Weather in Multiplayer

Status
Not open for further replies.
B

Bigboi

Guest
Is there any way to make it rain in multiplayer, like, say, a command? I have a whole deathmatch level for the contest that relies on rain.
 
Crap. I needed rain for my one level. It's the whole idea of the level itself!
 
Make lots of little 1f. by 1f. large untouchable semitransparent FOFs that move up and down really fast...

Wait, that would only make the lag *worse*!
 
Yeah, you might want to cencor that...

I'd guess that Omega has one of those beta copies of 1.09.
You lucky dawgg, you!
 
Doesn't weather work fine in 1.08? :|
My Ruined Fortress worked fine... (I had it raining.)

You make it rain via the Map Header.
Go hunt down a441's website for details.
 
SRB2-Playah said:
Doesn't weather work fine in 1.08? :|
My Ruined Fortress worked fine... (I had it raining.)

You make it rain via the Map Header.
Go hunt down a441's website for details.
It works fine in single player. When you start a netgame in 1.08, it turns off the weather because it used to crash netgames for seemingly no reason.
 
You've never noticed that because there has never been rain in a netgame.

I've always wanted to see if somebody could tinkle with the code and make it so that you can instantly host in-play with the console or something. Just to see the results.
 
firemario1001 said:
Is the rain still buggy in openGL?

Yes, because the way it's drawn in software mode is some big hack that surprisingly works well, and it's fast.

The 'proper' method when drawing all of the precipitation is to include it with the distance sorting with the normal sprites as well - this currently doesn't happen. If it was done that way, then it would show up right in OGL.

Wizard does the 'proper' sort, so the snow shows up right.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top