amperbee

thunderdome denizen
This is the context behind this character's iteration.

oh my fucking god
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oh my fucking god


he's on a wheelchair
how could it be???


ej2.gif

Inazuma commited a war crime, and now he's paying the price!
Help Inazuma complete the campaign by using special abilities like:

e.png Rolling your wheels
srb20210.gif
Hold forward to move... forwards.

e.png Jumping
srb20213.gif
Since you need to duck to prepare for a jump, you have to hold spin!

e.png Rockets
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Hit TOSS RING to launch yourself towards that direction!
Hit the button again while thrusting to force stop.

e.png Paying the IRS your outstanding debt
srb20214.gif
I hate the IRS

e.png
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Strafe sideways to hop to that side.

ej2.gif Can't touch this
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Thanks to your unobtanium wheels, you are immune to almost every floor hazard!

New to v2: Slope support and a cool tilt indicator
srb2win_2020-04-13_00-38-24.png



get 2



  • The rocket normally has a 10 second cooldown, but during boss stages, it gets a buff and now takes 3 seconds to charge. It is even faster during special stages!
  • Ringslinger is not supported yet
  • Battle Mode is probably not going to be supported
  • I forgot the rest of the notes


- 2 -
+ Slope support! Now you go faster towards the direction of the slope you're on
+ Brand new tipping indicator
+ Being perpendicular to momentum makes you tilt
* Inazuma has less friction overall, making you retain speed for longer
* Being perpendicular to momentum increases friction massively
* Fixed automatic jump on the first few frames upon respawn in singleplayer

- 1.1 -
+ ahaha please don't kill me man553 :))
+ You can now stop in mid-air, as long as you are still being launched.
+ You can now roll backwards. woah
+ You can now perform a mistake while flashing.
+ Your rocket recharges faster and launches earlier during special stages.
+ SFX captions
* For some weird reason the game would try to set the player sprite2 to something else, so now I'm holding it at gunpoint to stop
* Dying in special stages properly ends the round
* Fixed ropes
* Inazuma now obeys the laws of no movement
* You can no longer hop to a side during 2D mode.
* Infinite lives work now
* Made sure you didn't lose lives if the map is over and you died anyways
- Removed some stupid code

- 1.0 -
Initial release


Credits:
  • Original character by Inazuma
  • Original movement physics i forgot to implement by rumia1
  • Original wheelchair sprites by Man553
  • Wheelchair edits and character selection art by DrStephen aka Zero_The_Artificial
  • Script by Rapidgame7
    [*] Thanks to Inazuma for allowing us to put this inside joke inside a wad! Here's the context, as well.

god_himself_div2.png The zip includes the original size version of this image.




Supporters / CoAuthors

 

Attachments

  • VCL_InaWheelchair-v1.zip
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  • srb20122.png
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  • VCL_InaWheelchair-v1.1.zip
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  • VCL_InaWheelchair-v2.zip
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Last edited by a moderator:
ok,not even 10 minutes have passed and I'm already in love with this (and i don't know why)
oh, and also...early april fools?
 
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i am both really disappointed and really impressed at the same time
 
At first when I saw this I clicked so fast expecting an actual Inazuma port only to be brought to this. I was disappointed, but that quickly changed after a quick run through GFZ1 with this character. It was so funny moving around in a wheelchair surrounded by robots and actually pretty fun. Overall the wad is pretty good and I hope it gets great updates!
 
I have several questions:


1) Is the name a reference to that football-themed anime (not Captain Tsubasa but the more recent one)


2) Were there any deer character in Sonic before? (counting the comics and other media)
 
I have several questions:


1) Is the name a reference to that football-themed anime (not Captain Tsubasa but the more recent one)


2) Were there any deer character in Sonic before? (counting the comics and other media)

1) No.

2) Not that I know of?
 
seems that his bones were stolen by eggman, and he must get them back.

jokes aside, this is a stupid yet hilarious mod
 
Across my many years on the vile cesspool known colloquially as "The Internet", I had held strong to the mantra that the worst content ever slonched onto anywhere in the worldwide web was unremarkable content. In the case of SRB2, it would be something like a character with mediocre sprites and no abilities besides a simple double jump, a character that would come and go with no fanfare and disappear by the next major release.

This wad has finally proven me wrong.

I never had less fun playing SRB2. The pace is lethargic, but not slow enough to be entirely unbearable. The rocket ability gives lingering false hope you can go remotely fast. The moments when you can fling yourself past the goal post are supernaturally gratifying. It is horrifying and memorable in a way no poorly shambled newbie's character could hope or want to achieve.

I would call you a monster, but I know only the gnarled hands of the vile homo sapien sapien could produce something this painful through this medium.
 

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