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  1. LionOte

    [Open Assets] Chronotron

    LionOte updated Chronotron with a new update entry: The Second Update That I Couldn't Think Of A Cool Name For Read the rest of this update entry...
  2. LionOte

    [Open Assets] Chronotron - The Second Update That I Couldn't Think Of A Cool Name For

    v1.2 Changelog Added a new command: chrono_erase: Erases all of your recorded iterations and kills you instantly. Pretty rudimentary, but good if you want to get rid of anything you've already recorded. Added 2 new console variables: chrono_transparency: Adjust how transparent iterations...
  3. LionOte

    [Open Assets] Chronotron

    LionOte updated Chronotron with a new update entry: All Iterations Are Now Relivable! Hopefully! Read the rest of this update entry...
  4. LionOte

    [Open Assets] Chronotron - All Iterations Are Now Relivable! Hopefully!

    v1.1 Changelog * A few more sounds should be tracked * You can now relive iterations that start from checkpoints (if there are issues please let me know!) * Iterations now cast shadows * The size of Chronoblocks is now based on the size of its iteration's skin (larger character = larger...
  5. LionOte

    What changes do you want in 2.2.14?

    True, but, like, what happens if the addon uses any freeslots? What do we do then? And how do we handle unloading addons in netgames?
  6. LionOte

    What changes do you want in 2.2.14?

    I, personally, don't think Addon Unloading will ever become a reality. Freeslots and maybe also netgames would complicate things too much.
  7. LionOte

    What changes do you want in 2.2.14?

    5 saves
  8. LionOte

    [Open Assets] Chronotron v1.2

    * Requires SRB2 2.2.13 or higher. * Probably also requires good memory/RAM on your PC * You may experience minor jittering when playing above 35 FPS. Players with epilepsy should take caution. The Chronotron is a majestic device of ambiguous appearance. It can do a lot of things, but its...
  9. LionOte

    [Open Assets] Chronotron

    LionOte submitted a new resource: Chronotron - Watch past versions of you fumble around Read more about this resource...
  10. LionOte

    [Open Assets] Starman Invincibility Effects v1

    Think the standard invincibility sparkles are too boring? Want something that'll spice up the visuals of being enchanted with the power of nigh-indestructibility? Well then this mod is for you! Introducing... The Starman Invulnerability Effects!!!! They make your character flash rainbow...
  11. LionOte

    [Open Assets] Starman Invincibility Effects

    LionOte submitted a new resource: Starman Invincibility Effects - When white sparkles simply aren't enough. Read more about this resource...
  12. LionOte

    Dying to Toriel and then sparing Undyne first-try... on my first run

    Yep, you read the title correctly. On my very first run of Undertale, I unironically died to Toriel. Then, on the same exact run, I managed to spare Undyne on my first attempt. Is that normal for first-time players? I had looked up a lot of stuff about Undertale but I had never looked up how...
  13. LionOte

    The Sonic Megamix Pack

    So this is basically Sonic Generations but longer and fanmade? Awesome concept, and from the looks of it, awesome zones, too. This is gonna be quite a nostalgic addon.
  14. LionOte

    Nintendo Direct - June 21, 2023 (SPOILER ALERT)

    Superstars clone or not, I'm just glad that the next 2D Mario game isn't just the same exact NSMB game that we've been getting for years.
  15. LionOte

    There are probably too many Kart characters

    There are, as of this writing, 899 SRB2Kart character threads on the Message Board. In SRB2Kart, a character can have a Weight and Speed stat. Both can range from 1 to 9. 9 * 9 = 81. So there are over 800 different Kart characters... and only 81 stat combinations. In other words: there...
  16. LionOte

    How to make it so in act 1 your sonic then in act 2 your tails?

    If you're making a custom level, use "ForceCharacter" in your level header SOC.
  17. LionOte

    Time Warp Signs

    Ah, yes... I just tested it. Turns out those parameters don't support extended map numbers - you'll need to use standard integers.
  18. LionOte

    Time Warp Signs

    LionOte updated Time Warp Signs with a new update entry: Cutscene Optimization Options...ization Read the rest of this update entry...
  19. LionOte

    Time Warp Signs - Cutscene Optimization Options...ization

    Pretty minor update TBH. You can now use the command "tt_cutscene" to adjust how detailed the time-travel cutscene is, as well as if it plays at all. 0: The cutscene just doesn't play, similar to the 1.0 version of this mod. 1: The cutscene will look worse than churned-up rotten dogshit, but...
  20. LionOte

    Time Warp Signs

    LionOte updated Time Warp Signs with a new update entry: Time Travel Bugfix and Improvement Shitnanigans Read the rest of this update entry...
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