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  1. gregory_house

    Fixed Bug where players seem to be failing to join a netgame multiple times in a row

    This is pretty self explanatory. Happens on many servers and with different people each time. Completely locks up the server while it happens as it lags too much to really do anything.
  2. gregory_house

    OpenGL filtering and antialiasing issues

    Antialiasing and filtering mode still don't save in any config file and thus get reset on restart, have to be set in an autoexec file. Speaking of filtering, why does nearest_mipmap now also ruin the HUD? It didn't in 2.1, and it's the only decent looking filtering mode at distance...
  3. gregory_house

    (OpenGL 64-bit) More graphical issues not present in 2.1.20

    Title says OpenGL 64-bit, but these might be an issue in 32-bit as well? Thanks to Spectrum for supplying the images. Anyway, these vertical lines now appear on walls almost everywhere when seen from a distance Here are two of them appearing on an outside wall of sf94-city, nowhere near a...
  4. gregory_house

    Water splashes failing to appear in certain conditions in low water

    I've noticed that the splash the character makes when FALLING in water, not the one when jumping back out, does not happen in specific conditions: - 30 to 32 fracunit tall water > no splash only when landing from a full (button held) jump, preferrably started from the water itself, regardless...
  5. gregory_house

    Fixed Playername max length is different between console/player setup menu

    As the title says, by using the console command "name" you can get a higher limit for your player name (1 more character) than what is possible by using the player setup menu.
  6. gregory_house

    Precipitation is a bit of a mess.

    So, multiple things here... (2.1.17, srb2win.exe, recent NVIDIA card) -I'll just start with the variables (probably not everything is gonna be OGL-specific here, nor really introduced with 2.1.17) EDIT:Scratch that, nothing is apparently: precipdensity does absolutely nothing apparent, and why...
  7. gregory_house

    [Open Assets] Super Flickies for Super Tails

    This wad adds Tails' super flickies (similar to those in S3&K) that follow him around and take out enemies for him when he's super. They are capable of attacking all enemies as long as they're in range, but have particular behaviours with certain enemies, such as not attacking Detons (they're...
  8. gregory_house

    [Open Assets] Item respawn in co-op

    Here's a simple Lua script to bring back ring, coin and monitor respawn in Co-op. It adds two commands: "respawnitemcoop" <boolean> lets you turn item respawn in coop on or off. "respawnitemcooptime" <integer> lets you choose the desired respawn time (when collecting rings/coins, remember that...
  9. gregory_house

    [OGL] Level corruptions when using recent AMD drivers

    So, apparently every version of the AMD drivers greater than 14.7 causes various visual corruptions to basically every level in the game. Here's just an obvious example from ACZ, but you start seeing these back in GFZ1, above the cave where the blue shield is. This happens on any resolution...
  10. gregory_house

    F12ing a player who's using analog mode changes your camera rotation

    I couldn't reproduce it every single time, but I was in a server where everyone was using analog controls and I'm pretty sure this is what causes it. Press F12 so you're looking at a player using analog controls, and as soon as his camera faces a different direction than the character press any...
  11. gregory_house

    Playing a demo through the console does a couple things...

    If you start the game and immediately choose to play an .lmp demo, you get thrown back to the records menu where you aren't able to select any character but Sonic, unless you exit to the main menu and come back. Also, this mb.srb2.org/showthread.php?t=38682 is only partly true, as replays done...
  12. gregory_house

    Fixed [2.1.15] Sliding polyobject blocks in THZ2 can get messed up

    When joining certain netgames, this can happen:
  13. gregory_house

    Fixed [2.1.14 Hotfix] (SDL2) F11 and F12 keys don't work.

    The other keys work fine, but these two don't. They're still recognized by the game, as pressing them on the title screen opens the main menu, they just do nothing else. I doubt it's locale-related, as changing the locale to EN-US doesn't fix it.
  14. gregory_house

    (SDL2) Pressing Alt+Tab messes up Camera Position after pausing in fullscreen

    http://mb.srb2.org/showthread.php?t=40057 This bug is still present on my PC, Win 8.1 running at 1920x1080, both modes. EDIT:Honestly what really bothers me is that this happens whenever I Alt+Tab out of the game and then go back in WITHOUT pausing at all, such as in netgames when I'm not...
  15. gregory_house

    Jumping up a ledge from a pushable gets you stuck in your spinning frames

    Just what the title says, I've attached a small example map just because I couldn't be bothered to record a gif of it.
  16. gregory_house

    Fixed (SDL2) Most symbol keys are messed up in Italian locale

    As the title says, in the SDL2 build every single symbol key except the number keys, comma, dot and underscore keys shows a different weird behaviour in the Italian locale: >< prints out < regardless if shift is pressed or not some keys print letters (capital letters with shift) à prints out...
  17. gregory_house

    Sapphire falls texture error?

    The grass texture is messed up a bit here: Looking from (1355,-14,768,100).
  18. gregory_house

    Fixed Buzzes get stuck on a fluid's surface

    If a Buzz follows you as you fall into a fluid excluding air (water, THZ goop...) and touches the surface of that fluid, it is then unable to fly back up, and only follows you by hovering around on the surface. If it somehow flies down a waterfall, or "climbs" the border of the pool it's stuck...
  19. gregory_house

    Server refuses connection - No reason?

    Just what the title says: no reason is given when a server refuses your connection, when you're banned from it or player joins are turned off. Why was the previous thread for this bug removed?
  20. gregory_house

    Fixed Super Knuckles can get "stuck" in his spinning frames when landing from a glide

    Super Knuckles can get "stuck" in his spinning frames when landing from a glide So, I've only been able to reproduce this as Super Knuckles. No GIFs, sorry. Basically, all you have to do is be super, jump and glide, and let go of the glide button just the moment before you touch the ground and...
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