[SOLVED] Translucent Polyobject

Jazzz

Member
Greetings.

I'm trying to make a pair of swinging doors with polyobjects. They work perfectly thankfully, but they are a bit translucent in-game, and I'd like them to be fully solid:

srb20001.gif


I didn't set anything to adjust their opacity so I'm not sure what I'm doing wrong with my setup.

Another question regarding the doors:
Is there any way to keep them permanently open? I know I can set-up the linedefs back side texture X offset to delay the swing back to the original position, but I was wondering if there's another method without having to input a very large number on that offset.

Thank you in advance ♪

EDIT: Solved both issues. I still don't know why, but the parameters sectors of the polyobjects seemed to be causing this. I redid them and now both doors show fully opaque, like they should be.
As for the other question, instead of using the Door Swing Linedef executor, I'm using Linedefs 481 and 486, which rotates each door only once (in this current setup), so no need to input any extra settings.
 
Last edited:

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top