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Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,022
Posted By time gear
Expecting a tutorial to do what a tutorial is...

Expecting a tutorial to do what a tutorial is supposed to do isn't a nitpick.

Expecting a player to make that jump, which requires no turning or special timing, just holding forward and pressing...
Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,022
Posted By time gear
Holding forward and pressing jump isn't "good...

Holding forward and pressing jump isn't "good play". It's the easiest combination of buttons possible in the game. You will get the same result from it every time. We aren't talking about some...
Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,022
Posted By time gear
Again, I'm not trying to say that the tutorial...

Again, I'm not trying to say that the tutorial should be hard. I'm trying to say that entirely missing the lesson it's trying to teach is against the point of a tutorial to begin with. I've never...
Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,022
Posted By time gear
This is an exaggeration of what I am talking...

This is an exaggeration of what I am talking about. You can make the gap longer without making it difficult to make it with the thok. The idea is for it to be easy to make the jump with the thok, but...
Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,022
Posted By time gear
I couldn't care less about how much advanced...

I couldn't care less about how much advanced stuff is possible in the tutorial. My comment was a reply to Mystic regarding when he said


That is to say, there is a distinction being made here...
Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,022
Posted By time gear
All you have to do to clear those gaps is when...

All you have to do to clear those gaps is when the camera is facing the right direction, hold forward and jump. I don't really see how skill is a factor here. It requires none to cheese this...
Forum: SRB2 Discussion 05-06-2020
Replies: 12
Views: 789
Posted By time gear
Ah yes. That makes much more sense.

Ah yes. That makes much more sense.
Forum: SRB2 Discussion 05-06-2020
Replies: 12
Views: 789
Posted By time gear
I don't remember Flying Battery having any...

I don't remember Flying Battery having any shrinking sections though? As I recall, the gimmick was originally unique to Metallic Madness in Sonic CD, not used anywhere else within the classic series.
Forum: SRB2 Discussion 05-05-2020
Replies: 78
Views: 2,788
Posted By time gear
On the topic of "Sonic paths", while it's true he...

On the topic of "Sonic paths", while it's true he can't exactly have his own unique paths on account of his moveset, he does have a unique opportunity as the title character that other characters...
Forum: SRB2 Discussion 05-03-2020
Replies: 6,559
Sticky: Suggestions
Views: 2,717,100
Posted By time gear
Sound is useful within 3D space to not only be...

Sound is useful within 3D space to not only be able to hear that an enemy is nearby and maybe even approaching you, but from which direction.

Which does actually give me an idea for a suggestion:...
Forum: SRB2 Discussion 05-02-2020
Replies: 16
Views: 683
Posted By time gear
Ice levels in platformers rarely turn out well on...

Ice levels in platformers rarely turn out well on account of how ice physics mess with the player when they are trying to maintain control of their character. Snow levels are much better because they...
Forum: SRB2 Discussion 04-29-2020
Replies: 78
Views: 2,788
Posted By time gear
If the standard to "power" is ability to...

If the standard to "power" is ability to vertically move through a stage, they actually are. Sonic gets a lot more benefit out of shields in this regard than Tails and Knuckles. Tails can fly and...
Forum: SRB2 Discussion 04-27-2020
Replies: 78
Views: 2,788
Posted By time gear
I'm a little late to the party here but I would...

I'm a little late to the party here but I would like to make a point about video game intuitiveness that I haven't seen anyone making. Intuitiveness in video games is based on two things: Experience...
Forum: SRB2 Discussion 04-26-2020
Replies: 6,559
Sticky: Suggestions
Views: 2,717,100
Posted By time gear
I would like it if when you get a 1-up or speed...

I would like it if when you get a 1-up or speed sneakers/invincibility, when the level music comes back it picks up where it left off instead of where it would be if it was never interrupted....
Forum: SRB2 Discussion 04-26-2020
Replies: 35
Views: 1,892
Posted By time gear
1. How much do you enjoy playing as Fang compared...

1. How much do you enjoy playing as Fang compared to the other two unlockable characters?
I feel rather mixed to be honest. His bounce ability is quite interesting, though he almost feels like he...
Forum: SRB2 Discussion 04-23-2020
Replies: 9
Views: 374
Posted By time gear
2.2's RVZ theme always reminds me of Skelos...

2.2's RVZ theme always reminds me of Skelos Badlands from Spyro 2.
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,358
Posted By time gear
Honestly I don't think there's anything to worry...

Honestly I don't think there's anything to worry about. They wouldn't make a change that causes him to become clunky and awful to play, it goes against the entire point of designing a game, which is...
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,358
Posted By time gear
It would be nice if the end result felt a little...

It would be nice if the end result felt a little closer to the Mega Drive/Genesis titles. 2.2 certainly improved on the physics that existed before, but there's certain things that just don't feel...
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,358
Posted By time gear
I agree with everything here. I feel like I want...

I agree with everything here. I feel like I want to add something, but honestly I think this pretty well covers it.
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,358
Posted By time gear
Something that might help with getting lost not...

Something that might help with getting lost not just as Tails but as any character would be highlighting up to two checkpoints while holding tab (Or the equivalent binding) even through level...
Forum: SRB2 Discussion 04-22-2020
Replies: 43
Views: 1,358
Posted By time gear
For the sake of discussion (This could also apply...

For the sake of discussion (This could also apply to the Sonic abilities topic as well, come to think of it), I feel like what it means for a character to be "easy" in SRB2 needs to be defined, so...
Forum: SRB2 Discussion 04-22-2020
Replies: 347
Views: 12,526
Posted By time gear
If the design mentality is to make Sonic more...

If the design mentality is to make Sonic more welcoming to new players on the assumption that they will pick him first, then logically it makes sense that Tails should be nerfed to be more difficult....
Forum: SRB2 Discussion 04-22-2020
Replies: 347
Views: 12,526
Posted By time gear
Kitsune does bring up a fair point though. If...

Kitsune does bring up a fair point though. If Sonic's ability is to be changed in such a way as to be welcoming to newcomers, it should be in a way that doesn't make him the slowest character at...
Forum: SRB2 Discussion 04-22-2020
Replies: 347
Views: 12,526
Posted By time gear
Honestly overall it's a "Damned if you do, damned...

Honestly overall it's a "Damned if you do, damned if you don't" situation regardless of what they do. Change Sonic's (and possibly Metal's) moveset fundamentally and people who like either of those...
Forum: SRB2 Discussion 04-22-2020
Replies: 347
Views: 12,526
Posted By time gear
The way I have it set up is more of a happy...

The way I have it set up is more of a happy medium. The camera doesn't whip around super fast with L/R, but it is more of a brisk, just right pace. Then on right stick, it's free to be as fast as I...
Showing results 1 to 25 of 441

 
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