same here, i'm interested into this and i kinda wanna try some dumb challenges
Shadow's skatecolor is stored in an IO file which is loaded when you enter a game. I couldn't find any issues with Rosy or Pink, both are usable and print in console just fine.
Maybe my IO file go muddled up some how. It was showing as icy one time for skatecolour even though i never changed it from rosy. Perhaps when i had a netgame with friends someone did icy and it replaced mine when i rehosted?... idk. Either way, thats good to know regardless
Maybe my IO file go muddled up some how. It was showing as icy one time for skatecolour even though i never changed it from rosy. Perhaps when i had a netgame with friends someone did icy and it replaced mine when i rehosted?... idk. Either way, thats good to know regardless
This was not even remotely worth the hype, and tbh it never could be. It's very simple, release a mod and then slowly make it better over time, never hype anything up.
This isn't Shadow, it's a fancy Vector at best.
The homing attack (exists, which is an issue all its own) is mapped to the same button as "Chaos Snapping", and a lot of the time I found myself just homing into things (like the buttons in CE3 or the TNT in AC1&2) when I didn't even remotely want to. Now, don't get me wrong, this mod is visually and audibly very nice, but after awhile the sound effects and sprites wear off and you realize that you're playing a finicky mess. Chaos Spear is kinda cool, but you're already Super, so who gives a shit about combat? Are they supposed to be like Super Flickies? If you had some sort of meter to charge up to use Spear without the emeralds that'd be way more interesting. And where's Chaos Blast? That would be so easy to code. And as pretty as this mod is, why didn't you base Shadow off of Modern Sonic? Even the Werehog mod picked up on this, what happened lol?
This was not even remotely worth the hype, and tbh it never could be. It's very simple, release a mod and then slowly make it better over time, never hype anything up.
This isn't Shadow, it's a fancy Vector at best.
The homing attack (exists, which is an issue all its own) is mapped to the same button as "Chaos Snapping", and a lot of the time I found myself just homing into things (like the buttons in CE3 or the TNT in AC1&2) when I didn't even remotely want to. Now, don't get me wrong, this mod is visually and audibly very nice, but after awhile the sound effects and sprites wear off and you realize that you're playing a finicky mess. Chaos Spear is kinda cool, but you're already Super, so who gives a shit about combat? Are they supposed to be like Super Flickies? If you had some sort of meter to charge up to use Spear without the emeralds that'd be way more interesting. And where's Chaos Blast? That would be so easy to code. And as pretty as this mod is, why didn't you base Shadow off of Modern Sonic? Even the Werehog mod picked up on this, what happened lol?
This was not even remotely worth the hype, and tbh it never could be. It's very simple, release a mod and then slowly make it better over time, never hype anything up.
This isn't Shadow, it's a fancy Vector at best.
The homing attack (exists, which is an issue all its own) is mapped to the same button as "Chaos Snapping", and a lot of the time I found myself just homing into things (like the buttons in CE3 or the TNT in AC1&2) when I didn't even remotely want to. Now, don't get me wrong, this mod is visually and audibly very nice, but after awhile the sound effects and sprites wear off and you realize that you're playing a finicky mess. Chaos Spear is kinda cool, but you're already Super, so who gives a shit about combat? Are they supposed to be like Super Flickies? If you had some sort of meter to charge up to use Spear without the emeralds that'd be way more interesting. And where's Chaos Blast? That would be so easy to code. And as pretty as this mod is, why didn't you base Shadow off of Modern Sonic? Even the Werehog mod picked up on this, what happened lol?
[URL="https://www.linkhere.com"]text here[/URL]Also unrelated but how do you make hyperlinks on the mb?
This isn't Shadow, it's a fancy Vector at best.
This was not even remotely worth the hype, and tbh it never could be. It's very simple, release a mod and then slowly make it better over time, never hype anything up.
This isn't Shadow, it's a fancy Vector at best.
The homing attack (exists, which is an issue all its own) is mapped to the same button as "Chaos Snapping", and a lot of the time I found myself just homing into things (like the buttons in CE3 or the TNT in AC1&2) when I didn't even remotely want to. Now, don't get me wrong, this mod is visually and audibly very nice, but after awhile the sound effects and sprites wear off and you realize that you're playing a finicky mess. Chaos Spear is kinda cool, but you're already Super, so who gives a shit about combat? Are they supposed to be like Super Flickies? If you had some sort of meter to charge up to use Spear without the emeralds that'd be way more interesting. And where's Chaos Blast? That would be so easy to code. And as pretty as this mod is, why didn't you base Shadow off of Modern Sonic? Even the Werehog mod picked up on this, what happened lol?
This was not even remotely worth the hype
This was not even remotely worth the hype, and tbh it never could be. It's very simple, release a mod and then slowly make it better over time, never hype anything up.
This isn't Shadow, it's a fancy Vector at best.
The homing attack (exists, which is an issue all its own) is mapped to the same button as "Chaos Snapping", and a lot of the time I found myself just homing into things (like the buttons in CE3 or the TNT in AC1&2) when I didn't even remotely want to. Now, don't get me wrong, this mod is visually and audibly very nice, but after awhile the sound effects and sprites wear off and you realize that you're playing a finicky mess. Chaos Spear is kinda cool, but you're already Super, so who gives a shit about combat? Are they supposed to be like Super Flickies? If you had some sort of meter to charge up to use Spear without the emeralds that'd be way more interesting. And where's Chaos Blast? That would be so easy to code. And as pretty as this mod is, why didn't you base Shadow off of Modern Sonic? Even the Werehog mod picked up on this, what happened lol?
This was not even remotely worth the hype, and tbh it never could be. It's very simple, release a mod and then slowly make it better over time, never hype anything up.
This isn't Shadow, it's a fancy Vector at best.
The homing attack (exists, which is an issue all its own) is mapped to the same button as "Chaos Snapping", and a lot of the time I found myself just homing into things (like the buttons in CE3 or the TNT in AC1&2) when I didn't even remotely want to. Now, don't get me wrong, this mod is visually and audibly very nice, but after awhile the sound effects and sprites wear off and you realize that you're playing a finicky mess. Chaos Spear is kinda cool, but you're already Super, so who gives a shit about combat? Are they supposed to be like Super Flickies? If you had some sort of meter to charge up to use Spear without the emeralds that'd be way more interesting. And where's Chaos Blast? That would be so easy to code. And as pretty as this mod is, why didn't you base Shadow off of Modern Sonic? Even the Werehog mod picked up on this, what happened lol?