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  1. cookiefonster

    Singleplayer rankings OLDC 2021 - Round 1

    Ranked best to worst (copied from the OLDC discussion thread)
  2. cookiefonster

    In defense of the perfect bonus

    I've seen a lot of people say the perfect bonus (a bonus of 50,000 points if you collect every single ring in a level) should be removed from SRB2. If I'm not mistaken, it's an easter egg feature you won't ever encounter in casual gameplay that only was a thing in Sonic 2. But in my opinion, the...
  3. cookiefonster

    Pipe Towers/Mario mode criticism thread

    Yep, another one of these zone criticism threads. I figured, why not? Ever since Demo 4 all the way back in 2001, SRB2 has had Mario-themed bonus content—first Mario Goomba Blast, then Mario Koopa Blast, and now Pipe Towers Zone. Most people seem to agree that Pipe Towers Zone isn't up to snuff...
  4. cookiefonster

    Haunted Heights criticism thread

    time gear suggested to make a thread for Haunted Heights criticism in my Arid Canyon criticism thread, so I figured, why not do so? I'll start with some positives and negatives of Haunted Heights Zone. Positives: - solid visual design and fun Halloween theming - plenty to explore in the open...
  5. cookiefonster

    Singleplayer rankings OLDC Summer 2020

    Best to worst: 1. Rustic Templar 2. Wild West 3. Toffee Tor 4. Snowflake Ridge 5. Aqua Paradise 6. Oasis Palace 7. Metallic Madness 8. Concordian Coast 9. Overgrown Heights 10. Heroes Hall 11. Cluttered Cavern 12. Wasteland Wilds 13. Myriad Memories 14. Shadow of Atlantis 15. Hectic Harbor 16...
  6. cookiefonster

    Arid Canyon criticism thread

    Threads criticizing specific zones seem to be a new pattern on this forum, so I've decided to throw my hat into the ring and give my criticisms towards Arid Canyon Zone. Act 1 is absurdly biased towards Tails and Knuckles, who can skip almost the entire zone and easily access any path just by...
  7. cookiefonster

    Armageddon shield usefulness discussion

    I figured I'd make a thread about something in SRB2 that I've always been unsure how to feel about: the armageddon shield. On a shield thoughts thread a few months back, Mystic said the following about the armageddon shield: Are there actually lots of places where the armageddon shield is...
  8. cookiefonster

    [Open Assets] SRB2 8-Bit Soundtrack

    Since February 2020, I've been working on making 8-bit covers of SRB2's soundtrack and posting them to YouTube. Alongside those covers, I've been working on a WAD file so you can hear these covers in-game! All the covers were made in Famitracker with the VRC6 expansion soundchip, making them...
  9. cookiefonster

    Fixed CEZ2 wall misaligned textures

    This rocky wall right here has some textures misaligned: Other portions of the wall also have some misalignments, which I believe would be fixed with an auto-align.
  10. cookiefonster

    Fixed A lot of DSZ1 and DSZ2 floor misalignments

    2.2.5 changed the alignment of quite a few floors in DSZ2, specifically those with the flats DSTRACK1 or DSTRACK2, to be consistent with the walls surrounding them. However, there are still a lot in DSZ1 and a few in DSZ2 that still have the floors misaligned with the walls. Here's an Imgur...
  11. cookiefonster

    Fixed Marathon Run menu music is not in the sound test

    This text should go in the MUSICDEF text file in patch_music.pk3: Lump SPEC8 Title = Marathon_Run Authors = CobaltBW Soundtestpage = 1 Soundtestcond = 0 BPM = 84 I think it should go after Black Hole Zone. That way, it lists Record Attack, then NiGHTS mode (below Record Attack in the main...
  12. cookiefonster

    Do you think Aerial Garden and Azure Temple are still salvageable?

    This is a topic that the Mystic removal thread has gotten into, so I thought it would be worth making a thread about it, just like how the super form thread was unlocked a few days ago. I'll begin with my answer to the question: no, I do not think Aerial Garden Zone is at all salvageable. While...
  13. cookiefonster

    Fire generated by elemental shield does not move on PolyObjects

    Not sure if this can be easily fixed or not, but I thought it would be worth pointing out:
  14. cookiefonster

    Flame shield sprite faces the wrong way sideways

    Look at the attached GIF, it shows what's wrong.
  15. cookiefonster

    Idea: The GFZ1 Recreation Contest

    Yesterday, I came up with an idea to host a contest where people recreate Greenflower Zone Act 1 by memory in Zone Builder to the best of their ability, and the attempted recreations will be compiled into a level pack with the winner (voted by people who participated) saved for the end. I've...
  16. cookiefonster

    Fixed One of the horizontal crushers in DSZ1 doesn't work, preventing access to a shield

    Most of the horizontal crushers with X-shaped textures in DSZ1 work as intended, but the last one in this area doesn't work at all: This blocks off access to an armageddon shield marked with X in this screenshot, taken from Zone Builder: Zone Builder's visual mode suggests that if that...
  17. cookiefonster

    Elemental shield monitor in CEZ2 that Fang can't shoot

    This monitor has an arrow above when Fang comes close to it, implying he should be able to shoot it, but he can't. I'm not sure if this is intentional behavior, and if it isn't, I'm not sure if it's something that can be quickly fixed or requires significant adjustment to Fang's abilities.
  18. cookiefonster

    Confirmed Area under ? block incorrectly colored underwater in Pipe Towers Zone

    The area underneath the block is colored as if it were outside of water. I assume it's supposed to be be a little darker than its surroundings instead.
  19. cookiefonster

    Fang character discussion thread

    There have been some pretty big threads here dedicated to discussions of a certain character's abilities, but I don't think anyone has made one about Fang. So I will fix that! As with the Amy and Metal Sonic threads, I'll make a series of questions for people to answer. 1. How much do you enjoy...
  20. cookiefonster

    Spring and bounce SFX play at the same time when Fang bounces on a spring twice

    This recording kind of sucks, sorry. I hate doing screen recording stuff but I had to do so for this bug. https://www.youtube.com/watch?v=L9sG0XaLkgs
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