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ULDC: February - April 2020

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Seems like the perfect opportunity to finally get this old hunk of junk out in the open!

5whKnAU.png

Hf9LcNK.png


On another note, all the maps you guys have showcased up above look nothing short of stellar! Can't wait fully sink my teeth into them when this drops, keep at it guys!
 
I still got yo get yp work on petrol pond now the Dimension Glabet is done.

I at least have the badniks and gimmicks picked out.
 
SRB2's motto should be "if you want it then make it"

Ooh, another collaborative level thing?

Sounds fun

Anyway, here's my 2.2-styled Jade Valley remake.
 

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Seems like the perfect opportunity to finally get this old hunk of junk out in the open!

5whKnAU.png

Well, that's probably some of the most stunning visual work I've ever seen in SRB2. That I can say this, post 2.2, is incredible. Amazing job!!
 
These are all great levels!
Meanwhile, I'm using whatever palette textures I find to make this level.
attachment.php

(There's other screenshots in the attached thumbnails section)
(Also by the way, I have already sent it.)
 

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Seems like the perfect opportunity to finally get this old hunk of junk out in the open!
5whKnAU.png

Hf9LcNK.png

On another note, all the maps you guys have showcased up above look nothing short of stellar! Can't wait fully sink my teeth into them when this drops, keep at it guys!

That's a very beautiful looking "old hunk of junk", I love the draping leaves textures on the trees. Is this going to include custom enemies from the source zone?
 
That's a very beautiful looking "old hunk of junk", I love the draping leaves textures on the trees. Is this going to include custom enemies from the source zone?

I can't make any promises, but custom enemies is something I've been meaning to add to the stage for a while now. So fingers crossed I'll manage to include them somehow, in spite of my frankly awful coding knowledge thus far. :p
 
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I make no guarentees, but if I feel I can't make Petrol Pond in the timelimit, then I'll switch over to Mystic Castle Rebirth
 
Seems like the perfect opportunity to finally get this old hunk of junk out in the open!

5whKnAU.png

Hf9LcNK.png


On another note, all the maps you guys have showcased up above look nothing short of stellar! Can't wait fully sink my teeth into them when this drops, keep at it guys!

Holy shit is that Press Garden?
 
Man, i'm seeing a lot of fun maps in this collab.

Now what i been doing is some... life questionable decision... A full on "revamp" of Final Demo's Castle Eggman Zone (Well only the first act)

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attachment.php


With a little bit of extra at the end~

attachment.php


I hope mine is good enough!
 

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I forgot to say this when I first posted in this thread, but I really like all the screenshots that have been uploaded here so far! I'm really looking forward to trying out all these levels.


Anyway, here's a few more pictures of Gigalopolis- the floor texture has been updated, and some scenery objects have been added (based on Star Light grapics since Gigalopolis doesn't really have any scenery objects of its own)


Ef9YPNM.png



V7snmY5.png



Also I figured out how to make an animated scenery object. It's the small things that count, I suppose.


ZKxO5Kp.gif
 
A lot of progress has been made, I could say there's not much to do, I just need to adjust some rooms and then make the blue base... also, im really not sure if I should keep this part of the skybox above the factory (I never made a skybox before, so thats something), does it look better with or without it? or should I just try something else?
 

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