Fixed ACZ1:Caution sign Sector not properly set up

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ZeldaGamer00

That guy who does things
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Said Redwall'd sector is also big enough for Crawlas and Players to fall down and is tagged as a deathpit.
 
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Wait, why do these sectors even exist? They should be using single same-sided linedefs for those signs, not identical sectors, yeesh.

Somebody go use the join sectors tool on those things and take out the leftover linedefs.
 
I don't recommend it, because all sectors should be closed. By keeping it as a triangle, it keeps a closed sector. BSP requires all objects to be solid/closed to work properly.

This is more of a bug about OpenGL not correctly building the polygon of a 3-vertex sector.
 
Uh, AJ, a single linedef with its front and back sector set to the same sector is considered 'closed' -- even if it's lying in the middle of a sector, not attached to any other linedefs.

Also, the problem is more like "those sectors have the wrong floor height and you can fall in them."
 
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