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RYB Based Transmaps Details »»
RYB Based Transmaps
Version: 1.0, by frozenLake frozenLake is offline
Developer Last Online: Nov 2018

Category: Version: SRB2 Rating: (1 votes - 2.80 average)
Released: 11-12-2016 Last Update: Never Installs: 0
Re-Useable Content Sprites/Graphics

Are you tired of Yellow and Blue making an ugly grey, instead of green like with paint?



Well, now you don't have to be! Introducing, the RYB Based Transmaps. Just load this wad up, and you can be astounded by the increase in color quality*!

*Quality subjective.

Note that this wad needs to be loaded using either the launcher or command line in order to have any effect.

Need a comparison? Here you go!


(thanks to HazardGenericNumbers for the comparison shot)

Download Now

File Type: zip RYBTransmap.zip (171.9 KB, 301 views)

Screenshots

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 11-12-2016   #2
TehRealSalt
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Welcome to releases!
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Old 11-12-2016   #3
MK.exe
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Huh! Pretty neat, i will be using this a bit
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Old 11-15-2016   #4
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Nice! Good to see other people playing with these things. I figured you'd be the one to do it too, after that secondary colors script.
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Old 11-15-2016   #5
Bluesfire
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Wow! That's a pretty good improvement!
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Old 11-16-2016   #6
Torgo
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Is this like additive color mixing? Kinda like how a printer mixes colors as opposed to a monitor? If so, how did you do that? Inverse the transmap or something?
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Last edited by Torgo; 11-16-2016 at 03:47 PM. Reason: transmap not colormap
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Old 11-17-2016   #7
Tonic ze Hedgefox
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Personally, that one screenshot you showed us with the water fall instantly put me off. That ugly teal colour, yuck!
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Old 11-18-2016   #8
Arcade Gamer
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Quote:
Originally Posted by Tonic ze Hedgefox View Post
Personally, that one screenshot you showed us with the water fall instantly put me off. That ugly teal colour, yuck!
The whole point of this mod was to have it so that blue and yellow don't mix into an ugly grey color.
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Old 11-18-2016   #9
Torgo
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If you look at a rgb color mixing table (how different colors mix using light as opposed to something like your color printer) it makes more sense that blue water would make an object that is yellow into gray.
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Old 11-20-2016   #10
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http://www.deathbysoftware.com/colors/index.html

So I basically just converted the palette, and used the yellow channel as a green channel, before making a transmap with the modified palette, before switching back to the actual palette... except the main problem with that was that it stuck a bunch of colors close to eachother, that, on the actual palette, wouldn't be.

If I could figure out a way to force gimp to use an RYB color mode, or at the very least, find a tool that converts images between these two types, I'd probably be able to make a higher quality version of this.
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Old 11-21-2016   #11
Torgo
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I don't know if that RYB chart is really that accurate. Printer ink uses CMYK, so I would figure that would be closer to actual primary colors. Though I think some printers use more than the typical cmyk to produce more colors, but those are high end ones.

Also I don't believe that RGB and CMYK is exactly inverse. I think it is a bit more complex than that because combining ink is a different than combining light, but for this mod it probably wouldn't be an issue.
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Last edited by Torgo; 11-21-2016 at 08:35 PM.
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