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  1. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    What? Is it the same Pandora's Box from 1.09.4? Or it is back? I don't know.
  2. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Ezer'Arch updated ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3) with a new update entry: ArchPack v2.4.1 is out: added missing maps Read the rest of this update entry...
  3. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3) - ArchPack v2.4.1 is out: added missing maps

    Added missing multiplayer and extra maps: MAPFB - Lift Bridge Zone (CTF) MAPMD - Water Plant Zone (Match and Tag) MAPR0 - Aqueduct Circuit Zone (Race) MAPX1 - Ad Nauseum (Extra) Big thanks to @Huzzah for detailing the issue. It saved time and made it an easy fix. 🫶
  4. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Guys! It seems I've fixed it. It was just but one map missing ..... .... several maps. *facepalms* Back to workbench. I'll post something this night. EDIT: Seems everything needed is in. Big thanks to @Huzzah for the pointers. Expect a release.
  5. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Yes, shame on me for not getting around to fixing it. :< I've been prioritizing other things, be it more demanding or more rewarding than fixing the CFG file and testing all maps and the gamedata stuff, since my mind can't focus too much on computer stuff anymore. To anybody: feel free to step...
  6. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    It seems it needs a fix. Ad Nauseum is missing in the latest version. Expect a fix... soon-ish. :>
  7. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Ezer'Arch updated ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3) with a new update entry: ArchPack v2.4 is out: 2 unfinished/concept maps, Wet Village Zone, and about the rest Read the rest of this update entry...
  8. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3) - ArchPack v2.4 is out: 2 unfinished/concept maps, Wet Village Zone, and about the rest

    I decided to make a series of releases releasing the maps I've worked as they are. The 1st ones are Wet Village Zone Acts 1 and 2, a watery map. The idea behind was to make a renaissance town — with fabrics (work as trampolines), arches, aqueducts, cannonballs — that got destroyed and flooded...
  9. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Permissions for reuse, porting and editing ArchPack Hey! Since some people reach me to ask permission to edit or reuse parts of my pack in order to host them along with other content or for other purposes, I'd like to post the following, just to be safe: 1) If you want to edit or reuse my...
  10. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Put Wet Village Zone 1 pieces together for the next release. It was planned to be a watery zone back in 2013. I'll try to add Act 2 along with (plus one or two sandbox maps), but it's going to be a bit challenging.
  11. Ezer'Arch

    [Open Assets] Zone Builder

    Hi, I'm having an issue with Zone Builder I've just installed on my notebook: I double click one of texture fields (Floor or Ceiling) to open the texture browser, but it doesn't open up. It gets stuck in this screen until I press ESC. Probably the screen is a bit small and has a weird...
  12. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Ezer'Arch updated ArchPack v2.2 (SRMF_ArchPack_v2.2.pk3) with a new update entry: ArchPack v2.3 is out: 4 extra maps, 42 emblems, plus unlockables and fixes Read the rest of this update entry...
  13. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3) - ArchPack v2.3 is out: 4 extra maps, 42 emblems, plus unlockables and fixes

    With SRB2 2.2.10 release and ArchPack v2.2 becoming incompatible, I decided to not only fix the issue but also modify and add content. Main changes: Added 4 extra maps as unlockable: 2 scrapped maps, 1 sandbox/test map, 1 challenge map. Emblem, record attack and unlockables revamp: upped from...
  14. Ezer'Arch

    [Open Assets] Zone Builder

    A minor unintended behavior in 3D view: Fog Blocks (LD202) are rendered with the wall textures and opaque, differing from the behavior expected in game. The wiki says this linedef type doesn't render the wall textures, only changes "the light level of the control sector, or any colormap applied...
  15. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Okay, figured out the issue. Maps now need to be in a folder, well, it was simple. Also I decided to include 4 more maps: some scrapped, sandbox/test maps, just for curiosity purposes. I have at least 10 or 12 of those, including unfinished maps, that might be released in the future versions...
  16. Ezer'Arch

    [Open Assets] Zone Builder

    Feature suggestion: add a "Delete" or "Clean MAINCFG" so that it properly removes the MAINCFG from the map. I usually do that to move the MAINCFG to a separate file (for pk3 packaging) and a resource file. The issue is, once I delete the content from MAINCFG on ZoneBuilder, the editor starts...
  17. Ezer'Arch

    ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3)

    Found out the issue. With this update the game can no longer load the MAPB1 as title screen. I don't know why. Will investigate. Next up I'll decide if I release a version with this fix only, or, just wait a bit more and I'll release with minor improvements following the suggestions from other...
  18. Ezer'Arch

    [Open Assets] Zone Builder

    Question: is it possible to enable the middle mouse button to pan view? Tried to set it in Preferences > Controls. EDIT: Ah.... found it, it's in special input drop-down menu. ;>
  19. Ezer'Arch

    Suggestions

    OHHHHHHHHHHH.... didnt know that. Thank you. :)
  20. Ezer'Arch

    Suggestions

    Use character default color by "default" keyword Say, you are mid netgame and want to set your character color to its default color, but you don't remember it. Just type color .default or color $default on console command. ... because I keep forgetting Jana/Milne/Tangle's default color all...
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