Recreating the rail ring shot

clairebun

Community Noise Maker
Sonic Team Junior
Curious what would be the best way to go about this in lua. Do we have any actions that might streamline this or will I have to hack together some sort of function in order to get the instant travel speed and sparkle trail?
 
Might be tricky to do this, since the rail thinker and relevant functions aren't exposed to lua. I've gone ahead and pushed a merge request to remedy this, which should make this a whole lot less painful if it makes it into the next version.
 
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Hehehe... the rail ring was implemented with a tight mini game loop, that extended for a sufficient length (8192 fracunits, or so), where it would move the ring, check collision, move the ring, check collision, move the ring, check collision, all in the same tic. XD XD XD

No idea if you can do that in Lua.
 

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