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MikeTheDigiFloof

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i've made captain falcon for SRB2Kart, but with the S Boosts from F-Zero

The voices are captain falcon himself

Commands:
SBoost (0, 1, 2) allows switching the boost system
0 = Off
1 = Lap - A boost is gained each lap
2 = Energy - It costs 5 energy to boost but you cant use it on the first lap

FalconHP (on/off) Enables/Disables the Energy
hpdie (on/off) Does the player get eliminated from race? this tells if they do
takecollisiondamage (on/off) Enables damage from walls
offroaddrain (on/off) Enables Energy Drain from offroad
offroadspeed (num) How fast energy drains while offroad
energyperlap (num) How much energy is recovered per lap


Stats:
Speed - 9
Weight - 6

Features:
Boosts are added each lap, and can be used at any time
Respawning causes you to lose all your boosts

Controls: Custom 1 to boost

Update:
1.6:
Fixed script errors to keep server crashes to a minimal
1.7:
COLORS
1.8:
Added Blue Falcon's name to show up
2.0:
Energy System
2.1:
Energy doesn't drain when boosting
 

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Last edited:
Welcome to releases! My only real issue is that the vertical offsets are a little inconsistent on rotations. Normally, we try to stray away from allowing sprite rips, but Lua scripting gives this wad a lot more merit!
 
Its been a while since I've done anything with this mod so let me share a few things
There has been an issue discovered where if falcon is eliminated early in the race, he gets an auto-win because of the end race timer (only with 2-3 players), this will be fixed in a future update.

Now some Ideas
Energy Race Mode - If all but one player are eliminated from running out of energy, the last player standing will automatically win
New Energy Meter - This will be the F-Zero GX meter
Lite Energy Mod - This will be an energy mod that's seprate from the Blue Falcon character, and will affect all characters, but Blue Falcon will get S-Boosts exclusivly, as well as some other features that work with Blue Falcon only.
 

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