Teetering disregards Slopes

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So, we probably all know what "teetering" is. It's when you're standing near an edge you could drop off, and start balancing. We probably also know SRB2 has slopes past 2.1.14. There's just one problem about that... Teetering isn't set up to support slopes (yet), instead only going by sector height. Thus two identical slopes can actually make the player either teeter or not, depending on whether the slope is rising or lowering.

...As this probably sounds completely silly, please take a look at this example Wad, replacing GFZ1: [LINK]
There are 3 sets of sloped surfaces. First a sector-based slope, then a vertex-thing-based "slope", then a copy-by-tag "slope". It's divided in half, with the green parts having their sector heights at the top of the slopes, and the red parts having their sector heights below that. Besides that, there's no difference. But yet, standing on green will make you stand, and standing on red will make you teeter, even on the flat red "slopes".
 
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I'm not sure how we deal with bug reports for features of SRB2 releases that aren't even out yet, but this issue at least we already know of.
 
I'm closing this solely on principle. If this is an issue when 2.1.15 exists, sure, report it again.

But until that time, slopes are still an unofficial feature. Fixes and changes could still happen on a whim because the implementation isn't final until the moment we put 2.1.15 live.
 
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