gravity Station - 0% - In space, in the newly launched Space Station

Boss info:
Bosses have a seperate name to the Zones, but the same theme. There is no "Zone" after the name or an act number. They are as follows:
TCZ - Your Watery Grave - Egg Mobile
BCZ - Fire in the Sky - Egg Mobile
MGZ - A case of Frostbite - Egg Slimer, with speed-up
AAZ - The Goo is Rising - Egg Slimer, with speed-up
GHZ - SCRAPPED
GSZ - Eggman hates you... - SOC'd Egg Mobile

Description of Zones (plan only, may be changed):

TCZ - Similar to Greenflower, but with more water, and emphasis on bridges. Act 1 uses lots of pegging, even on FOFs, to improve the look. Act 2 takes place mostly in a cave, with a very large area with a death pit covered by water. The end of Act 2 may be redone.

BCZ - Similar to THZ, this level goes constantly upward. Act 1 is having the end completely redone, and now contains a small factoy-like area. Another path will also be added. A secret level is hidden in this Act. Act 2 is going to be scrapped and redone, being bulit more vertically this time with rising lava, now that I know how to do Linedef Executors.

MGZ - A little like Midnight Freeze Zone, but with more water. The first Act is done, but the end will be revamped, and Act 2 will be almost entirely underwater, in caves.

AAZ - A mix of THZ2 and Nitric Citadel. It will use GOOP01 slime, and have many puzzles. A farmland will also be included. The first Act is in production, but is still very linear.

GHZ - SCRAPPED

GSZ - Like Doomship, with lots of outside areas and lasers. Low gravity will be completely covering both Acts.

And the link:
http://www.supersanctuary.net/srpgp/ffh/download.php?file=625b291a9be74afda03525d989aac7bf
Mirror for great justice:
http://www.2shared.com/file/3622846/9f8c6cc5/PLANETHOPPERBETA1.html
 
Tadpole creek act 1.

Ok, so it's going off with a good start here. I like what I see in this design. Scenery, routes, and new areas to explore. The problems are in this zone.

-You have a few cheap deathpits especailly at the start. 1 or 2 may be fine, but don't do too many unless the stage is planned to be liek that.

-The level was pretty short, but for a introduction level, it's good.

rating: 7/10

Your watery grave.

Hmm, I didn't like this one much. All there was is a square-like design with a huge amount of water in it, with Eggman in. What was a bit annoying was.

-You only had springs to get out of the stage with, and Eggman chases you, so you end up wasting time waiting for Eggman to get you where you can get a biscuit and come back before he gets you. See what I mean?, add some air bubbles so it takes out most of ther hassle.

-I didn't really like the design, so in my opinion, I think it should be revamped.

rating: 3/10

Burning Climb act 1.

It was ok. But there were quite a few flaws here.

-Level was way too short. Make it longer.

-Lacked challenges. Main one was jump the lava, and got repetitive. Add some more different ones.

-Lacked in enemies & scenery. Add some more perhaps.

rating: 4/10

Burning Climb act 2.

About the same as act 1. But some bits were better than the other act. However, there are a few things.

-Long, flat, and bland paths make it look like a ghost area. Put some life into those pathes. Mainly the molten parts.

-The path really frustrated me until I had to jump. Maybe an indicator of where to go perhaps? I got stuck there ages.

-Near the end of the stage, you have a big software glitch in the sky. It's not hard to miss.

-The fire sheild hole was way to small, and I got stuck in there for a while. Make the hole bigger.

Rating: 5/10

Fire in the sky.

A normal boss map with fire in the air. Not high enough in the sky. Anyways. It's bland, and also why did you put a egg capsule in a deathpit? you have enough room to put one on the FOF itself. Again, the deisgn wasn't too good.

Rating: 3/10

Overall comment: Not a bad start to the mod, but a lot of improvements need to be done. Also take your time on your levels. The longer you spend time on them, you should get better results. Belive me, I did the same, and then took time in my levels, and it payed off. Hope this feedback helps you in the future.
 
Good job! I liked how not all the levels were just gfz expansions, and the textures that you chose blended very well. I'll see if I have the time to rate the levels one by one later.
 
@Hyperknux:
Thanks for the criticism, but you skipped TCZ act 2.

@Donovan:
Yeah, I planned to revamp BCZ, especially the end of act 1 and the start of act 2.

*offtopic* How many of the emblems did you guys find?

EDIT: I've just noticed a problem in the MAINCFG, it skips TCZ2. Now I get what happend, Hyperknux. To fix this, go into the MAINCFG and find TCZ1's level header. Change the NEXTLEVEL number to 101 instead of 102.
 
Superusuario said:
astar said:
Daredevil said:
Fire in the Sky

Sonic R {sp?} Rip off.

looks fine *dls*
Fix'd.
Diamont in the sky = Sonic R's Radiant Emerald normal song.
Fire in the sky = Rip of Diamont In The Sky.
Daredevil said:
Tadpole Creek
Super Mario RPG rip off.

I haven't played Super Mario RPG, ever, and Fire in the Sky is from the chorus of Smoe on the Water. Look at the screenshot descriptions.
 
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