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ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version] Details »»
ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]
Version: 2.0, by Ezer.Arch (ArchPack developer) Ezer.Arch is offline
Developer Last Online: Oct 2018

Version: SRB2 Rating: (34 votes - 4.65 average)
Released: 08-01-2009 Last Update: 07-14-2013 Installs: 78
Single Player Levels Multiplayer Levels Sprites/Graphics

(This is an outdated version! ArchPack for SRB2 2.1 is here: http://mb.srb2.org/showthread.php?t=39728)

ArchPack - single player and multiplayer level pack for SRB2 v2.0.x
version 2.0 stable - Genesis Keep Zone is out



All my released maps are included in this level pack. You'll find single player and multiplayer maps, including my very first map called Miscellaneous Trip Zone released on July 2008.

I hope you enjoy playing this level pack and feel free to comment in this topic.

Along with the wad file, I added three batch files that starts up SRB2, SRB2CB and XSRB2 with ArchPack. You just need to download the attachment below, unzip, move the content into SRB2 folder and double-click the batch file at your choice.

To see the complete list of changes for v2.0, go here.

More info: ArchPack Doc. Videos: EzerArch's YouTube channel. Images: Ezer'Arch's albums. Homepage: Ezer'Arch's site.

Add-on's short link: bit.ly/i4AfGK


Maps

Single Player maps:
  • MAPB1 - Genesis Keep Zone Act 1
  • MAPB2 - Genesis Keep Zone Act 2
  • MAPB3 - Genesis Keep Zone Act 3
  • MAPB4 - Mill Citadel Zone Act 1
  • MAPB5 - Mill Citadel Zone Act 2
  • MAPB6 - Mill Citadel Zone Act 3
  • MAPB7 - Miscellaneous Trip Zone

Multiplayer maps:
  • MAPC1 - Aqueduct Circuit Zone (Race)
  • MAPC2 - Lift Bridge Zone (CTF)
  • MAPC3 - Water Plant Zone (Match/Tag)
  • MAPC4 - Soccer Field (SP, Co-op, Match, Tag - Unlockable)

News

2014-08-19: ArchPack ported to SRB2 2.1. New topic.
2013-07-14: ArchPack v2.0 stable is out! 4 new maps + Parts pack.
2013-05-12: NEW MAP: Genesis Keep Zone Act 3 alpha release.
2013-05-11: NEW MAP: Genesis Keep Zone Act 2 alpha release.
2013-04-16: NEW MAP: Genesis Keep Zone Act 1 alpha release.
2013-01-27: ArchPack 1.1a stable is out! (small fix for SRB2 Wad Speedrun competition)
2012-01-26: New levels in the making
2011-10-20: ArchPack v1.0 stable is out!
2011-07-17: Arch Pack v0.6 is out!
2011-02-26: Arch Pack v0.5 is out!
2010-11-09: Arch Pack v0.4 is out!
2010-04-25: Arch Pack Repository.
2010-04-19: Arch Pack v0.4 will be out soon.
2009-12-18: Arch Pack v0.3 is out!
2009-10-24: Two new testing releases for v0.3: Lift Bridge Zone and Miscellaneous Trip
2009-10-20: Scripts for Arch Pack released.
2009-10-03: Lift Bridge Zone and Water Plant Zone for v0.3 are out for testings. Mirror for IE users removed.
2009-09-29: Mirror added for IE users (go download FireFox!)
2009-08-21: 101 downloads!
2009-08-17: Beta version 0.2 released - level design fixes
2009-08-13: Beta version 0.2 coming soon and the new Addon System
2009-08-01: Version 0.1, first release of ArchPack.


Ezer'Arch's YouTube channel - Minecraft and level design [Featuring: Galacticraft + Modular Powersuits]

Download Now

File Type: zip scmrtf_archpack.zip (2.59 MB, 2836 views)
File Type: zip ArchPack-parts.zip (1.01 MB, 1980 views)
File Type: zip ArchPack-unfinished_maps.zip (848.4 KB, 1813 views)

Screenshots

Click image for larger version

Name:	MAPB1.png
Views:	1618
Size:	710.2 KB
ID:	3347   Click image for larger version

Name:	MAPB2.png
Views:	1530
Size:	516.7 KB
ID:	3348   Click image for larger version

Name:	MAPB3.png
Views:	1489
Size:	705.9 KB
ID:	3349   Click image for larger version

Name:	MAPB4.png
Views:	1587
Size:	796.8 KB
ID:	3350   Click image for larger version

Name:	MAPB5.png
Views:	1488
Size:	670.9 KB
ID:	3351  

Click image for larger version

Name:	MAPB6.png
Views:	1431
Size:	555.5 KB
ID:	3352   Click image for larger version

Name:	MAPB7.png
Views:	1510
Size:	50.0 KB
ID:	3353   Click image for larger version

Name:	MAPC1.png
Views:	1463
Size:	63.3 KB
ID:	3354   Click image for larger version

Name:	MAPC2.png
Views:	1483
Size:	58.0 KB
ID:	3355   Click image for larger version

Name:	MAPC3.png
Views:	1546
Size:	111.7 KB
ID:	3356  

Click image for larger version

Name:	MAPC4.png
Views:	1929
Size:	521.8 KB
ID:	3357  

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 04-20-2013   #222
TSDude
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Oh, now I get, thanks!
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Old 04-21-2013   #223
Ezer.Arch
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More rooms:



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Old 04-21-2013   #224
TSDude
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Cool images, now this level looks a lot longer.
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Old 04-27-2013   #225
Ezer.Arch
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Some detail:

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Last edited by Ezer.Arch; 04-27-2013 at 07:57 AM.
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Old 05-08-2013   #226
Ezer.Arch
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I think of releasing it when the basic architecture is done:




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Old 05-11-2013   #227
Ezer.Arch
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Genesis Keep Zone Act 2 alpha release

Genesis Keep Zone Act 2 (MAP01) is out for alpha testings. Clearly not 100% complete.



It's just the basic architecture without detail and final texturing.

I haven't set up water FOFs *yet* because I preferred to focous on the shape of the map first. The parts where are supposed to have actual water had their floor painted with water texture. Once with water FOF, the floor texture will be replaced with lake floor.

I'll move onto the Act 3 and then I go back to finish Act 1 and 2.

Videos
SRB2 ArchPack Dev - It keeps green (new map)

Download from my repository
MAP01 - Genesis Keep Zone Act 2 - new map - alpha release
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Last edited by Ezer.Arch; 05-11-2013 at 05:47 PM.
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Old 05-12-2013   #228
Ezer.Arch
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Genesis Keep Zone Act 3 alpha release

Genesis Keep Zone Act 3 (MAP01) is out for alpha testings. Almost 100% complete.



It's dah boss! Pretty much finished. Probably I'll polish it a bit.

Screenshots
SRB2ArchPack Dev - Genesis Keep Zone 3

Videos

SRB2 ArchPack Dev - It ends green (new map)

Download from my repository
MAP01 - Genesis Keep Zone Act 3 - new map - alpha release
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Old 05-13-2013   #229
TSDude
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1st Question: Why is the water solid in act 2?
2nd Question: Why does the level feel empty in some areas?
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Old 05-13-2013   #230
MascaraSnake
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You can answer both of those questions yourself by actually reading Ezer.Arch's last few posts.
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Old 05-13-2013   #231
TSDude
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Whoops, but I still like the level layout.
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Old 05-13-2013   #232
Ezer.Arch
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Redownload the maps once in a while. They might have been updated. ;-)

EDIT:

haha.... SRB2DB corrupted and deleted the map, as usual. I had to restore the previous revision, nothing lost though.
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ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 05-14-2013 at 12:14 AM.
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Old 05-31-2013   #233
Ezer.Arch
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Just to note:

I gave CasualNick the license to use Aqueduct Circuit Zone, Lift Bridge Zone and Water Plant Zone for a server package wad, as long as he doesn't make changes in the maps (except those necessary for the inclusion in the pack).
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Old 06-30-2013   #234
Ezer.Arch
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Sorry, I've been a little busy lately.

When I finish this map...






... I'll release the ArchPack 2.0.

Two maps are done, the one I'm working on now is 90% finished. And I'll release a part package for free use along with.
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Last edited by Ezer.Arch; 06-30-2013 at 06:57 PM. Reason: Wrong pic.
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Old 06-30-2013   #235
Ors
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That looks really cool. I wish I would have your mapping skill. =D
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Old 06-30-2013   #236
FaroukTheHedge
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It looks awesome ,I'll Try It .
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Old 06-30-2013   #237
Ezer.Arch
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Oops, the 1st pic is wrong. Fixed. :)

Besides, I added a link for the video playlist of ArchPack in the 1st post.
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Last edited by Ezer.Arch; 07-01-2013 at 06:07 PM.
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Old 06-30-2013   #238
TSDude
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Spoiler:
Quote:
Originally Posted by Ezer.Arch View Post

Is it safe to assume that it's a bold move putting a red rock texture against that wood texture and grey rock texture in that circumstance?

EDIT:
I just found out that the link to Genesis Keep Zone Act 3 doesn't work, also in Genesis Keep Zone 2 the player starts at the end I think.

And there is a texture error in Mill Citadel Zone Act 2 'minor change'.
Here:
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Last edited by TSDude; 07-01-2013 at 08:00 AM.
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Old 07-01-2013   #239
Ezer.Arch
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Quote:
Originally Posted by TSDude View Post
Is it safe to assume that it's a bold move putting a red rock texture against that wood texture and grey rock texture in that circumstance?
Because I like to be bold. :3

*rolleyes*

Ok, that was a bad move. I should've used the brownish or gray rock texture.

Quote:
Originally Posted by TSDude View Post
I just found out that the link to Genesis Keep Zone Act 3 doesn't work
Fixed. It was a failed copy-pasta. Thanks.

Quote:
Originally Posted by TSDude View Post
also in Genesis Keep Zone 2 the player starts at the end I think.
It's a trick. I usually move the player start to the rooms where I'm working in. Unless I want to walk through entire level every time I make a test. ^^

Quote:
Originally Posted by TSDude View Post
And there is a texture error in Mill Citadel Zone Act 2 'minor change'.
Lovely redwalls! I think I should keep them...

... just kidding.

The resource pack with textures and such was not included. Not that I forgot, I simply didn't want to have another work to make another wad with the stuff. If you want, start up SRB2 with ArchPack 1.1a and then add the WIP map, it will override only the old map with the new one, and the redwalls will "use" the textures that are present in the main pack.
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Last edited by Ezer.Arch; 07-01-2013 at 06:38 PM.
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Old 07-01-2013   #240
TSDude
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Well you've actually inspired me with some of your level design and gimmicks, so all I can say now is keep up the good work!
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Old 07-10-2013   #241
Ezer.Arch
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Emblems...


Level pics...


Time attack...


Spoiler: Me trying to get the (broken) unlockable system working D:

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Last edited by Ezer.Arch; 07-10-2013 at 02:22 AM.
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