Damage in classic Special Stage causes Sigsev.

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glaber

Emblem Radar Ready
Me on discord said:
It appears that the classic style Special stages are hard locked into checking for friendly fire
and any damage from a source with no team causes a sigsev
this includes stuff like mobjs and sector based damage

The Mobj based damage sources like crawlas and spikeballs can be made to work with a lua code, but sector based damage sources apparently need an EXE fix.
 

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