Fixed Switching renders can mess up sector flat alignments

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DirkTheHusky

Team Kinetic RPG
When switching between Software and OpenGL, the sectors that uses the sector flat alignment effects mess up. Example of this issue are some of the roads on ACZ1, where the 2 yellow lines aren't connecting.

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The OpenGL flat alignment on slopes is actually more accurate as a whole, the software renderer was just too imprecise to do it well and the level was designed in a way as to try and hide the imperfection in the renderer more people would play in.
 
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