Y.A.R.P.I.T.N.D.

How should the multiplayer stages be organized? (Read topic first, please)

  • Difficulty level (Easy to Hard)

    Votes: 0 0.0%

  • Total voters
    3
Status
Not open for further replies.

Mystic

Member
Yet another random poll involving the next demo...

This is an argument I've been having for a while with a441, time to take it to the public. The argument this time is how the multiplayer levels should be organized.

Difficulty level is obvious, but flavor is not. In many games, the farther you go into the game, the cooler the levels look. For instance, the flavor approach would put simple GFZ stages before stages with neat elements, like an AGZ-themed sky temple, making it look cooler as you go through the game.
 
My opinion...

I think they should be organized according to fun rating.
(If the message is short, I typed it! :) )
 
Randomicity always provides more interest than the other options

I mean, really, Easiest to Hardest is really boring and quite predictable. And Flavor, although it seems nice, is also quite boring. I really don't like sorted orders because they hold little surprise

Randomicity, however, does :P.

</rant>
 
Status
Not open for further replies.

Who is viewing this thread (Total: 2, Members: 0, Guests: 2)

Back
Top