Eliwood
Member
The final boss and other bosses still fail from at least not telling you what the boss attack will be. Seriously, no Sonic boss would attack in such a way where you wouldn't have enough proper time to react to the bosses attacks. Some of the bosses in SRB2 don't do this.
Take a good look at this video right here. This shows all the bosses in the original Sonic and I think srb2 needs to pay attention to this a bit more ((I mean other than making it as easy as a lot of them were)) because attacks weren't unexpected. You could STILL react to a boss attack but still be bad at it. SRB2, on the other hand, fails to understand to show the player what the hints and signs are for certain attacks or changes a boss will make. Sonic bosses are usually pretty predictable but even then the moves aren't unexpected. You know what will happen if you do something. The only boss that gives you proper warning for the attack is metal Sonic, and even then you don't know which laser attack he does.
But going back to Egg Rock Zone in mind, I think Brak eggman needs to be fixed a bit because the attacks that he does ((not WHEN he attacks, WHAT he attacks)) you have no idea in what he's going to do, which can result in a cheap death. Like when he fires the knockback missile and you get sent flying. It's a 3D Game, and unless your camera is constantly centered on the boss like most modern 3D Sonic games, you need to give us a better cue as to when and what they'll be attacking with. I'm not saying they should scream "FLAMETHROWER" or "BOMB" just like a distinct sound BEFORE they attack with it to let us know what's up. Those are just my thoughts anyways.
Take a good look at this video right here. This shows all the bosses in the original Sonic and I think srb2 needs to pay attention to this a bit more ((I mean other than making it as easy as a lot of them were)) because attacks weren't unexpected. You could STILL react to a boss attack but still be bad at it. SRB2, on the other hand, fails to understand to show the player what the hints and signs are for certain attacks or changes a boss will make. Sonic bosses are usually pretty predictable but even then the moves aren't unexpected. You know what will happen if you do something. The only boss that gives you proper warning for the attack is metal Sonic, and even then you don't know which laser attack he does.
But going back to Egg Rock Zone in mind, I think Brak eggman needs to be fixed a bit because the attacks that he does ((not WHEN he attacks, WHAT he attacks)) you have no idea in what he's going to do, which can result in a cheap death. Like when he fires the knockback missile and you get sent flying. It's a 3D Game, and unless your camera is constantly centered on the boss like most modern 3D Sonic games, you need to give us a better cue as to when and what they'll be attacking with. I'm not saying they should scream "FLAMETHROWER" or "BOMB" just like a distinct sound BEFORE they attack with it to let us know what's up. Those are just my thoughts anyways.