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  1. K

    notSRB3

    Cube 2? Ew, let me rant what's broken with that old thing, engine wise: http://www.youtube.com/watch?v=ncR9MhZ-DDY Physics are awful: No player acceleration or friction(The player instantly accelerates and decelerates). Gravity strength and gravity acceleration are so strong it makes jumping...
  2. K

    notSRB3

    http://www.youtube.com/watch?v=ncR9MhZ-DDY
  3. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    Erm, nevermind about fixing stuff, I just found something brand new for a hobby, sorry about that.
  4. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    Yup, the slope system definitely has a few quirks in it, I may fix it if I have the time and patience. Haven't touched SRB2 code in months, it's a very scary thing *shudders* Luckily I think my coding ability improved enough so I can actually code now :P So yeah, let's...
  5. K

    The Definitive Slope Topic

    Soo....... a slopes in SRB2 topic for the 100+th time. But this time it's different, now it's with ACTION, not just talk. We can skip the whole "is it possible/software/opengl" part and skip straight to the implementation, and the complications slopes introduce. Remember this is EXPERIMENTAL, as...
  6. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    Maybe I did overreact, I didn't mean to sound so harsh. You seriously have to power to fix anything you want though: You can fix anything you want by editing the source code, it's available to you. I think you'd be more satisfied having control over your code, because then you can stop with...
  7. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    You have no reason at all to worry 1) Look at how SRB2CB is right now, don't I have a "regular version" and the experimental one for modders only? 2) There would never be anything that requires switching map formats, notice how I'm talking about just the technology here. It has nothing to do...
  8. K

    SRB2 Doom Builder 2.0

    It's because the code needed to support SRB2 specific stuff is hard-coded(i.e. not in plugins) to my knowledge, I had to edit the main program and the plugin to make it work. I would have made it a just plugin if I knew how.
  9. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    Just for fun, remember those old topics where people had cool discussions about stuff? No, not just the ones from 2010, not from 2009, I'm talking about WAY back. The topics I used to read to get a sense of slopes and what people were looking for (it was such a loooong time ago ;-;). Now here's...
  10. K

    SRB2 Doom Builder 2.0

    Just try it, let's see if you can spot the difference :P Heh, yeah, there is a difference, regular DB won't save the Z values or show FOFs or slopes even with the config, but how come you can't just use an SRB2DB2 install? It should work fine as a regular doom engine editor too...unless it...
  11. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    You know, looking back at this again... I think the slope physics here are actually pretty decent. Like with the big test slope level I made, even though you can't run on walls, you can gain speed from down hill slopes and catapult off other slopes high into the air. I think it fits well...
  12. K

    SRB2Colors - SRB2CB mod

    Hey Pac, I just remembered, maybe you can use SRB2CB's axis-align features for better control of your 2D sections, you just place the aligner object in the sector where the player goes into to 2D mode, and boom, the player starts locked to that position, even keeping momentum and everything...
  13. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    If you have any kind of suggestion, don't be afraid to post it here, I don't have any specific order that I work on stuff for. Realize that now I'm working on a bunch of entirely different projects outside SRB2 stuff, so the focus on this is actually rather minor now. Any motivation I have now...
  14. K

    SRB2Colors - SRB2CB mod

    0_0 Sweet mercy....
  15. K

    SRB2Colors - SRB2CB mod

    OH MY GAWD, SOMEONE IS USING FULL COLOR TEXTURES I love how much nicer that background looks now, mixing textures and sprites from the DS version seems to work pretty well too since SRB2 is also sprite based. Also, moar slopes :P - For example you can add the sloped arched rock that Planet...
  16. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    You know, in a forum, you usually read at least the last few pages of a topic before making a post. Please try to READ topics before you try posting in them. Your question was already answered: For PNG stuff: It makes adding textures easier for people who make mods for this game It allows...
  17. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    Yup, it's possible. Here's some techniques on how to do it Doom 3 style: http://www.angelfire.com/games5/duktroa/RealTimeShadowTutorial.htm http://www.gamedev.net/page/resources/_/technical/game-programming/the-theory-of-stencil-shadow-volumes-r1873...
  18. K

    Jeck Jims' MD2s 2.0's Final Update

    This probably won't add much to the conversion, but I just wanted to say thank you Jeck, for these MD2 models. I appreciate them a lot, I really do :)
  19. K

    [Open Assets] SRB2 - Community Build! - Full color Edition! (PNG)

    I'm not going to argue whether or not you consider it a "mockup". You're missing the point - How was the image itself made? Someone answer that question, and if it only takes 10-20 minutes in Google Sketchup, someone please show me. Otherwise, it had to be some kind of test engine that...
  20. K

    Releasing some mods.

    This thing totally succeeded in freaking me out - Even though I haven't SEEN anything scary yet, it's the suspense, subtle messages/diary entries and sounds that give me the scary feeling. ARE there any scary enemies that will pop out at some point? Or does the scariness just come from the...
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