SRB2 Hub (1.3)

A TOR blacklist was added to the MB earlier. Unfortunately, it seems to be affecting a few legitimate users. The mod author attempted to update the attachment with a new version earlier but got blocked by the blacklist.

I've attached the old version to my post.

I apologize for my ignorance, but... TOR Blacklist? What the heck is that?

I am very confuse.....
 
So um... I'll post updates and an actual download link as soon as (or if) I can.
Sorry for the inconvenice everyone, but being blacklisted there isn't much I can do. I'll be very surprised if this thing will even let me post right now.

So in the meantime I can only ask moderators to inform me if there's any hope of getting out of this situation. Just have to note that I didn't (at least I think I didn't) do any of the stuff you usually get blacklisted for.
 
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I apologize for my ignorance, but... TOR Blacklist? What the heck is that?

Tor is a system designed to provide anonymous browsing by routing requests through series of exit nodes... essentially an advanced "proxy". It has legitimate uses, but there's also a lot of people that abuse the system's anonymity and use it to get around bans and post illegal content, which is why we added a blacklist for it.
 
犬夜叉;748809 said:
Tor is a system designed to provide anonymous browsing by routing requests through series of exit nodes... essentially an advanced "proxy". It has legitimate uses, but there's also a lot of people that abuse the system's anonymity and use it to get around bans and post illegal content, which is why we added a blacklist for it.

...Now that I think about it, I think I read about Tor while researching Anonymous for a school paper (it was an article about how anon took down a Tor site that was hosting child pornography...)
 
I have whitelisted the networks Gaga Hax connects from, he should be able to upload now.
 
I have whitelisted the networks Gaga Hax connects from, he should be able to upload now.

Thank you!!! You have no idea how happy I am right now!


Anyway guys, I put the file back up as well as updated it.

Version 0.6:

Changelog:
- Added beautiful 3D signposts unique to each level in place of yellow floor marks.
- Added a semi-hidden Special Stage Warp room to the Bonus Level Select
(Note: enetering a special stage through here makes you replay it over and over)
- Various tweaks to THZ and ERZ hubs, as well as AGZ and ATZ rooms.
Thanks to everyone for the feedback. Look out for more updates soon!
 
The Linux port is still having a fatal crash at the Castle Eggman Boss, so this is exactly what I needed! God, it looks beautiful too, I feel very relaxed walking through it.

Now I can finally see all the stuff past Castle Eggman that everybody's complaining about. =P *bricked*
 
I love this mod, the music sounds so nice and the map looks epic.
I noticed that the warp in the middle of the emerald room sends you to spring hill instead of the black hole/hidden emerald stage. Srb1 level select is sadly missing, would be epic in multiplayer.(Maybe make the door behind the spawn point lead to that ?)
 
I'm in love with this wad already. I mean, wow. And from now on, I'm hosting this on my server for any episodes for the vanilla co-op. Man, this Hub world is just too good! Now if it only supported the Match and CTF stages, That would make my day!
 
Is the warp in the middle of the special stage hub supposed to lead to Spring Hill? It looks a lot more like a Black Hole warp to me.
 
About the special stage warps. I think I found the reason why everyone is being teleported to Spring Hill.

Here's a little something I found after testing:
Single Player:
srb20000.gif

Coop:
srb20001.gif

I have no idea why this happens, but I'll try to think of something.

Oh and just in case some of you didn't know, SRB2 Hub loads when you start a new Single Player game.
 
Oh hah, I remember finding the old SRB2 Rock shortly after it came out. With my old Metropolis Sprint level used for Dark City 1~ if you'd have asked I'd have given you permission to use it ;) either way, I'm not bothered and this is actually pretty neat now, nicely done.
 
I have one suggestion: Make it so when you complete a whole zone or a special stage, it teleports you back to the hub. Just copy-paste this code into your MAINCFG somewhere and it should work.

Code:
Level 3
Levelname = GREENFLOWER
Act = 3
MusicSlot = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = B0
SkyNum = 1
RecordAttack = true
LevelSelect = 1
BonusType = Boss

Level 6
Levelname = TECHNO HILL
Act = 3
MusicSlot = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = B0
SkyNum = 4
RecordAttack = true
LevelSelect = 1
BonusType = Boss

Level 9
Levelname = DEEP SEA
Act = 3
MusicSlot = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = B0
SkyNum = 7
RecordAttack = true
LevelSelect = 1
BonusType = Boss

Level 12
Levelname = CASTLE EGGMAN
Act = 3
MusicSlot = 3
TypeOfLevel = Singleplayer,Co-op
NextLevel = B0
Weather = 1
SkyNum = 10
RecordAttack = true
LevelSelect = 1
BonusType = Boss

Level 13
Levelname = ARID CANYON
Act = 1
MusicSlot = 13
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = B0
SkyNum = 13
RecordAttack = true
LevelSelect = 1

Level 16
Levelname = RED VOLCANO
Act = 1
MusicSlot = 16
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = B0
SkyNum = 11
RecordAttack = true
LevelSelect = 1

Level 30
LevelName = PIPE TOWERS
MusicSlot = 30
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Mario
NextLevel = B0
SkyNum = 30
RecordAttack = true
Unlockable = 10

Level 41
Levelname = AZURE TEMPLE
Subtitle = ~PHANTASM~
MusicSlot = 99
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = B0
SkyNum = 35
RecordAttack = true
Unlockable = 7

Level 58
Levelname = SPRING HILL
MusicSlot = 29
TypeOfLevel = Singleplayer,Co-op,NiGHTS
NextLevel = B0
SkyNum = 29
Hidden = true
NiGHTSAttack = true
NoVisitNeeded = true
Unlockable = 12
Grades1 = 20000,40000,60000,80000,100000,170000

It would add a lot of polish to this thing.

EDIT: I just found out the Special Stages don't work (Spring Hill still does though), so that's sad.
 
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Oh hah, I remember finding the old SRB2 Rock shortly after it came out. With my old Metropolis Sprint level used for Dark City 1~ if you'd have asked I'd have given you permission to use it ;) either way, I'm not bothered and this is actually pretty neat now, nicely done.

Thank you. And I'm glad that you aren't angry at me for my outrageous actions, because, you know, I kinda feel bad for what I did.


I have one suggestion: Make it so when you complete a whole zone or a special stage, it teleports you back to the hub. Just copy-paste this code into your MAINCFG somewhere and it should work.

It would add a lot of polish to this thing.

EDIT: I just found out the Special Stages don't work (Spring Hill still does though), so that's sad.

Hmm... It does seem like something I would want to implement and since you already provided the level headers, I think I'll make use of them in the next version, at least partially.

As for the Special Stages, I might just try to seal them off for Coop so that they only open in Single Player until I am able to formulate a way to make them work the way they're supposed to. I still think that very few people will actually want to play these in multiplayer anyway.


EDIT:
You need to change the all of the special stages' TypeOfLevel to support coop. The custom exit won't warp to any of them because it does not think they are compatible with coop.

Thanks for the heads up! It will be fixed in the next update then.
 
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You need to change all of the special stage TypeOfLevel to support coop. The custom exit won't warp to any of them because it does not think they are compatible with coop.
 
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New version is out!

Version 0.65:

Changelog:
- Remodeled the Special Stage Warp room to be a lot more compact
- Fixed Special Stages not loading in Coop.
(They still repeat infinitely, because I don't know how to fix that yet.)
- You now go back to the Hub upon finishing PTZ, SHZ, AGZ or ATZ.


Oh and here's a little something for you to expect to be a part of the hangout area, when it's done.
snxsS1N.png
 
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