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  1. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3)

    Put Wet Village Zone 1 pieces together for the next release. It was planned to be a watery zone back in 2013. I'll try to add Act 2 along with (plus one or two sandbox maps), but it's going to be a bit challenging.
  2. Ezer'Arch

    [Reusable] Zone Builder

    Hi, I'm having an issue with Zone Builder I've just installed on my notebook: I double click one of texture fields (Floor or Ceiling) to open the texture browser, but it doesn't open up. It gets stuck in this screen until I press ESC. Probably the screen is a bit small and has a weird...
  3. Ezer'Arch

    Map with ForceCharacter can be opened in a save slot of diferent character other than the one set in ForceCharacter, overwriting it

    Yes, it is supposed to turn any player who enters such map in Sonic, but I'm not talking about the behavior on MP. The unintended behaviors happen on SP, and there are two: 1) A Sonic-only map is available to any non-Sonic player via level select. Maybe this should be disabled. 2) It turns a...
  4. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3)

    Ezer'Arch updated ArchPack v2.2 (SRMF_ArchPack_v2.2.pk3) with a new update entry: ArchPack v2.3 is out: 4 extra maps, 42 emblems, plus unlockables and fixes Read the rest of this update entry...
  5. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3) - ArchPack v2.3 is out: 4 extra maps, 42 emblems, plus unlockables and fixes

    With SRB2 2.2.10 release and ArchPack v2.2 becoming incompatible, I decided to not only fix the issue but also modify and add content. Main changes: Added 4 extra maps as unlockable: 2 scrapped maps, 1 sandbox/test map, 1 challenge map. Emblem, record attack and unlockables revamp: upped from...
  6. Ezer'Arch

    Map with ForceCharacter can be opened in a save slot of diferent character other than the one set in ForceCharacter, overwriting it

    Say you create a map for a level pack with the following: With the level pack loaded, create a Tails save slot. The map A1 will be available to Tails through the level select nonetheless. Enter the map, as intended Tails "become" Sonic. Finish the map; now the save slot is Sonic's. EDIT: Let...
  7. Ezer'Arch

    [Reusable] Zone Builder

    A minor unintended behavior in 3D view: Fog Blocks (LD202) are rendered with the wall textures and opaque, differing from the behavior expected in game. The wiki says this linedef type doesn't render the wall textures, only changes "the light level of the control sector, or any colormap applied...
  8. Ezer'Arch

    Intangible opaque FOFs render black if intersected by intangible translucent FOF on software

    Intangible opaque FOFs (LD 220) render black if intersected by an intangible translucent FOF (LD 221) on software renderer. Depending on the camera angle or FOF depth, the intersection part renders black walls or totally black. Example wad attached.
  9. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3)

    Okay, figured out the issue. Maps now need to be in a folder, well, it was simple. Also I decided to include 4 more maps: some scrapped, sandbox/test maps, just for curiosity purposes. I have at least 10 or 12 of those, including unfinished maps, that might be released in the future versions...
  10. Ezer'Arch

    [Reusable] Zone Builder

    Feature suggestion: add a "Delete" or "Clean MAINCFG" so that it properly removes the MAINCFG from the map. I usually do that to move the MAINCFG to a separate file (for pk3 packaging) and a resource file. The issue is, once I delete the content from MAINCFG on ZoneBuilder, the editor starts...
  11. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3)

    Found out the issue. With this update the game can no longer load the MAPB1 as title screen. I don't know why. Will investigate. Next up I'll decide if I release a version with this fix only, or, just wait a bit more and I'll release with minor improvements following the suggestions from other...
  12. Ezer'Arch

    [Reusable] Zone Builder

    Question: is it possible to enable the middle mouse button to pan view? Tried to set it in Preferences > Controls. EDIT: Ah.... found it, it's in special input drop-down menu. ;>
  13. Ezer'Arch

    Suggestions

    OHHHHHHHHHHH.... didnt know that. Thank you. :)
  14. Ezer'Arch

    Suggestions

    Use character default color by "default" keyword Say, you are mid netgame and want to set your character color to its default color, but you don't remember it. Just type color .default or color $default on console command. ... because I keep forgetting Jana/Milne/Tangle's default color all...
  15. Ezer'Arch

    Suggestions

    Add firework objects They could be activated by floor sector trigger + linedef trigger. The thing angle would be the tag number. The downside is obvious: frame lag if overused. :>
  16. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3)

    New map in the making. Started the 1st room and doing some sandboxing these days. It's going to be a desert map, the 2nd zone of ArchPack, before Mill Citadel Zone. The screenshots below show the texture pallet choice and a bit of the theme. Since the desert textures from vanilla is so ewww...
  17. Ezer'Arch

    Team Prismatic (Mystic Realm: Community Edition)

    If I may, let me just leave an idea: players with Elemental Shield should be immune to TVZ Clawla goop.
  18. Ezer'Arch

    Suggestions

    Earthquake linedef effect - limiting range "Playing" earthquake effect throughout the whole map can be annoying, specially for the players are far away from the source or cause of it. Make it so: If LD has tag 0 = plays for everyone. If LD has a tag number = plays only for players within the...
  19. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3) - Moved addon file to Overview (and archived 2.2 post/changelog )

    Not an actual update. Just transferred the file from Discussion to Overview, using the new download system. Thanks for the 2,024 downloads. ❤️ EDIT: For historic purposes, below is 2.2 post and changelog (2021-03-02): ArchPack - single player and multiplayer level pack for SRB2 v2.2.x...
  20. Ezer'Arch

    ArchPack v2.3 (SRMF_ArchPack_v2.3.pk3)

    Ezer'Arch updated ArchPack v2.2 (SRMF_ArchPack_v2.2.pk3) with a new update entry: Moved file to Overview Read the rest of this update entry...
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