SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (2.0.X) > Levels (2.0.X)

 
 
Thread Tools
ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version] Details »»
ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]
Version: 2.0, by Ezer.Arch (ArchPack developer) Ezer.Arch is offline
Developer Last Online: Oct 2018

Version: SRB2 Rating: (34 votes - 4.65 average)
Released: 08-01-2009 Last Update: 07-14-2013 Installs: 78
Single Player Levels Multiplayer Levels Sprites/Graphics

(This is an outdated version! ArchPack for SRB2 2.1 is here: http://mb.srb2.org/showthread.php?t=39728)

ArchPack - single player and multiplayer level pack for SRB2 v2.0.x
version 2.0 stable - Genesis Keep Zone is out



All my released maps are included in this level pack. You'll find single player and multiplayer maps, including my very first map called Miscellaneous Trip Zone released on July 2008.

I hope you enjoy playing this level pack and feel free to comment in this topic.

Along with the wad file, I added three batch files that starts up SRB2, SRB2CB and XSRB2 with ArchPack. You just need to download the attachment below, unzip, move the content into SRB2 folder and double-click the batch file at your choice.

To see the complete list of changes for v2.0, go here.

More info: ArchPack Doc. Videos: EzerArch's YouTube channel. Images: Ezer'Arch's albums. Homepage: Ezer'Arch's site.

Add-on's short link: bit.ly/i4AfGK


Maps

Single Player maps:
  • MAPB1 - Genesis Keep Zone Act 1
  • MAPB2 - Genesis Keep Zone Act 2
  • MAPB3 - Genesis Keep Zone Act 3
  • MAPB4 - Mill Citadel Zone Act 1
  • MAPB5 - Mill Citadel Zone Act 2
  • MAPB6 - Mill Citadel Zone Act 3
  • MAPB7 - Miscellaneous Trip Zone

Multiplayer maps:
  • MAPC1 - Aqueduct Circuit Zone (Race)
  • MAPC2 - Lift Bridge Zone (CTF)
  • MAPC3 - Water Plant Zone (Match/Tag)
  • MAPC4 - Soccer Field (SP, Co-op, Match, Tag - Unlockable)

News

2014-08-19: ArchPack ported to SRB2 2.1. New topic.
2013-07-14: ArchPack v2.0 stable is out! 4 new maps + Parts pack.
2013-05-12: NEW MAP: Genesis Keep Zone Act 3 alpha release.
2013-05-11: NEW MAP: Genesis Keep Zone Act 2 alpha release.
2013-04-16: NEW MAP: Genesis Keep Zone Act 1 alpha release.
2013-01-27: ArchPack 1.1a stable is out! (small fix for SRB2 Wad Speedrun competition)
2012-01-26: New levels in the making
2011-10-20: ArchPack v1.0 stable is out!
2011-07-17: Arch Pack v0.6 is out!
2011-02-26: Arch Pack v0.5 is out!
2010-11-09: Arch Pack v0.4 is out!
2010-04-25: Arch Pack Repository.
2010-04-19: Arch Pack v0.4 will be out soon.
2009-12-18: Arch Pack v0.3 is out!
2009-10-24: Two new testing releases for v0.3: Lift Bridge Zone and Miscellaneous Trip
2009-10-20: Scripts for Arch Pack released.
2009-10-03: Lift Bridge Zone and Water Plant Zone for v0.3 are out for testings. Mirror for IE users removed.
2009-09-29: Mirror added for IE users (go download FireFox!)
2009-08-21: 101 downloads!
2009-08-17: Beta version 0.2 released - level design fixes
2009-08-13: Beta version 0.2 coming soon and the new Addon System
2009-08-01: Version 0.1, first release of ArchPack.


Ezer'Arch's YouTube channel - Minecraft and level design [Featuring: Galacticraft + Modular Powersuits]

Download Now

File Type: zip scmrtf_archpack.zip (2.59 MB, 2909 views)
File Type: zip ArchPack-parts.zip (1.01 MB, 2070 views)
File Type: zip ArchPack-unfinished_maps.zip (848.4 KB, 1878 views)

Screenshots

Click image for larger version

Name:	MAPB1.png
Views:	1652
Size:	710.2 KB
ID:	3347   Click image for larger version

Name:	MAPB2.png
Views:	1561
Size:	516.7 KB
ID:	3348   Click image for larger version

Name:	MAPB3.png
Views:	1539
Size:	705.9 KB
ID:	3349   Click image for larger version

Name:	MAPB4.png
Views:	1621
Size:	796.8 KB
ID:	3350   Click image for larger version

Name:	MAPB5.png
Views:	1521
Size:	670.9 KB
ID:	3351  

Click image for larger version

Name:	MAPB6.png
Views:	1470
Size:	555.5 KB
ID:	3352   Click image for larger version

Name:	MAPB7.png
Views:	1553
Size:	50.0 KB
ID:	3353   Click image for larger version

Name:	MAPC1.png
Views:	1498
Size:	63.3 KB
ID:	3354   Click image for larger version

Name:	MAPC2.png
Views:	1523
Size:	58.0 KB
ID:	3355   Click image for larger version

Name:	MAPC3.png
Views:	1592
Size:	111.7 KB
ID:	3356  

Click image for larger version

Name:	MAPC4.png
Views:	1966
Size:	521.8 KB
ID:	3357  

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 04-26-2010   #102
Blade
ANNIHILATE.
Developer
 
Blade's Avatar
Default

Yeah, I'd tone down the amount of Sharps. They are VERY annoying.

I like the updates to act 1, though. Haven't played act 2 yet.
__________________
MERRY EGGS-MAS 2012 EVERYONE!

Quote:
Originally Posted by Fawfulfan
Linedef Type 451 - Linedef Executor: Make Level 20% Cooler!
Quote:
Blade was hit by Inuyasha.
<Blade> osuwari
Inuyasha is no longer super.
Blade is offline  
Old 04-26-2010   #103
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

Quote:
Originally Posted by Blade View Post
Yeah, I'd tone down the amount of Sharps. They are VERY annoying.
I will. I'd feel so noobish if I let them as it is now. Probably I will remove 2/3 of them for official release.

The current enemy layout wasn't intended. I'm planning on letting one or two sharps when it's needed (as you see in certain rooms). More than two is unwanted.

Remember the tons of "innocent" Crawlas that Mill Citadel had in 1.09.4? I just replaced Crawlas with Sharps after I have converted the levels to 2.0x format. Since then I have removed so few of them.

But, letting "accidentally" the level overpopulated with Sharps in testing versions was intentional, for my amusement.
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!
Ezer.Arch is offline  
Old 05-05-2010   #104
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

Just saying...

I've done about 15 new commits in Arch Pack repository since I created it. If you're curious about what will be new in v0.4, you can download the maps individually and see new stuff yourself. See 1st post.

Comments are most welcome.
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 05-05-2010 at 12:22 AM.
Ezer.Arch is offline  
Old 05-05-2010   #105
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

I just think that it's slightly useless to comment on a work that's still so much in progress, since I'll never know what comes next. I personally choose to comment when v0.4 is done.
MascaraSnake is offline  
Old 05-20-2010   #106
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

I made a "fairly" good effort these days to revamp the 1st part of left path of Mill Citadel Zone 2.

Still not done and contains some "unfinished" parts, but it's worth giving it a try to see how things are going:

http://dl.dropbox.com/u/4799936/Ezer...rebuilding.wad (EDIT 2010/05/22: file renamed, see 1st post)

Edit: I must say, it's an "in progress" work. Enemy lay-out, level architecture and texturing will need to be worked on more.
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 05-22-2010 at 01:49 PM. Reason: File renamed, see 1st post
Ezer.Arch is offline  
Old 10-14-2010   #107
Steph9827
I make videos
 
Steph9827's Avatar
Default

This looks amazing. Can't wait to play this when I get back.
-downloads-
__________________
I make YouTube videos down there:

http://www.youtube.com/user/Steph9827
Steph9827 is offline  
Old 11-09-2010   #108
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default Arch Pack v0.4 beta is out (with change log)

Arch Pack v0.4 is out!

This is the first release with extra real stuff, fixes v0.3 remaining bugs and adds new ones too, then v0.4 is a release to be fixed in v0.5 (I hope this will be the last one before 1.0).

Main changes:

Mill Citadel Zone Act 2 received almost all rooms I had removed to make it to the May/Jun 09 OLDC and takes advantage of the most awesome thing that SRB2 2.0 brought up: MACES!

Mill Citadel Zone Act 1 has now a new "ending". Stop complaining now. Ah, a new courtyard too.

MCZ1 and 2 have now a new enemy set. There are other things (like "undetailed" rooms) that need to get done; feel free to point them out. Other maps received some few tweaks and fixes. See change log below.

Along with the level pack, I added a batch file that starts SRB2 up with Arch Pack. Save it in SRB2 folder and double-click it.

Finally, thanks for 947 downloads and 65 installs. This release was deeply tested in XSRB2 (many thanks to Inuyasha). My special thanks go to: MrMystery, for awaiting this release so hard, and to SpiritCrusher and BlueZero4, for testing my maps.

See 1st post for downloads.

Changes for Arch Pack, v0.4 beta (2010.11.09):

- ADD: MCZ1 - new rooms and hidden items;
- ADD: MCZ2 - new rooms and hidden items, more lengthy;
- ADD: MCZ2 - maces added;
- CHANGE: MCZ1 - architecture improvement and new enemy set;
- CHANGE: MCZ2 - architecture improvement, 1st left path revamped and new enemy set;
- CHANGE: MCZ3 - minor improvements and block enemies flag was added, now the boss won't fly away so far;
- CHANGE: ACZ - more obstacles in final section of circuit;
- CHANGE: LBZ - map fewer wide and minor tweaks;
- CHANGE: new level select pics;
- CHANGE: new MAINCFG. Now Arch Pack version shows up in main menu and other things;
- FIX: WPZ - cascade graphic glitch fixed;
- FIX: General - tons of bugs were removed (but I'm afraid I added new ones for adding new content).

If you download and install this add-on, I'd ask you to click on Mark as Favorite (see 1st post), to receive notifications regarding updates.

Fun fact: while I was about to post this release, someone at #SRB2Fun posted this:

Seeya
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 11-09-2010 at 02:37 AM.
Ezer.Arch is offline  
Old 11-09-2010   #109
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

I suspect 5 members must download the wad again. I discovered a small problem with a FOF in MCZ2 which was fixed. (SRB2DB screw you!)

Sorry for inconvenience.

EDIT: I added 15 screenshots in gallery. See 1st post.
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 11-09-2010 at 04:57 AM.
Ezer.Arch is offline  
Old 11-09-2010   #110
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Awesome! (Although it did break your post count of 999 posts). I already gave you my review before release, but I'm gonna check the final out later today.
MascaraSnake is offline  
Old 11-09-2010   #111
Gemini Spark
The EX version
 
Gemini Spark's Avatar
Default

Wow, good job with Mill Citadel. You certainly raised the difficulty level of it, at least. Those Sharp are tough to deal with!
__________________
Visual Basic is the language of people who want to create stuff out of nothing and then point that stuff to nothing so that nothing gets done.
Java... well, it can make Coffee objects at a rate of order n, but I don't drink coffee... Eclipse ftw!
Gemini Spark is offline  
Old 11-10-2010   #112
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

Thank you for feedbacks.

SpiritCrusher, I still have that review you sent me. Since the maps are out with new edits, something might be changed in the review. I wouldn't mind if you point out something again here, even just for record.

That bridge thing (left path, 1st room) still interests me.

@Gemini Spark:
Quote:
Originally Posted by Gemini Spark View Post
Those Sharp are tough to deal with!
If you think a room or place that needs less Sharps or any change with enemy lay-out, don't fear speaking up.
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 11-10-2010 at 06:01 AM.
Ezer.Arch is offline  
Old 11-10-2010   #113
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by Ezer.Arch View Post
SpiritCrusher, I still have that review you sent me. Since the maps are out with new edits, something might be changed in the review. I wouldn't mind if you point out something again here, even just for record.
Yeah, I planned on going through that same review and looking at what's fixed and what's still left to do. But I may have to wait until the weekend to do that.
MascaraSnake is offline  
Old 11-10-2010   #114
Miles Knuckle Power
Texas Style
 
Miles Knuckle Power's Avatar
Default

This pack is soo good, I loved the Water Plant Zone, and all the Single Player Levels. All maps have a good level Design!
Lift Bridge Zone is good, but I not liked much the idea of the button of Bridge be the same of the two sides.
All is Excellent
Miles Knuckle Power is offline  
Old 11-10-2010   #115
Metal-Rawr
Friendly lurker, I promise.
 
Metal-Rawr's Avatar
Default

It's nice to see another Israeli whos'e not a total failure at everything computer related like everyone else, lol jks. I like Mid Citadel alot, its too bad you couldn't be a week faster to enter it in the OLDC, I think it would have great chances of winning... Why not perfect it some more and put it in the next OLDC? BTW, I got a few things I have to say to fix or give critism on the map... But I forgot that now, I played it yesterday and I forgot.
Also, I never really understood what is this levelpacks about. I mean, it has no storyline, and its not clear if its a few single player maps and focuses on multiplayer or vice versa.
__________________
Always remember to have fun
3DS FC: 0989 1765 4380
Please let me know if you add me ^_^

Last edited by Metal-Rawr; 11-10-2010 at 04:22 PM.
Metal-Rawr is offline  
Old 11-10-2010   #116
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by ImaRawrBadly>.< View Post
I like Mid Citadel alot, its too bad you couldn't be a week faster to enter it in the OLDC, I think it would have great chances of winning... Why not perfect it some more and put it in the next OLDC?
It already was in the OLDC some time ago. And maps that have already been released in any way can't be entered anyway.
MascaraSnake is offline  
Old 11-11-2010   #117
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

Quote:
Originally Posted by Miles Knuckle Power View Post
This pack is soo good, I loved the Water Plant Zone, and all the Single Player Levels. All maps have a good level Design!
Thank you.

Quote:
Originally Posted by Miles Knuckle Power View Post
Lift Bridge Zone is good, but I not liked much the idea of the button of Bridge be the same of the two sides.
I don't know if you got the idea: you're on red team, a blue-team player stole your flag and is fleeing towards the bridge. What would you do? Raise up the bridge. It's quite probably your opponent will fall into the lake for his doom. :P

The bridge control requires teamwork coordination. You can use the bridge to save a teammate or make things harder for opposite team.

Quote:
Originally Posted by ImaRawrBadly>.< View Post
It's nice to see another Israeli
Sorry, I'm not an Israeli. I bet the next one will say I'm a Greek because of "Arch". I suppose it's because of my avatar with Ayin (the Y-like thing, which is E of Ezer) and an Alpha (A of Arch).

Quote:
Originally Posted by ImaRawrBadly>.< View Post
its too bad you couldn't be a week faster to enter it in the OLDC, I think it would have great chances of winning...
... it's too good I could enter them in OLDC:

http://mb.srb2.org/showthread.php?t=30202
http://mb.srb2.org/showthread.php?t=30571

Quote:
Originally Posted by ImaRawrBadly>.< View Post
Also, I never really understood what is this levelpacks about. I mean, it has no storyline, and its not clear if its a few single player maps and focuses on multiplayer or vice versa.
A level pack is a pack of levels. Got it?

(duh huh, I'm so stoopid)

So... you save two or more levels into a single wad. Then, you got a level pack (or a package of levels). We have some level packs made of match maps only, golf maps (XSRB2 mod), several multiplayer maps and so on. Then a storyline is totally optional and depends on author's design.

EDIT:

If you want to receive notifications regarding updates of this Level Pack, click on Mark as Favourite on 1st post or click here.

In addition, you can rate this wad by click on Rating above 1st post of this topic.
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 11-13-2010 at 02:02 AM.
Ezer.Arch is offline  
Old 11-18-2010   #118
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

Just messing with ArchPack.

SpiritCrusher gave me the idea of making the left path 1st room's exit higher than the entrance. If you didn't figure out what I'm talking about... "Images, please"







It'll force the players to use the bridge few more. But it has a side effect: I'll be forced to rise ~20% of the map in order to make it possible:



Not a big problem, just need some hours working on it and it's done.


EDIT:

Don't forget. If you want to receive notifications regarding updates of this Level Pack, click on Mark as Favourite on 1st post or click here.

In addition, if you want, you can rate this wad by click on Rating above 1st post of this topic.
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 11-19-2010 at 12:06 AM.
Ezer.Arch is offline  
Old 11-19-2010   #119
BlueZero4
 
BlueZero4's Avatar
Default

If I were you, I'd just add a downward staircase in the hallway (No hallway? Make one!) after that room. Also, maybe you'd be interested in making a new room which ends lower than it starts, but that's too much work.
__________________
[scr_bz4pack.wad] I get an email whenever you PM me, if you ever want to say hi.
BlueZero4 is offline  
Old 01-27-2011   #120
Ezer.Arch
ArchPack developer
 
Ezer.Arch's Avatar
Default

Quote:
Originally Posted by BlueZero4 View Post
If I were you
As you're not me...

Quote:
Originally Posted by BlueZero4 View Post
(No hallway? Make one!)
...Weren't you a no-hallway activist? Ok. Here are the latests changes in the pack.

The bridge part is done, and no hallway, stairs or rooms were needed.





Other rooms and corridors are now more detailed. There are more minor changes in the pack. Wait for release.





...

(messing with OpenGL is amusing :3)















Candy conveyor?
__________________
Ezer'Arch
ArchPack v2.1 level pack | EzerArch.com | YouTube | ERZ2 FTW!

Last edited by Ezer.Arch; 01-27-2011 at 03:17 AM.
Ezer.Arch is offline  
Old 01-28-2011   #121
BlueZero4
 
BlueZero4's Avatar
Default

Quote:
Originally Posted by Ezer.Arch View Post
Weren't you a no-hallway activist?
The thing about hallways is that they're easy. Small ones aren't as big a deal because they're more like transitions. The real problems are huge hallways like in Tortured Planet.
__________________
[scr_bz4pack.wad] I get an email whenever you PM me, if you ever want to say hi.
BlueZero4 is offline  
 

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
level pack spriter12 Help 0 12-10-2007 04:15 PM
Fx pack 2 Zaktan General Discussion 0 02-27-2007 02:00 AM
Arf Pack Arf Outdated Releases (0.X & 1.X) 13 09-15-2006 08:26 AM
my pack knuxshadow Editing 2 03-07-2006 09:24 PM
My level pack. Msonic Editing 31 12-04-2003 07:58 PM


All times are GMT. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.