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  1. Captain Obvious

    Making Zone Builder multiplatform -- is it possible?

    You make some good points about the pitfalls of a totally original editor. As a software engineer myself, I know the amount of work and time and energy even a relatively small change to a codebase requires, and while it sometimes is much more efficient to start from scratch than frankenstein in...
  2. Captain Obvious

    Mod Upgrade/Conversion Guide? Easiest Way to Make 2.1 Mods 2.2 Compatible?

    If this is already a thing, I apologize, but I can't find it. Is there a guide to making 2.1 mods compatible with 2.2? Surely forcing everyone to remake their mods from scratch is both silly and unnecessary.
  3. Captain Obvious

    Making Zone Builder multiplatform -- is it possible?

    Workbench has the best framework and UI functionality by far. If we were to do something like that, modeling it after DB2/ZB with a heavy emphasis on incorporating Workbench's features would give us the perfect map editor. By workbench's features, I mean the right-click context menus, FOF...
  4. Captain Obvious

    Unofficial v2.2 Discussion Thread

    Is there a guide for porting 2.1 mods to 2.2? I've looked and can't find it.
  5. Captain Obvious

    [Open Assets] Zone Builder

    This is a fantastic piece of software, MascaraSnake! Thanks for making this available to us. However, I'm not sure it supports pk3s as well as the changelog claims. I can't load zones.pk3 for version 2.2. Is there something different about 2.2's files that ZB can't read them? When I try to...
  6. Captain Obvious

    Software QA Testing Project on srb2

    Quick update: we used two other tools on the code. Flawfinder and Cppdepend. They gave more expected results. I don't have the data at the moment, but the codebase still had markedly lower errors than what any of the devs would probably think. We haven't done actual "unit tests" because C...
  7. Captain Obvious

    Software QA Testing Project on srb2

    So, you'll be surprised to hear.... it's actually very very low. We might not be doing it right. But both of the static analyzers we've used have shown low errors per LOC. sloccount says the current master branch has 400,040 lines of code (in multiple languages). Cppcheck static analysis...
  8. Captain Obvious

    Software QA Testing Project on srb2

    So, for our Software Quality Assurance and Testing class, we were assigned to find some open source code and run tests on it. Congratulations! I've decided to have our group use srb2! After showing my brethren how awesome this game is (all I've shown have said it's fantastic), we intend to do...
  9. Captain Obvious

    2.2 Preview - With Slopes!

    That's not the issue, because if you start a level with rain ON in MAINCFG, it will work perfectly, but if you turn it off and back on again in the console, it shows the broken behaviour. But I haven't tried toggling rain with PRECIP_BLANK in the console instead of weather 0. I'll have to try...
  10. Captain Obvious

    2.2 Preview - With Slopes!

    It works fine on the next branch if you just update a certain out-dated variable . I have a patch if you want. =) If you run a map that rains from the beginning, such as CEZ3, it works perfectly well in all areas. Add weather = 1 to CEZ2's entry in MAINCFG, for example, and you get rain just...
  11. Captain Obvious

    2.2 Preview - With Slopes!

    And that would be a terrible thing to do to a camera that's been nothing but good to us its whole life. Though it's definitely not without its flaws, in a game franchise that's notorious for having frustratingly atrocious cameras since it added a 3 to its D, srb2's camera is easily the most...
  12. Captain Obvious

    2.2 Preview - With Slopes!

    Ok, I'm thinking of SRB2CB. Just played CEZ, and precipitation works flawlessly. Perhaps some code could be borrowed/referenced from that (if it's available)?
  13. Captain Obvious

    2.2 Preview - With Slopes!

    One of the things that irritated me about 2.1 was that precipitation was completely broken and absent in OpenGL mode (on all OS's). I've compiled and played the most up-to-date "next" branch and that hasn't changed, at least for the Linux version. I know that OpenGL isn't the "official" mode...
  14. Captain Obvious

    How to stop wind/current with a button press? Change tag not working

    I have four linking sectors with constant backwards flowing wind. The wind is designed to be too strong for any character other than sonic to make it through (or any character with speed thok). I have a button that only tails and knuckles can reach that is supposed to stop the wind. The wind...
  15. Captain Obvious

    Srb2 OpenGL - DirectDraw Error

    Have you tried switching to the desired mode on the desktop before you start the game? It shouldn't have to change anything, then.
  16. Captain Obvious

    How to get SRB2 Editor and more.

    Unless you know what a "linedef" is, the difference between "flats" and "textures", why "control sectors" are important, when and when not to use a "middle texture", and the purpose of an "ambush flag" on a "thing," the I suggest you start here...
  17. Captain Obvious

    Trouble with Camera While Using a Controller

    You can speed up the rotation. And zoom out as well. In my autoexec.cfg I have cam_height 70 cam_speed 0.25 cam_rotspeed 30 can_dist 190 For tricky jumps and positioning, it's super helpful to bind a button to switch between 1st and 3rd person mode. I use R3 (press the right stick)...
  18. Captain Obvious

    SRB2 Ports list (outdated)

    maxwellaguiarsilva, I have Ubuntu 14.04 64-bit as well. If you want a more recent version, look at the first post in this thread. His goes up to 2.1.8, so you can't play online, unfortunately, but you get the new levels on single-player, and you can run custom WADS meant for 2.1. One caveat...
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