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Fennec Foxer's Frenzy.

Sinny33

Sinny the Fennec is my YT
This is my permanent thread that I will use for my Content. This will be a log for my wads

Legacy Espio
As of right now, I was simply just polishing his sprites. Mainly his Roll Sprites. His FLT and FRUNE Sprites count as such. I'm typing this my phone so I can't show them but.. I do have some updated CSSArt of him. Enjoy that for now

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Nack (MUGENHunter)

Nack in the MUGENHunter Universe is Fang's Brother. He Appears in Freedom Fighters 2 Plus as a secret character. He is a balanced version of the Fang Boss or Evil Fang from the 1st Game. There is also a wiki for him here.


https://mugenhunter.fandom.com/wiki/Nack

I have posted his CSSArt like Crazy but I just want to say that he's been Coasting Along nicely. What I plan for this guy is do to a Galactic Moment. Basically, he will get Fang's Moveset from Sonic Galactic.

If you don't know about that, Pressing and Holding the Jump Button will allow Fang points his gun downwards while in the air. Releasing it will make Fang shoot the Cork down (which will hurt enemies under him) and Fling himself upwards. He'll Spindash with the Custom Button 1 like Sonic & Gun. I might need help with his Double Jump Ability since I'm unfamiliar with LUA. He'll be able to shoot his gun in the air and with free range however.

Anyway have here us his CSSArt.

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I have changed Espio's thingy so it's less of a redraw.
 

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The moveset idea for Fang based on Sonic Galactic is pretty sick, though the mugenhunter OC is kinda cringe in my opinion.

It's just Fang going by his real name in an edgy outfit.

While this is only a suggestion of 1 random dude on the MB, how about you make it "Alt Fang", like with Sonic and more recently Metal Sonic? Though that's entirely up to you.
 
Okay So um... I am making another on my phone. As of right now, I have finished his basic walk frames. I'm right now making 2 New CCSArt for Nack.

Here's the 1st One. Took 3 Hours.

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Such Progress

Nack (MugenHunter)

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SuperPhanto did the Spin Gun Firing so it would be easier.

I not sure how the double jump ability will be made since I don't know the 1st thing about lua.

Charmy Bee

Bee Dude Guy. I only have the CSSArt and the STND Sprites so I yeah, I don't have much.

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So Yeah. That's Kinda it. I plan to Release the Character, Nack during Thanksgiving Break.
I should note that some sprites like the walk frames are inconsistent. I an still going to real ease those frames because Charmy Bee is soon going to be my new main priority when we get into 2021. If you want to retool those frames or make custom sprites altogether, be my guest.
 

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Nack will not be Complete on the Day I planned him to be finished so I don't much to say here.
 
Hello So um I have been trying to shrink these already existing sprites to this one here.
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I need some help to shrink down these sprites to the STNDA1 Frame. Ploopy hasn't responded to me so I'm branching help and need some people to help please do. I'll be helpful for me.
 

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So MugenHunter Nack is almost complete. His is good for the most part. He has been worked on for the past near year and a half and I'm happy how the sprites turned out. Here are a few clips of progress so far.
 

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So MugenHunter Nack is almost complete. His is good for the most part. He has been worked on for the past near year and a half and I'm happy how the sprites turned out. Here are a few clips of progress so far.
Nack looks super cool, I'm very exited for this mod. Keep going! I wish you luck on release!
 
I have started on frames specific to the Gun Pointing downwards and firing. Two have been finished at this point. I don't know how to add in the extra frames for these but they are there.
 

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what do you mean by " I don't know how to add in the extra frames for these but they are there " and also ima BETA test
 
what do you mean by " I don't know how to add in the extra frames for these but they are there " and also ima BETA test
(I got rid of the beta test thing) I meant that the frames that the lua plays are fire frames but and I made multiple sprites for those angles but the frames won't play.
 
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(I got rid of the beta test thing) I meant that the frames that the lua plays are fire frames but and I made multiple sprites for those angles but the frames won't play.
oh, did you make a custom state? if not, look on the wiki to make one, import the sprites, and in the spritename of the state, name it whatever you want, that will be the name of the sprite you imported, then set the state with player.mo.state = S_PLAY_STATENAMEHERE
 
So MugenHunter Nack is almost complete. His is good for the most part. He has been worked on for the past near year and a half and I'm happy how the sprites turned out. Here are a few clips of progress so far.
The 2d one with water....what is that? Also nice progress!
 
...LEAKED BETA!?!? FOR MUGEMHUNTER NACK?!?! This is shoved here because of slow computer.
 

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MugenHunter Nack is still alive.
 

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