• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

[SUGOI 2] Sonic Uncovers Banning And Realizes Anime Spoilers Hurt Intricate Ideas

Status
Not open for further replies.
cLDu9nE.png


Download: https://www.dropbox.com/s/j6m7fkmtuea6irt/scr_FunkyHeadquarters.wad?dl=0
Title: Funky Headquarters Zone
Credits: Ritz - Custom sky, textures, and flats.
Not sure? - Song used, which is "118 in 64 and 194", obtained from The Mod Archive.
Maintainer Notes: Wing Logo should be an emblem. Maybe leave the Wing Logo in as well so the emblem is "visible" in multiplayer. Token could be an emerald if we're still doing that. Or not. Up to you. Please list the creator of this map as Puppyluvv.

EDIT: Updated. Working emblem + cool little skybox thingy.
 
Last edited:
Right.

I'm gonna add Magmatic Peaks.

First path is nearly done with one linear and one KTE, not sure whether to add Tails and a branch.

---------- Post added at 09:26 PM ---------- Previous post was at 09:20 PM ----------

Image:
UHLBH


---------- Post added at 09:27 PM ---------- Previous post was at 09:26 PM ----------

http://shinyhunterorigin.imgur.com/all/
That's a fixed link.
The SRB2 image is there.
 
Dammit Aquatic Hinote, I was just thinking about making a map called Coldflow Peaks

... Maybe no one will care about the similarities :^

EDIT: Nevermind, they won't be similar at all
 
Last edited:
I still wanna do some polish work on this map, but it's in a completable state right now and posting it now will stop me from backing out later.

hijPkgA.png


Download: http://lyrawearspants.com/wads/scr_fortnitrate.wad
Title: Fort Nitrate Zone
Credits: N/A. (If anyone has an OpenMPT instrument to replace the ear-bleeding lead currently in the music track, gimme a holler. If you recognize either of the songs I ripped off, gimme a high five)
Maintainer Notes: PM me toward the end of the polishing period because I'm super bad about changing things and never uploading the changes
 
Final update

added
- map has a emearld token now
- 1 character specific emblems per character
- 2 global tokens
- 5 emblems in total
- some other stuff i forgot

Code:
Download: [URL="https://dl.dropbox.com/s/ftamli0y26t3tx9/S_Leaps_Of_Faith.wad?dl=1"]https://dl.dropbox.com/s/ftamli0y26t3tx9/S_Leaps_Of_Faith.wad?dl=1[/URL]
Title: Leap Of Faith Zone
Credits: Custom Textures by me
Music: Sonic megamix - Metalic Base Act 1 (slower)
Maintainer Notes: Normal coop level, Lots of platforming

From the title, i wont do more on this
 
"Leaps of Death" You think you're finished?, you still have issues to address.
faithless.png


"Castle KABOOM" Fort Nitrate Zone: I'll just let the images do the talking for the most part
kaboom.png

srb20047_2.png
I thought there was a room under there
 
srb20001.png


Download: http://www.jmstark.net/SRB2Sugoi2/scr_illuminationaerie.wad
Title: Illumination Aerie Zone
Credits: Everything is credited to me, JMRante, besides the music, which was found here: https://modarchive.org/index.php?request=view_by_moduleid&query=57733
Maintainer Notes: This was a great excuse to play around with SRB2 again and go crazy with custom textures. Haven't made a level in years, (since 2011), so let me know if I'm doing things that are old/bad practice. Another thing to look out for is getting lost; the last SP map I made people easily got lost in and in this one I've tried to avoid that in the design, but it is hard to predict player psychology all the time. Slopes, skyboxes, and polyobjects are pretty fun toys! This map is a bit messy and might also have some performance/rendering issues; I've been testing on a 6700k for software, so let me know if this map is laggy for those on laptop/older desktops.
 
This highly impresses me. This is what SRB2 levels should be like now. All the most advanced features packed into a well designed map. And it's pretty, too!
 
ComRante,

That was one of the most unique-feeling maps I've played in a while! The custom textures and the odd music and gorgeous sky all mixed together to create this magical and odd atmosphere that I loved! The level architecture was nice and spacious, very well-thought-out, and good looking too. The enemies also served their purpose well, adding an extra layer of challenge to some already-challenging sections. From this map it's obvious that you very much knew what you were doing here. Good job!

I have a few suggestions, however:

1. There are two or more well-hidden (as sonic, anyway) 1-up boxes that I found throughout my 3 or 4 playthroughs of the level. You should probably replace these with emblems, since that's gonna be the collectible currency of this level collab thingy.

2. There's a path that has a few steeply sloped ramps that the player is expected to run or spin up. These are practically begging the player to spindash up them as fast as possible, and doing this at the first one almost certainly means death the first time around. This is doubly harsh, considering that the player has not encountered any starposts by the time they get to this area, resulting in a complete level-restart. Please make the platform bigger so that the player doesn't fall off after spindashing up it! If you need me to upload a screenshot of the area, please tell me.

Otherwise, excellent job!

By the way, THAT is how you do a skybox! I'm wholly impressed how you made the boundaries of an SRB2 level feel completely organic and believable. This is not something most SRB2 maps accomplish... at all... (I'm looking at you, official maps.)
 
RIP me and my mod.
Too many visual glitches.
AND I can't upload it but it makes stuff show through stairs (wut) and the snow FOFs glitchy (AAAAH). It worked fine ONCE. HELP ME
 
"Leaps of Death" You think you're finished?, you still have issues to address.
faithless.png

The blue one isn't an issue, its just cheep take on me hiding and emblem and will be removed.

Also, the red issue isn't an issue, its a secret, You can remove the death pit if you find the secret :T
I guess its not that secret anymore

Anyways, thats done
 
But how to you remove it "In game"? and why do you need to? You have an arrow pointing to the hole you're suppose to jump into.
 
Magma Peaks (=*SUBMISSION*=)

Possibly one of the worst maps for SUGOII/SUGOI 2/SUBARASHII/KAWAII but eh... It's my first map :P LOAD AND FIRE THE CRITICISM CANNON

Download:
https://www.dropbox.com/s/zqsb0k1iuz80pj2/MagmaPeaksSubmit.wad?dl=0
Title:
Magma Peaks Zone

Credits:
I really MUST thank Boinciel for helping me fix problems a noob like me couldn't fix. He also added a slope and helped me through a few of my problems. I also thank the community as a whole ESPECIALLY because I was on a MUCH shorter time schedule than everyone else and they helped me through. I give my especial utter honest total SRB2 thanks (yup, ALL of them SRB2 thanks) to all of you.

Sneak Peek: https://imgur.com/gallery/XVBEt

Maintainer Notes:
If anybody who has access to SUGOII itself wants to do stuff to the map, go ahead and do anything you want to it. This gave me a reason to go absolutely noob crazy with the lava FOFS and volcano layout and underestimating fracunit sizes...
Skip the last one.
Anyway, I'm glad I could enter this one. I couldn't be in SUGOI but now I can be in SUBARASHII :D
 
Last edited:
So for adding plain old collectible emblems in my map, do I just place those items in the desired spots and that's it? Or do I have to add any data into my maincfg? Also I can't seem to find the emblems in the items list in ZB.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 2, Members: 0, Guests: 2)

Back
Top