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Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

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Alright alright here we go. Small note - if the map needs to be rotated, Linedef Effect 798 (custom effect) will break because it relies on dx of the line. Let me know and I could swap out a Lua that relies on dy if needed - it would probably be easier than manually adjusting those control sectors since I used quite a few of them.

Looking forward to see what everyone came up with!
 

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  • kays24hrentry.zip
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Here's my map, just two hours before the deadline.

V2 EDIT: Fixed a missing midtexture.
 

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  • garrean24-v2.zip
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Not totally satisfied with it, but here we go.
 

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  • 24hkrabs.zip
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Entry number uno

Here's mine. super simple.
 

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  • mk-24h-Collab.zip
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Here's my section. There are some linedef actions that the Wiki states their tag is irrelevant so I set them all to 2800 which is unused (and within my tag range). I'm pretty sure I did that to all of them, but if you find any at 0 just change to 2800 just in case so it doesn't break anything.
 

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  • raze24hr.rar
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Booyah, cranked mine out in two hours. (Now with bugfixes!)
 

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  • Submission (DylanDude).zip
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If you can, please name your wad after your username. If you've already submitted, don't bother, it's fine.
 
It sucks. I know. I felt like taking place in a mapping collab, so I guess I had to make a map, lol.
 

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  • 24hour_Radicalicious.zip
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I'm not sorry.
 

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  • namek_inazuma.pk3
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done. got desparate on the final there, but thankfully Dylan said i could use a .zip compressed file to send the wad. Still here it is, my 4096x4096 map. Had to rush on the final part because of how much time i had, but still i got to hold on the concept of it... kinda.
Also, Sphere, pls replace everything that has tag 0 with tag 4500 please so it doesnt intersect with other things
 

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  • literal 4096x4096 nightmare to that collab.zip
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Well, this is my submission, good luck with it, I'm going to hate myself for this.
 

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  • DEAD-fixed.zip
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24 Hour Submission

Here is my map. It.... might ruin everything. I really hope not.

Note: I wasn't able to get the rings to signal where to land in the ending gauntlet, so it's suggested you play this in OpenGL.
If this section is too bullshit, sphere, I give you permission to add a cheese spring at the end so you don't have to do the section.
 

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  • Kwiin-atz24hour.zip
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Saw this post 1 hour before the deadline. Made this in like 15 minutes. Just wanted to be a part of it lol

If I missed any of the guidelines, don't worry about adding mine in.
 

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  • Tearlach_24hrSRB2.zip
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Thanks for setting this up! This was so much fun to make.

EDIT: REAL quick slope fix
 

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  • 24h_lach.zip
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ahahahahaha you thought I DIED

Looks like I'm gonna have to call it now, huh? And I ran outta time to finish the badnik, too, eheheh... well-- he's there in spirit...?


As a statue, I mean.


Oh, separate assets files, too.
Sorry for being scary slow LOL, I actually ended up using that time to the fullest, it turns out.


Skybox might be set up improperly, but it's kind of a last minute too, so removing it isn't against my preferences either.
 

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  • Telos24HoursMap.pk3
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I'm done

My tower of painfully falling and having to redo everything is in, was constrained on time buuut it worked
 

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  • 24hofpureunfilteredpain.rar
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oof blew it up

but i swear i finished it before the time. put it in a rar because of mb not uploading the wad
 

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  • notgreenhillfix2.rar
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I am accepting late submissions, for those who signed up properly, for the next 10 minutes (until 5:15)

EDIT: Time's up.
 
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