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  1. frozenLake

    frozenLake's Summer 2020 OLDC Rankings

    So, I might as well start this off with the pure list, and then add the details. Wild West Toffee Tor 1 Oasis Palace Metallic Madness 1 Snowflake Ridge Aqua Paradise Hectic Harbor Heroes Hall Myriad Memories Shadow of Atlantis Concordian Coast Magma Falls Crystal Cave Cluttered Cavern 2...
  2. frozenLake

    Robo-Hood

    Returning from 2.1, but with some new, snazzy upgrades, Robohood snaps back into action! Thanks go to MonsterIestyn, for creating the original wad, Zipper, for creating the character select artwork and ending fireworks, and Telos/Potatosack, for making the Robohood sprites in 2.2. v3 Update...
  3. frozenLake

    Won't Fix ACZ1 Cannot be completed by Characters without Spin.

    To be more specific, it cannot be completed by characters that lack a spin, and that have no ability to break the planks covering the springs for the alternative path. Thankfully, I do have a solution for the next patch, which is to add a vertical yellow spring at -1984, -15488, 2432. This...
  4. frozenLake

    [AFD] No Collision in v2.1.23a

    When I play the latest update, using Kega Fusion, I cannot jump on any platforms, nor can I interact with any enemies or rings, and I pass right through walls. Oddly enough, there is a singular floor that functions, but Sonic interacts with nothing else. Also, you crash at the end of the first...
  5. frozenLake

    [Open Assets] Offroad Crawla

    Some Crawla may be "OK" with having their precious treads removed, replacing them with "Regulation Wheels". This Crawla, however, goes against all regulations, driving proud with his incredibly heavy tank treads intact, allowing him to drive over Grass, Dirt, Sand, or Snow, without being...
  6. frozenLake

    Confirmed RVZ1 Lowering Lava Section does not damage Player.

    https://gfycat.com/GeneralBriefBarbet As you can see, sonic does take damage from the lava up until the button is pressed, which then the lava in that area becomes harmless.
  7. frozenLake

    Software deforms sector shapes at higher resolutions.

    To showcase this bug, the map I have created is a 512x512 box, with a small diagonal sector to help showcase it. To show this example, I have provided the example in different recording resolutions, even though making the gifs downsample it. The issue is still highly noticeable though. 320x200...
  8. frozenLake

    Custom Skincolor Thread

    Considering the recent interest in Skin colors, I have decided to take it upon myself and create a thread for people to share their skin colors. As such, I am providing a base to aid in sharing your skin colors. For an example of usage, I will be providing my own skin colors as a base. A...
  9. frozenLake

    Wall lighting oddly inconsistent.

    http://imgur.com/a/wfhz5 When playing with a custom colormap, I was able to notice that certain angles gave peculiar results when it comes to the lighting of them. These examples /are/ in the same sector as the walls around it, so I have to wonder if it might be an issue with the angles...
  10. frozenLake

    OGL's HUD Behavior is /heavily/ inconsistent.

    OpenGL Software As can be seen, the placement of objects on the screen is in /no way/ matching that of Software's proper behavior. Switching to a "green" resolution does not improve the behavior at all, although it does fit the background to the proper screen size in both renderers, which...
  11. frozenLake

    frozenLake's Pit of SRB2 Experiments

    Hey, I figured I'd make a thread to post the stuff I've been posting on the Discord Server, and believe me, I have a /lot/ of it. https://gfycat.com/DeterminedRepulsiveCoypu https://gfycat.com/HairyFaroffDarklingbeetle First off, we have my experiments in making oddly set up colormap effects...
  12. frozenLake

    [Open Assets] FL's Color/Transmap Shenanigans

    Hey, I figured I'd share the colormaps and transmaps I made for some reason or another. It might not be everyone's cup of tea, but its a thing. Included, are 5 Wad files. They are, as follows, Falsecolormap.wad, which changes the hue of things in the distance on darker maps, or, as they...
  13. frozenLake

    [2.1.17] 3D Character Models don't like First Person.

    Alright, the issue is a bit more complex then the topic itself would lead you to believe, but I believe I can get it out of the way. When using particular character wads that either change the sprite name of the player object, or create an overlay on it, models are displayed from those in first...
  14. frozenLake

    [Open Assets] RYB Based Transmaps

    Are you tired of Yellow and Blue making an ugly grey, instead of green like with paint? Well, now you don't have to be! Introducing, the RYB Based Transmaps. Just load this wad up, and you can be astounded by the increase in color quality*! *Quality subjective. Note that this wad needs to...
  15. frozenLake

    Fixed [2.1.18] Enter Game causes Synch failure when on server with Team Change disabled

    So, when I joined a Match server earlier, it seemed that team changing was disabled, so when I tried to join through Enter Game in the menu, instead of just using the controls from spectator mode, it kicked me, due to the synch failure caused. I would either suggest making it so that spectator...
  16. frozenLake

    What exactly are the differences in rendering between OpenGL and Software?

    To give a little more context, I notice that a lot of people say that OpenGL is terrible and software looks better, and while I play mostly on the OpenGL side of things (mainly because I am MD2 using trash), I do notice a few unfortunate differences between the two renders, such as lighting...
  17. frozenLake

    A_OverlayThink does not handle chains well.

    http://www.gfycat.com/IgnorantMilkyKingbird I was retesting my little wad in submissions presently, and discovered this nasty bug originally when playing gravity garden in OpenGL, so I ended up opening SRB2 back up in software mode to see if this bug existed in that renderer, without any other...
  18. frozenLake

    DispOffset does nothing in OpenGL

    Came across this bug when working on layering sprites with capechase as to allow for multiple parts to change different colors, and discovered that DispOffset only works in Software. Now, I find this weird, because the shields appear behind the player fine, but that is likely hardcoded, as it...
  19. frozenLake

    [Open Assets] Changable Secondary Colors

    To use, type in "secondcolor [colorname or number]" or colorb. (secondcolor2 or colorb2 if splitscreen player) READ BELOW
  20. frozenLake

    Having an issue with Capechase layering, and other misc subjects.

    So, I'm trying to make a little wad that places a copy of sonics shoes over him, (for color changing purposes), and I can't seem to be able to get it to work right, as the sprite refuses to display over the player whatever I do. Here is the pastebin to my code, in hopes that someone can help. Do...
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