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Update v1-3

After playing this for a while I decided the items were a bit too frequent and didn't really make a lot of sense on multiplayer (put a lot of pressure on players to use them in the narrow tunnels).
I've revised the placement of item boxes, plus added a guiding line on the floor for the 2nd shortcut to make it a little more obvious and help players line themselves up for the drop.
 
This is really cool. I assume the course is original and the theme is from the game? As I never played it, I'm not sure. I find it weirdly nostalgic, despite having never played the game. Wow, the music is super serene, too... you did a very nice job with this. I'm impressed :o
 
Thanks so much! The stage layout is actually mostly based off the first 4 levels from the game, all strung together into one big map :D
 
Update v1.4:

I was told about a problem with the reservoir area, in which you can get blasted over the short blue walls on the ramps, with no recovery. I've added an invisible barrier to prevent this.
I also made a few graphical fixes and improvements, such as the rising door as you enter the Coliseum, and the floating Miru in the final chamber before the main Coliseum ground.
 

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