Yoshi Races

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Yoshi Races

Four Races
 

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*sigh*

Short Circuit Zone
Extremely closed in, lacks any detail, basically a thokfest. The toxic pits however is a good idea to get rid of the thokfest, but ends up just being annoying for Sonic players because of how big they are. You seriously put a toxic pit RIGHT infront of a slope you go down?

Beach Caverns Zone
Only one location looks like a beach, it's extremely bland and the water has no colourmaps. You got it right the first time in Short Circuit, what happened here?

Haunted Halls Zone
Probably the second best map. The music does fit the intended atmosphere, the entrance to the haunted mansion is way too tall, and the "water hole" seemed out of place. The rest of the level seems like Short Circuit again, and the final area where you wrap around the grassy area is kinda weird. At the back, you can see F_SKY on the wall's floor too.


Merged Circuit Zone
Probably the best level here. The beginning and end didn't have to be GFZROCK though. Why not use the ERZ textures in the middle of the level? The gravity flipper in the ERZ part also looks weird. The last GFZ part felt rushed, and why is Beach Caverns played in 2D?

Overall, I don't know how this level got past into the submissions. Add some level variety, maybe some upwards platforming.
 
oh boy here we go

Short Circuit Zone - Would be a thokfest if it weren't for those fricking goo pits. It's pretty damn difficult to cross them with Sonic because of how wide they are, but they literally do nothing when playing as FSonic (because of dashmode), Tails, or Knuckles. This is a bad thing. Not only that, but their placement is plain frustrating on the first attempt if you're using Sonic.
It's almost like this map was tested with FSonic.

Beach Caverns Zone - You only really see the "beach" once until you start the next lap. Also, where's the colormaps for the water? Like Tonic said, you did get the colormaps right in Short Circuit. What stopped you from getting it right in this map, too?

Haunted Halls Zone - This map doesn't even look haunted. The entrance is too tall, too. Once you get in, there's just a pool of water that you have to jump into. How would you know to jump into the hole in the pool of water? Also, why reuse Short Circuit's "design?" Other than that, pretty flat. Still better than Short Circuit, Beach Caverns, and Merged Circuit.

Merged Circuit Zone - This map is a mess. What is it actually supposed to be? The map starts with a room of GFZROCK, brings back the toxic pits from Short Circuit, then instantly just goes to a 2D section. (Initial reaction: "what")
After the short 2D platforming section (which Tails or Knuckles can just skip over), the player is greeted with more toxic pits, except it's in Beach Caverns. Wait, what? Why? That just doesn't work. Then there's the falling. Were you actually unable to make the fall without using teleporters? And were you actually unable to use literally anything other than GFZROCK?
Overall, Merged Circuit is a clusterfrick.

This pack is in between "why is this in releases" and "eh, it's ok." Add some variety. Add some decoration. Add all that good stuff that makes an SRB2 level what it is.
 
If I'm being honest here, this pack is just a bunch of rectangular tubes slapped together with the odd slope or liquid here and there. In its current state its just a game of get the elemental shield and win, and there is literally no reason to play as Tails or Knuckles at all unless you purposely want to hinder yourself.

Next time try using more creative sector geometry/heights, FOF's and alt paths to make the levels look and feel more natural and have some sort of learning curve. Also maybe design the levels in a way that allows all three characters to use their abilities to their advantage, which will give them all an equal chance of victory. All of these aspects combined will surely give the pack some replay value and encourage more character diversity in the races.

Hope this helps you when mapping in the future.
 
If you're good with the whirlwind, you can basically skip everything.

Except the Elemental Shield literally makes you invincible.

Vise versa.

Pretty much everyone has stated a similar opinion to mine so i don't really need to elaborate, but i would strongly agree with SAMMY, use more Geometry and fofs, try not to be too repetitive with all your maps.

You'll think of something
 
In its current state its just a game of get the elemental shield and win, and there is literally no reason to play as Tails or Knuckles at all unless you purposely want to hinder yourself.
Not that there isn't loads of room for improvement, but you seem to be forgetting something here:

FlimsyLeadingHamster.gif


Spinfly wrecks maps like this. I'm not even that good at using it, lol.

Have some casual times:
Code:
MapY1
Sonic: 0:35
Tails: 0:45

MapY2
Sonic: 0:31
Tails: 0:24

MapY3
Sonic: 0:33
Tails: 0:31

MapY4
Sonic: 1:02
Tails: 1:00
That said, cut it out with the "why is this in releases" hyperbole. It has zero value as constructive criticism, and misunderstands the purpose of submissions in the first place.
 
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