Zoraxua

Idiot Hybrid
Dragon Maps
This is my map pack that I made, currently with 7 maps!

Changelog:
V1 - Release​
V1.1 - Dragon Maps (2 new maps, Casino Crash & Snowy Arena)​
V1.2 - More maps lol (Rocket Castle, Rooftop Rumble, Chemical Clash, Sunset Village The latter takes place at day yes I'm aware)​
Also comes with musicdef

Supporters/Co-Authors:
 

Attachments

  • VSML_PoolsidePanicStandalone-V1.0.pk3
    5.6 MB · Views: 377
  • VSML_DragonMaps-V1.1.pk3
    16.6 MB · Views: 757
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Welcome to releases! Though, not sure if adding music just for the title screenw as really necessary for a mod like this. Just seems like unneeded filesize bloat.
 
Though, not sure if adding music just for the title screen was really necessary for a mod like this. Just seems like unneeded filesize bloat.

Fair enough, I was planning on adding more maps in the future but that's for when my motivation kicks in. So for now.. Yeah it's very unneeded, sorry about such

Casual map? You mean it's good for hangout?

Didn't quite think about that at first, but now after erm.. Y'know, thinking about it, I'd say this map can be pretty useful for Hangout and such!

Pretty neat gimmick. Would be great for a Sonic R mod.
Fun level too, I like water parks.

Thank you for the kind words! I appreciate your work too! Keep up the good progress!
 
Not gonna lie, this is a pretty cool map for goofing around! Hey, is there any way to turn off the random weather? Not the time, just the weather, because I don't like it when the map is flooded. It's a cool gimmick, don't get me wrong, but it's just not for me.
 
V1.1 Update

I finally had the courage to release an update that has been ready for a long while, oops

V1.1 drops with 2 new maps to play around in, Casino Crash (XF) and Snowy Arena (XI)
I do have plans for at least another 3 maps which are, also mostly done but I uh, am a little shy, sorry!
You can have the map thumbnails for now though.

Note: You can't get to Casino Crash or Snowy Arena in Singleplayer without using MAP XF or MAP XI.


Not gonna lie, this is a pretty cool map for goofing around! Hey, is there any way to turn off the random weather? Not the time, just the weather, because I don't like it when the map is flooded. It's a cool gimmick, don't get me wrong, but it's just not for me.

Sadly the only thing you can really do is just reload the map, which, I admit can be a bit of a pain sometimes
 
Is Snowy Arena compatible with Battle Mod?

Kind, of?
Snowy Arena has the Match level type too, meaning that Batte should let this map be played on in Arena at least! But that being said the stage doesn't have any Battle items Around, nor does it have death match spawns (oops), it just uses monitors which may be a bit, strong, but it is possible to play the Arena gametype in it! At least I think?
 
@Zoraxua
Hey, I get this error every time a player joins my tag server:
WARNING: ...ons/Tag/Maps/VSML_DragonMaps-V1.2.pk3|LUA/LUA_EVENTS:49: attempt to index field 'mo' (a nil value)
stack traceback:
...ons/Tag/Maps/VSML_DragonMaps-V1.2.pk3|LUA/LUA_EVENTS:49: in function <...ons/Tag/Maps/VSML_DragonMaps-V1.2.pk3|LUA/LUA_EVENTS:46>
It always happens when a player joins and is in spectator mode. I suspect that's because the lua code isn't checking if player.mo is equal to nil or not (it will equal nil if the player is in spectator mode).
Post automatically merged:

Oh yeah, I also found this error happening on Rocket Castle:
Speeding off to level...
WARNING: constant 'CASTLEL' could not be parsed.

WARNING: constant 'CASTLEL' could not be parsed.

Map is now "MAPXH: Rocket Castle Zone"
 
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Honestly yeah the pack is outdated by a year and a half, lol, I do really need to update this pack at some point with the like extra maps and altercations I've made but also for now I just, don't have the motivation.
Pack is marked as resuable, the little tag in the name just, didn't show it.. Ah well.
The LUA is outdated and the maps could be rewitten with LUA in mind now that I have much more of a grasp than the half lower amount I did that long ago.
Should probably make multiple downloads too, for Chaos and Match as well as the current co-op... Brutally honest: Many of these maps were made for Battle V6, before the uh, change in direction, which is why these maps feel like match maps already, even if they're not setup for such.
Ehh long story short, I'll work on it eventually. Maybe not the parisng thing though, for that I tend to just delete textures of control linedefs until it magically, vanishes. Gosh modding is fun and 'fun', haha
 
Honestly yeah the pack is outdated by a year and a half, lol, I do really need to update this pack at some point with the like extra maps and altercations I've made but also for now I just, don't have the motivation.
Pack is marked as resuable, the little tag in the name just, didn't show it.. Ah well.
The LUA is outdated and the maps could be rewitten with LUA in mind now that I have much more of a grasp than the half lower amount I did that long ago.
Should probably make multiple downloads too, for Chaos and Match as well as the current co-op... Brutally honest: Many of these maps were made for Battle V6, before the uh, change in direction, which is why these maps feel like match maps already, even if they're not setup for such.
Ehh long story short, I'll work on it eventually. Maybe not the parisng thing though, for that I tend to just delete textures of control linedefs until it magically, vanishes. Gosh modding is fun and 'fun', haha
Hey, no worries! Worst case scenario I do the parsing myself and change the filename to reflect that.
Well if you do eventually update this pack I'll be looking forward to the new possibilities!

I host em on my tag server, come drop by if you're ever bored outta your mind!
 

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